black periphery

This commit is contained in:
commy2 2016-06-06 23:14:19 +02:00
parent 36d0b78811
commit 6a5c9cfca7
3 changed files with 118 additions and 110 deletions

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@ -1,5 +1,5 @@
class CBA_Extended_EventHandlers; class CBA_Extended_EventHandlers_base;
class CfgVehicles { class CfgVehicles {
class Man; class Man;
@ -18,6 +18,111 @@ class CfgVehicles {
}; };
}; };
class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets;
class ACE_Actions {
class ACE_MainActions;
};
};
class StaticATWeapon: StaticWeapon {
class Turrets: Turrets {
class MainTurret;
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {};
};
};
class ACE_SpottingScopeObject: StaticATWeapon {
EGVAR(dragging,canDrag) = 1;
EGVAR(dragging,dragPosition)[] = {0,1,0};
EGVAR(dragging,dragDirection) = 0;
class ACE_Actions: ACE_Actions{
class ACE_MainActions: ACE_MainActions {
selection = "main_turret";
class ACE_Pickup {
selection = "";
displayName = CSTRING(PickUp);
distance = 5;
condition = QUOTE((alive _target) && (count (crew _target) == 0));
statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
showDisabled = 0;
exceptions[] = {};
priority = 5;
icon = QPATHTOF(UI\w_spottingscope_ca.paa);
};
};
};
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
};
scope = 1;
side = 1;
typicalCargo[] = {"Soldier"};
displayName = CSTRING(DisplayName);
model = QPATHTOF(data\ace_spottingscope.p3d);
mapSize = 0.5;
transportSoldier = 0;
getInAction = "GetInLow";
getOutAction = "GetOutLow";
class Turrets: Turrets {
class MainTurret: MainTurret {
minTurn = -45;
maxTurn = 45;
initTurn = 0;
minElev = -10;
maxElev = 40;
initElev = 0;
class ViewGunner {
initAngleX = 5;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.75;
minFov = 0.25;
maxFov = 1.25;
};
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
minFov = 0.0025;
maxFov = 0.05;
initFov= 0.05;
};
weapons[] = {};
magazines[] = {};
gunnerOpticsColor[] = {1,1,1,1};
gunnerOpticsModel = "\A3\Weapons_F\empty"; //QPATHTOF(data\m144_optic.p3d);
gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerForceOptics = 0;
ejectDeadGunner = 0;
turretInfoType = QGVAR(RscUnitInfo);
opticsDisablePeripherialVision = 1;
};
};
};
class Item_Base_F; class Item_Base_F;
class ACE_Item_SpottingScope: Item_Base_F { class ACE_Item_SpottingScope: Item_Base_F {
author[] = {"Rocko", "Scubaman3D"}; author[] = {"Rocko", "Scubaman3D"};
@ -36,102 +141,4 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_SpottingScope,2); MACRO_ADDITEM(ACE_SpottingScope,2);
}; };
}; };
class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets;
class ACE_Actions {
class ACE_MainActions {};
};
};
class StaticATWeapon: StaticWeapon {
class Turrets: Turrets {
class MainTurret;
};
class ACE_Actions: ACE_Actions{
class ACE_MainActions: ACE_MainActions {};
};
};
class ACE_SpottingScopeObject: StaticATWeapon {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
scope = 1;
side = 1;
typicalCargo[] = {"Soldier"};
displayName = CSTRING(DisplayName);
model = QPATHTOF(data\ace_spottingscope.p3d);
mapSize = 0.5;
transportSoldier = 0;
getInAction = "GetInLow";
getOutAction = "GetOutLow";
opticsDisablePeripherialVision = 1;
class Turrets: Turrets {
class MainTurret: MainTurret {
turretInfoType = QGVAR(RscUnitInfo);
minTurn = -45;
maxTurn = 45;
initTurn = 0;
minElev = -10;
maxElev = 40;
initElev = 0;
weapons[] = {};
magazines[] = {};
gunnerOpticsColor[] = {1,1,1,1};
gunnerOpticsmodel = "\A3\Weapons_F\empty"; //QPATHTOF(data\m144_optic.p3d);
gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerForceOptics = 0;
ejectDeadGunner = 0;
class ViewGunner {
initAngleX = 5;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.75;
minFov = 0.25;
maxFov = 1.25;
};
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
minFov = 0.0025;
maxFov = 0.05;
initFov= 0.05;
};
};
};
EGVAR(dragging,canDrag) = 1;
EGVAR(dragging,dragPosition)[] = {0,1,0};
EGVAR(dragging,dragDirection) = 0;
class ACE_Actions: ACE_Actions{
class ACE_MainActions: ACE_MainActions {
selection = "main_turret";
class ACE_Pickup {
selection = "";
displayName = CSTRING(PickUp);
distance = 5;
condition = QUOTE((alive _target) && (count (crew _target) == 0));
statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
showDisabled = 0;
exceptions[] = {};
priority = 5;
icon = QPATHTOF(UI\w_spottingscope_ca.paa);
};
};
};
};
}; };

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@ -6,7 +6,8 @@ class RscText;
class RscInGameUI { class RscInGameUI {
class RscUnitInfo; class RscUnitInfo;
class GVAR(RscUnitInfo): RscUnitInfo { class GVAR(RscUnitInfo): RscUnitInfo {
controls[] = {"CA_FOVMode","ScriptedReticleHelper","Reticle","Body","trippleHeadLeft","trippleHeadRight"}; // don't change this order onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); {((_this select 0) displayCtrl _x) ctrlShow false} forEach [ARR_4(IDC_RETICLE,IDC_BODY,IDC_BLACK_LEFT,IDC_BLACK_RIGHT)]);
controls[] = {"CA_FOVMode","ScriptedReticleHelper","trippleHeadLeft","trippleHeadRight","Reticle","Body"}; // don't change this order
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
idc = 154; idc = 154;
@ -54,14 +55,14 @@ class RscInGameUI {
idc = IDC_BLACK_LEFT; idc = IDC_BLACK_LEFT;
x = "safeZoneXAbs"; x = "safeZoneXAbs";
Y = "safezoneY"; Y = "safezoneY";
W = "(safezoneX - safeZoneXAbs) * ((getResolution select 4)/(16/3))"; W = "(-safeZoneX - safeZoneXAbs) * ((getResolution select 4)/(16/3))";
H = "safeZoneH"; H = "safeZoneH";
colorBackground[] = {0,0,0,1}; colorBackground[] = {0,0,0,1};
}; };
class trippleHeadRight: trippleHeadLeft { class trippleHeadRight: trippleHeadLeft {
idc = IDC_BLACK_RIGHT; idc = IDC_BLACK_RIGHT;
x = "safeZoneXAbs + safeZoneWAbs - (safezoneX - safeZoneXABS) * ((getResolution select 4)/(16/3))"; x = "safeZoneXAbs + safeZoneWAbs - (-safeZoneX - safeZoneXABS) * ((getResolution select 4)/(16/3))";
}; };
}; };
}; };

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@ -15,23 +15,23 @@
disableSerialization; disableSerialization;
params ["_display"]; params ["_display"];
//uinamespace setVariable [QGVAR(dlgSpottingScope), _display]; //uinamespace setVariable [QGVAR(dlgSpottingScope), _display];
private _ctrlReticle = _display displayCtrl IDC_RETICLE;
private _ctrlBody = _display displayCtrl IDC_BODY;
private _ctrlBlackLeft = _display displayCtrl IDC_BLACK_LEFT;
private _ctrlBlackRight = _display displayCtrl IDC_BLACK_RIGHT;
// check if optics are used // check if optics are used
// hide all controls otherwise // hide all controls otherwise
private _isUsingOptic = ctrlShown (_display displayCtrl 154); private _isUsingOptic = ctrlShown (_display displayCtrl 154);
(_display displayCtrl IDC_BLACK_LEFT) ctrlShow _isUsingOptic;
(_display displayCtrl IDC_BLACK_RIGHT) ctrlShow _isUsingOptic;
// animate reticle
private _ctrlReticle = _display displayCtrl IDC_RETICLE;
private _ctrlBody = _display displayCtrl IDC_BODY;
_ctrlReticle ctrlShow _isUsingOptic; _ctrlReticle ctrlShow _isUsingOptic;
_ctrlBody ctrlShow _isUsingOptic; _ctrlBody ctrlShow _isUsingOptic;
_ctrlBlackLeft ctrlShow _isUsingOptic;
_ctrlBlackRight ctrlShow _isUsingOptic;
// animate reticle
private _zoom = ([] call EFUNC(common,getZoom)) * MAGIC_SCOPE_NUMBER; private _zoom = ([] call EFUNC(common,getZoom)) * MAGIC_SCOPE_NUMBER;
_ctrlReticle ctrlSetPosition [ _ctrlReticle ctrlSetPosition [