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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair
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commit
68749136c9
@ -5,6 +5,7 @@ class CfgWeapons {
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class ACE_IR_Strobe_Item: ACE_ItemCore {
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ACE_attachable = "ACE_IR_Strobe_Effect";
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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displayName = "$STR_ACE_IrStrobe_Name";
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descriptionShort = "$STR_ACE_IrStrobe_Description";
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@ -2,7 +2,6 @@
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class CfgWeapons {
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class ItemCore;
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class ACE_ItemCore: ItemCore {
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author = "$STR_ACE_Common_ACETeam";
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type = 4096;//4;
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detectRange = -1;
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simulation = "ItemMineDetector";
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@ -14,7 +13,6 @@ class CfgWeapons {
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};
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class ACE_FakePrimaryWeapon: Rifle_Base_F {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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scopeCurator = 1;
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@ -32,6 +30,7 @@ class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_Banana: ACE_ItemCore {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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displayName = "$STR_ACE_Common_bananaDisplayName";
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descriptionShort = "$STR_ACE_Common_bananaDescr";
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@ -50,7 +50,7 @@ class CfgVehicles {
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class Items_base_F;
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class ACE_DefuseObject: Items_base_F {
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XEH_ENABLED;
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author = "$STR_ACE_Common_ACETeam";
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author = "ACE";
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_generalMacro = "ACE_DefuseObject";
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displayName = "ACE Defuse Helper";
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mapSize = 0.2;
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@ -80,7 +80,7 @@ class CfgVehicles {
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};
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class ACE_Explosives_Place: Items_base_F {
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XEH_ENABLED;
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author = "$STR_ACE_Common_ACETeam";
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author = "ACE";
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_generalMacro = "ACE_Explosives_Place";
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displayName = "Multi-meter";
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mapSize = 0.2;
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@ -1,7 +1,7 @@
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class CfgMagazines {
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class HandGrenade;
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class ACE_HandFlare_Base: HandGrenade {
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author = "$STR_ACE_Common_ACETeam";
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scope = 1;
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value = 2;
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nameSoundWeapon = "smokeshell";
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nameSound = "smokeshell";
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@ -9,6 +9,8 @@ class CfgMagazines {
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initSpeed = 22;
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};
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class ACE_HandFlare_White: ACE_HandFlare_Base {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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ammo = "ACE_F_Hand_White";
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displayname = "$STR_ACE_Grenades_M127A1_White_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description";
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@ -17,6 +19,8 @@ class CfgMagazines {
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picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
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};
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class ACE_HandFlare_Red: ACE_HandFlare_Base {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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ammo = "ACE_F_Hand_Red";
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displayname = "$STR_ACE_Grenades_M127A1_Red_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description";
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@ -25,6 +29,8 @@ class CfgMagazines {
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picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
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};
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class ACE_HandFlare_Green: ACE_HandFlare_Base {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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ammo = "ACE_F_Hand_Green";
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displayname = "$STR_ACE_Grenades_M127A1_Green_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description";
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@ -33,6 +39,8 @@ class CfgMagazines {
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picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
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};
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class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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ammo = "ACE_F_Hand_Yellow";
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displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description";
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@ -41,8 +49,8 @@ class CfgMagazines {
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picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
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};
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class ACE_M84: HandGrenade {
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ammo = "ACE_G_M84";
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author = "$STR_ACE_Common_ACETeam";
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ammo = "ACE_G_M84";
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displayname = "$STR_ACE_Grenades_M84_Name";
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descriptionshort = "$STR_ACE_Grenades_M84_Description";
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displayNameShort = "M84";
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@ -3,6 +3,7 @@ class CfgWeapons {
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class ACE_ItemCore;
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class ACE_wirecutter: ACE_ItemCore {
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author = "$STR_ACE_Common_ACETeam";
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displayName = "$STR_ACE_logistics_wirecutter_wirecutterName";
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descriptionShort = "$STR_ACE_logistics_wirecutter_wirecutterDescription";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler. -->
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<Project name="ACE">
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<Package name="MagazineRepack">
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<Key ID="STR_ACE_MagazineRepack_RepackMagazines">
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@ -66,7 +67,7 @@
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<German>%1 volle(s) Magazin(e) und %2 übrig gebliebene Patrone(n)</German>
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<Spanish>%1 cargador(es) completo(s) y %2 bala(s) extra(s)</Spanish>
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<French>%1 chargeur(s) plein(s) et %2 cartouche(s) en rab</French>
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<Polish>Pełnych magazynków: %1.<br /> Dodatkowych naboi: %2.</Polish>
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<Polish>Pełnych magazynków: %1.<br/>Dodatkowych naboi: %2.</Polish>
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<Czech>%1 plný zásobník(y) a %2 munice navíc</Czech>
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<Italian>%1 caricatore/i pieno e %2 munizioni extra</Italian>
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<Portuguese>%1 carregador(es) cheio(s) e %2 disparo(s) a mais</Portuguese>
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@ -102,9 +103,9 @@
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<Spanish>%1 Total y %2 Parcial</Spanish>
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<Russian>%1 полных и %2 неполных</Russian>
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<Czech>%1 plný a %2 částečně</Czech>
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<Polish>Pełnych: %1.<br />Częściowo pełnych: %2.</Polish>
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<Polish>Pełnych: %1.<br/>Częściowo pełnych: %2.</Polish>
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<Hungarian>%1 teljes és %2 részleges</Hungarian>
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<Italian>%1 pieno e %2 parziale</Italian>
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</Key>
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</Package>
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</Project>
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</Project>
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@ -3,6 +3,7 @@ class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_microDAGR: ACE_ItemCore {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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displayName = "$STR_ACE_microdagr_itemName";
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descriptionShort = "$STR_ACE_microdagr_itemDescription";
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@ -20,7 +20,7 @@ class CfgVehicles {
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class ACE_Comanche_Test : B_Heli_Attack_01_F {
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displayName = "ACE_Comanche_Test";
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author = "$STR_ACE_Common_ACETeam";
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author = "ACE Team";
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class Library {
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libTextDesc = "ACE_Comanche_Test";
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};
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@ -5,6 +5,7 @@ class CfgWeapons {
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class ACE_SpareBarrel: ACE_ItemCore {
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displayname = "$STR_ACE_Overheating_SpareBarrelName";
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descriptionshort = "$STR_ACE_Overheating_SpareBarrelDescription";
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//model = "";
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picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler. -->
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<Project name="ACE">
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<Package name="RealisticNames">
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<Key ID="STR_ACE_RealisticNames_HMG_01_Name">
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@ -519,7 +520,7 @@
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<English>Punisher (GMG)</English>
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<German>Punisher (GMW)</German>
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<Spanish>Punisher (GMG)</Spanish>
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<Polish>Punisher (CKM)</Polish>
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<Polish>Punisher (GMG)</Polish>
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<Czech>Punisher (granátomet)</Czech>
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<French>Punisher (GMG)</French>
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<Russian>Kаратель (Гранатомет)</Russian>
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@ -3,6 +3,7 @@ class CfgWeapons {
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class ACE_ItemCore;
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class ACE_key_master: ACE_ItemCore {
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author = "$STR_ACE_Common_ACETeam";
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displayName = "Vehicle Key: Master";
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descriptionShort = "$STR_ACE_Vehicle_Item_Master_Description";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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