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Cargo / Dragging - Fix Invisible Target Soldier being loadable and draggable/carriable (#8873)
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@ -322,6 +322,11 @@ class CfgVehicles {
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GVAR(canLoad) = 1;
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};
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// Invisible Target Soldier
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class TargetSoldierBase: StaticWeapon {
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GVAR(canLoad) = 0;
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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GVAR(size) = 2; // 1 = small, 2 = large
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@ -18,6 +18,12 @@ class CfgVehicles {
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GVAR(canDrag) = 0;
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};
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// Invisible Target Soldier
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class TargetSoldierBase: StaticWeapon {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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GVAR(canCarry) = 1;
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