Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.

This commit is contained in:
jaynus 2015-04-02 16:20:22 -07:00
parent d81d1b3176
commit 6864529d9c

View File

@ -106,7 +106,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
// PFH to raise varios events
[{
if(!isNil "ACE_player" && { !isNull ACE_player }) then {
// "playerInventoryChanged" event
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
@ -131,22 +131,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent);
};
// "zeusDisplayChanged" event
_newZeusDisplayIsOpen = !(isNull findDisplay 312);
if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
};
// "cameraViewChanged" event
_newCameraView = cameraView;
if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _newCameraView;
["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
};
// "playerVehicleChanged" event
_newPlayerVehicle = vehicle ACE_player;
if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
@ -170,6 +154,27 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
GVAR(OldPlayerWeapon) = _newPlayerWeapon;
["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
};
};
//
// These events can fire on a null player object
//
// "zeusDisplayChanged" event
_newZeusDisplayIsOpen = !(isNull findDisplay 312);
if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
};
// "cameraViewChanged" event
_newCameraView = cameraView;
if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _newCameraView;
["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;