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Merge pull request #2327 from acemod/fixGunnerGoggles
Fix gunner goggles
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commit
6aa191b788
@ -18,7 +18,7 @@
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if (!alive ace_player) exitWith {};
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if (true) then {
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// Detect if curator interface is open and disable effects
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if (!isNull(findDisplay 312)) exitWith {
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if !(isNull curatorCamera) exitWith {
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if (GVAR(EffectsActive)) then {
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call FUNC(removeGlassesEffect);
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};
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@ -15,17 +15,14 @@
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*/
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#include "script_component.hpp"
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PARAMS_1(_unit);
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params ["_unit"];
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private ["_currentGlasses", "_result", "_position", "_visible"];
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_currentGlasses = goggles _unit;
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_result = false;
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if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
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if (_currentGlasses != "") then {
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_position =(getPosASLW _unit);
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_position = getPosASLW _unit;
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if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
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_result = ([_currentGlasses] call FUNC(isDivingGoggles));
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};
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