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typo
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@ -15,10 +15,10 @@ if(USE_DIRECTX)
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add_dependencies(ace_vd_ext_test ace_common ace_vd_static)
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target_link_libraries(ace_vd_ext_test ace_common directxtk
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ace_vd_static
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinaerMath)
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath)
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else()
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add_dependencies(ace_vd_ext_test ace_common ace_vd_static)
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target_link_libraries(ace_vd_ext_test ace_common BulletDynamics BulletCollision LinaerMath ace_vd_static)
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target_link_libraries(ace_vd_ext_test ace_common BulletDynamics BulletCollision LinearMath ace_vd_static)
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endif()
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set_target_properties(ace_vd_ext_test PROPERTIES PREFIX "")
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set_target_properties(ace_vd_ext_test PROPERTIES FOLDER Tests)
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@ -33,10 +33,10 @@ if(USE_DIRECTX)
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add_dependencies(ace_longrod_dxtk_test ace_common ace_vd_static)
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target_link_libraries(ace_longrod_dxtk_test ace_common directxtk
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ace_vd_static
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinaerMath)
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath)
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else()
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add_dependencies(ace_longrod_dxtk_test ace_common ace_vd_static)
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target_link_libraries(ace_longrod_dxtk_test ace_common BulletDynamics BulletCollision LinaerMath ace_vd_static
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target_link_libraries(ace_longrod_dxtk_test ace_common BulletDynamics BulletCollision LinearMath ace_vd_static
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)
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endif()
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set_target_properties(ace_longrod_dxtk_test PROPERTIES PREFIX "")
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@ -49,14 +49,14 @@ set_target_properties(ace_longrod_dxtk_test PROPERTIES FOLDER Tests)
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if(USE_DIRECTX)
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add_executable( ace_test_render test_render.cpp test_render.hpp)
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target_link_libraries(ace_test_render ace_common
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinaerMath )
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath )
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add_dependencies(ace_test_render ace_common)
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SET_TARGET_PROPERTIES(ace_test_render PROPERTIES PREFIX "")
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set_target_properties(ace_test_render PROPERTIES FOLDER Tests)
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add_executable( ace_dxtk_test dxtk_test.cpp)
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target_link_libraries(ace_dxtk_test ace_common directxtk
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinaerMath)
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${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath)
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add_dependencies(ace_dxtk_test ace_common directxtk)
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SET_TARGET_PROPERTIES(ace_dxtk_test PROPERTIES PREFIX "")
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