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updated defines to match implementation
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@ -24,14 +24,10 @@
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// Scaling for the min/max # of fragments since last frag event
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#define ACE_FRAG_COUNT_MIN_TIME 0.1
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#define ACE_FRAG_COUNT_MIN 5
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#define ACE_FRAG_COUNT_MAX_TIME 1
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#define ACE_FRAG_COUNT_MAX_TIME 1.5
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#define ACE_FRAG_COUNT_MAX 50
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// Default hitpoint targets
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#define ACE_FRAG_HITPOINTS ["spine1", "spine1", "spine1", "spine2", "spine2", "spine2", "spine3", "spine3", "spine3", "pelvis", "pelvis", "pelvis", "head", "leftarm", "leftarmroll", "leftforearm", "rightarm", "rightarmroll", "rightforearm", "leftupleg", "leftuplegroll", "leftlegroll", "leftfoot", "rightupleg", "rightuplegroll", "rightleg", "rightlegroll", "rightfoot", "neck"]
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// half of gravity approx 9.81/2
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#define ACE_FRAG_HALF_GRAVITY_APPROX 4.905
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// Lowest chance to hit of 0.5%
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#define ACE_FRAG_MIN_FRAG_HIT_CHANCE 0.005
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#define ACE_FRAG_IMPERIC_VELOCITY_CONSTANT 0.8
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// Make frag hold-off time shortger for low frag
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// value of 150/4/pi ~= 11.93662
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