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Fixed assignMedicalEquipment module
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parent
5f8a00a45f
commit
69c45cf54d
@ -7,12 +7,12 @@
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* @Return:
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* @PublicAPI: false
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*/
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#define ALL_PLAYERS 0
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#define ONLY_MEDICS 1
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#define ALL_PLAYERS 0
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#define ONLY_MEDICS 1
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// TODO add amount of to defines
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#define BASIC_BANDAGES "ACE_bandage_basic"
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#define BASIC_BANDAGES "ACE_bandage_basic"
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#define PACKING_BANDAGES "ACE_packing_bandage"
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#include "script_component.hpp"
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@ -25,7 +25,6 @@ if (!isNull _logic) then {
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waituntil {time>0};
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_start = diag_tickTime;
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waituntil {(["ACE_sys_medical"] call EFUNC(common,isModuleEnabled_F)) || (diag_tickTime - _start > 10000)};
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if (!(["ACE_sys_medical"] call EFUNC(common,isModuleEnabled_F))) exitwith {};
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// TODO Create functions for adding multiple magazines to a unit
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@ -55,9 +54,8 @@ if (!isNull _logic) then {
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player addItem "ACE_morphine";
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};
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// TODO make this neat code.
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switch (_setting) do {
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switch (_setting) do {
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case ALL_PLAYERS: {
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_code = if ([player] call FUNC(medicClass)) then {
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_medicsLoadout;
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@ -78,7 +76,7 @@ if (!isNull _logic) then {
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player addEventhandler["Respawn", _code];
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};
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default {};
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};
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};
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};
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true
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