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Reduce animation forcing delay
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@ -90,7 +90,7 @@ _anim = [_unit] call EFUNC(common,getDeathAnim);
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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};
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};
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}, [_unit, _anim], 2, 1] call EFUNC(common,waitAndExecute);
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}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
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_startingTime = time;
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_startingTime = time;
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