diff --git a/addons/vehiclelock/functions/fnc_onOpenInventory.sqf b/addons/vehiclelock/functions/fnc_onOpenInventory.sqf index 5db2cbebe0..17682c72de 100644 --- a/addons/vehiclelock/functions/fnc_onOpenInventory.sqf +++ b/addons/vehiclelock/functions/fnc_onOpenInventory.sqf @@ -35,8 +35,13 @@ if (GVAR(LockVehicleInventory) && //if setting not enabled playSound "ACE_Sound_Click"; //don't open the vehicles inventory _handeled = true; - //Just opens a dummy groundContainer (so the player can still see their own inventory) - ACE_player action ["Gear", objNull]; + + // As of 1.54 the action needs to be delayed a frame to work, which used not to be the case + [{ + TRACE_1("delaying a frame", ace_player); + //Just opens a dummy groundContainer (so the player can still see their own inventory) + ACE_player action ["Gear", objNull]; + }, []] call EFUNC(common,execNextFrame); }; _handeled