Removed dead code

This commit is contained in:
Glowbal 2015-02-28 23:34:14 +01:00
parent a29cbf6977
commit 69801a65b0

View File

@ -32,7 +32,7 @@ if (!local _unit) exitwith {
[_unit, ObjNull, [0,0,0]] call EFUNC(common,carryObj);
// Set the unit in the unconscious state.
_unit setvariable ["ACE_isUnconscious",true,true];
_unit setvariable ["ACE_isUnconscious", true, true];
_unit setUnconscious true;
// If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious,
@ -58,21 +58,13 @@ if (vehicle _unit == _unit) then {
_animState = animationState _unit;
_originalPos = unitPos _unit;
// Handle the on screen effects
if (isPlayer _unit) then {
//[] call EFUNC(common,closeAllDialogs_f);
//[true] call FUNC(effectBlackOut);
//["unconscious", true] call EFUNC(common,setDisableUserInputStatus);
//[false] call EFUNC(common,setVolume_f);
} else {
//_unit setUnitPos "DOWN";
//[_unit, true] call EFUNC(common,disableAI_F);
};
_unit setUnitPos "DOWN";
[_unit, true] call EFUNC(common,disableAI);
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
_captiveSwitch = false; // [_unit, true] call EFUNC(common,setCaptiveSwitch);
_captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_startingTime = time;
@ -113,21 +105,15 @@ _minWaitingTime = (round(random(10)+5));
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
if (_captiveSwitch) then {
// [_unit, false] call EFUNC(common,setCaptiveSwitch);
[_unit, false] call EFUNC(common,setCaptiveSwitch);
};
// Swhich the unit back to its original group
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
// Reset any visual and audio effects for players, or enable everything again for AI.
if (isPlayer _unit) then {
//[false] call FUNC(effectBlackOut);
//[true] call EFUNC(common,setVolume_f);
//["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
} else {
//[_unit, false] call EFUNC(common,disableAI_F);
//_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
};
[_unit, false] call EFUNC(common,disableAI_F);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
_unit setUnconscious false;
// ensure this statement runs only once