Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair

This commit is contained in:
commy2 2015-04-22 01:45:35 +02:00
commit 68749136c9
11 changed files with 25 additions and 11 deletions

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@ -5,6 +5,7 @@ class CfgWeapons {
class ACE_IR_Strobe_Item: ACE_ItemCore {
ACE_attachable = "ACE_IR_Strobe_Effect";
author = "$STR_ACE_Common_ACETeam";
scope = 2;
displayName = "$STR_ACE_IrStrobe_Name";
descriptionShort = "$STR_ACE_IrStrobe_Description";

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@ -2,7 +2,6 @@
class CfgWeapons {
class ItemCore;
class ACE_ItemCore: ItemCore {
author = "$STR_ACE_Common_ACETeam";
type = 4096;//4;
detectRange = -1;
simulation = "ItemMineDetector";
@ -14,7 +13,6 @@ class CfgWeapons {
};
class ACE_FakePrimaryWeapon: Rifle_Base_F {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
scopeCurator = 1;
@ -32,6 +30,7 @@ class CfgWeapons {
class InventoryItem_Base_F;
class ACE_Banana: ACE_ItemCore {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
displayName = "$STR_ACE_Common_bananaDisplayName";
descriptionShort = "$STR_ACE_Common_bananaDescr";

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@ -50,7 +50,7 @@ class CfgVehicles {
class Items_base_F;
class ACE_DefuseObject: Items_base_F {
XEH_ENABLED;
author = "$STR_ACE_Common_ACETeam";
author = "ACE";
_generalMacro = "ACE_DefuseObject";
displayName = "ACE Defuse Helper";
mapSize = 0.2;
@ -80,7 +80,7 @@ class CfgVehicles {
};
class ACE_Explosives_Place: Items_base_F {
XEH_ENABLED;
author = "$STR_ACE_Common_ACETeam";
author = "ACE";
_generalMacro = "ACE_Explosives_Place";
displayName = "Multi-meter";
mapSize = 0.2;

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@ -1,7 +1,7 @@
class CfgMagazines {
class HandGrenade;
class ACE_HandFlare_Base: HandGrenade {
author = "$STR_ACE_Common_ACETeam";
scope = 1;
value = 2;
nameSoundWeapon = "smokeshell";
nameSound = "smokeshell";
@ -9,6 +9,8 @@ class CfgMagazines {
initSpeed = 22;
};
class ACE_HandFlare_White: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_White";
displayname = "$STR_ACE_Grenades_M127A1_White_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description";
@ -17,6 +19,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
};
class ACE_HandFlare_Red: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Red";
displayname = "$STR_ACE_Grenades_M127A1_Red_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description";
@ -25,6 +29,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
};
class ACE_HandFlare_Green: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Green";
displayname = "$STR_ACE_Grenades_M127A1_Green_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description";
@ -33,6 +39,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
};
class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Yellow";
displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description";
@ -41,8 +49,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
};
class ACE_M84: HandGrenade {
ammo = "ACE_G_M84";
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_G_M84";
displayname = "$STR_ACE_Grenades_M84_Name";
descriptionshort = "$STR_ACE_Grenades_M84_Description";
displayNameShort = "M84";

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@ -3,6 +3,7 @@ class CfgWeapons {
class ACE_ItemCore;
class ACE_wirecutter: ACE_ItemCore {
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_logistics_wirecutter_wirecutterName";
descriptionShort = "$STR_ACE_logistics_wirecutter_wirecutterDescription";
model = "\A3\weapons_F\ammo\mag_univ.p3d";

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@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="MagazineRepack">
<Key ID="STR_ACE_MagazineRepack_RepackMagazines">
@ -66,7 +67,7 @@
<German>%1 volle(s) Magazin(e) und %2 übrig gebliebene Patrone(n)</German>
<Spanish>%1 cargador(es) completo(s) y %2 bala(s) extra(s)</Spanish>
<French>%1 chargeur(s) plein(s) et %2 cartouche(s) en rab</French>
<Polish>Pełnych magazynków: %1.&lt;br /&gt; Dodatkowych naboi: %2.</Polish>
<Polish>Pełnych magazynków: %1.&lt;br/&gt;Dodatkowych naboi: %2.</Polish>
<Czech>%1 plný zásobník(y) a %2 munice navíc</Czech>
<Italian>%1 caricatore/i pieno e %2 munizioni extra</Italian>
<Portuguese>%1 carregador(es) cheio(s) e %2 disparo(s) a mais</Portuguese>
@ -102,9 +103,9 @@
<Spanish>%1 Total y %2 Parcial</Spanish>
<Russian>%1 полных и %2 неполных</Russian>
<Czech>%1 plný a %2 částečně</Czech>
<Polish>Pełnych: %1.&lt;br /&gt;Częściowo pełnych: %2.</Polish>
<Polish>Pełnych: %1.&lt;br/&gt;Częściowo pełnych: %2.</Polish>
<Hungarian>%1 teljes és %2 részleges</Hungarian>
<Italian>%1 pieno e %2 parziale</Italian>
</Key>
</Package>
</Project>
</Project>

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@ -3,6 +3,7 @@ class CfgWeapons {
class InventoryItem_Base_F;
class ACE_microDAGR: ACE_ItemCore {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
displayName = "$STR_ACE_microdagr_itemName";
descriptionShort = "$STR_ACE_microdagr_itemDescription";

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@ -20,7 +20,7 @@ class CfgVehicles {
class ACE_Comanche_Test : B_Heli_Attack_01_F {
displayName = "ACE_Comanche_Test";
author = "$STR_ACE_Common_ACETeam";
author = "ACE Team";
class Library {
libTextDesc = "ACE_Comanche_Test";
};

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@ -5,6 +5,7 @@ class CfgWeapons {
class ACE_SpareBarrel: ACE_ItemCore {
displayname = "$STR_ACE_Overheating_SpareBarrelName";
descriptionshort = "$STR_ACE_Overheating_SpareBarrelDescription";
//model = "";
picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
scope = 2;
class ItemInfo: InventoryItem_Base_F {

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@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="RealisticNames">
<Key ID="STR_ACE_RealisticNames_HMG_01_Name">
@ -519,7 +520,7 @@
<English>Punisher (GMG)</English>
<German>Punisher (GMW)</German>
<Spanish>Punisher (GMG)</Spanish>
<Polish>Punisher (CKM)</Polish>
<Polish>Punisher (GMG)</Polish>
<Czech>Punisher (granátomet)</Czech>
<French>Punisher (GMG)</French>
<Russian>Kаратель (Гранатомет)</Russian>

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@ -3,6 +3,7 @@ class CfgWeapons {
class ACE_ItemCore;
class ACE_key_master: ACE_ItemCore {
author = "$STR_ACE_Common_ACETeam";
displayName = "Vehicle Key: Master";
descriptionShort = "$STR_ACE_Vehicle_Item_Master_Description";
model = "\A3\weapons_F\ammo\mag_univ.p3d";