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Grenades - Make flashbang detonation sound configurable via config (#9985)
* Added configurable flashbang detonation sound Updated documentation by filling missing information in * Update grenades-framework.md * Update grenades-framework.md
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@ -19,8 +19,15 @@ params ["_projectile"];
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TRACE_1("params",_projectile);
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TRACE_1("params",_projectile);
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if (alive _projectile) then {
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if (alive _projectile) then {
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private _soundFile = format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1];
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private _sounds = getArray (_projectile call CBA_fnc_getObjectConfig >> QGVAR(flashbangExplodeSound));
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playSound3D [_soundFile, _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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(if (_sounds isEqualTo []) then {
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[format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1], 5, 1.2, 400]
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} else {
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selectRandom _sounds
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}) params ["_file", "_volume", "_pitch", "_distance"];
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playSound3D [_file, _projectile, false, getPosASL _projectile, _volume, _pitch, _distance];
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["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent;
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["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent;
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};
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};
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@ -50,6 +50,10 @@ class CfgAmmo {
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ace_grenades_flashbangBangs = 6; // 6 bangs
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ace_grenades_flashbangBangs = 6; // 6 bangs
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ace_grenades_flashbangInterval = 0.25; // 0.25 seconds between each subsequent bang
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ace_grenades_flashbangInterval = 0.25; // 0.25 seconds between each subsequent bang
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ace_grenades_flashbangIntervalMaxDeviation = 0.05; // Deviation of up to ± 0.05 seconds on each fuse
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ace_grenades_flashbangIntervalMaxDeviation = 0.05; // Deviation of up to ± 0.05 seconds on each fuse
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ace_grenades_flashbangExplodeSound[] = { // Sound that is played upon detonation
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{"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_01.wss", 5, 1.2, 400}, // file path, volume, pitch, max distance
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{"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_02.wss", 5, 1.2, 400}
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};
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};
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};
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};
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};
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```
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```
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@ -70,6 +74,11 @@ The average amount of time in seconds, after `explosionTime` has passed, between
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The amount of randomness in the fuse time.
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The amount of randomness in the fuse time.
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### 2.1.5 ace_grenades_flashbangExplodeSound
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The sounds that can be used when the flashbang detonates. It randomly selects an entry from this array (equal chances, there are no weights involved).
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If not defined, `[format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1], 5, 1.2, 400]` is used as a default instead (4 sounds total).
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### 2.2 Incendiary Config Values
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### 2.2 Incendiary Config Values
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```cpp
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```cpp
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