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Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
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@ -106,7 +106,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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// PFH to raise varios events
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[{
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if(!isNil "ACE_player" && { !isNull ACE_player }) then {
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// "playerInventoryChanged" event
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_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
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if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
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@ -131,22 +131,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent);
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};
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// "zeusDisplayChanged" event
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_newZeusDisplayIsOpen = !(isNull findDisplay 312);
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if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
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// Raise ACE event locally
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GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
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["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
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};
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// "cameraViewChanged" event
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_newCameraView = cameraView;
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if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
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// Raise ACE event locally
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GVAR(OldCameraView) = _newCameraView;
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["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
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};
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// "playerVehicleChanged" event
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_newPlayerVehicle = vehicle ACE_player;
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if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
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@ -170,6 +154,27 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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GVAR(OldPlayerWeapon) = _newPlayerWeapon;
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["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
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};
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};
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//
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// These events can fire on a null player object
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//
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// "zeusDisplayChanged" event
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_newZeusDisplayIsOpen = !(isNull findDisplay 312);
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if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
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// Raise ACE event locally
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GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
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["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
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};
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// "cameraViewChanged" event
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_newCameraView = cameraView;
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if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
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// Raise ACE event locally
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GVAR(OldCameraView) = _newCameraView;
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["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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