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Fix setUnconsciousAnim error
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@ -48,6 +48,7 @@
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// needed, because the vanilla INCAPACITATED state does not handle vehicles
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["CAManBase", "GetInMan", {
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params ["_unit"];
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if (!local _unit) exitWith {};
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if (lifeState _unit == "INCAPACITATED") then {
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[_unit, true] call FUNC(setUnconsciousAnim);
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