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setMass method to disable collisions
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@ -83,6 +83,11 @@
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_vehicle engineOn false;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setMass), {
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params ["_object", "_mass"];
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_object setMass _mass;
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}] call CBA_fnc_addEventHandler;
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//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
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//This variable is used for isPlayer checks
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if (isServer) then {
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, Jonpas
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* Author: commy2
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* PFH for Carry Object
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*
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* Arguments:
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@ -24,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit","_target", "_startTime"];
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_args params ["_unit", "_target", "_startTime"];
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_2("carry false",_unit,_target);
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@ -35,37 +35,10 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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};
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[_unit, _target] call FUNC(dropObject_carry);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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// Disable collision with nearby players
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private _disabledCollisionObjects = _target getVariable [QGVAR(disabledCollisionObjects), []];
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TRACE_1("Disable collision objects",_disabledCollisionObjects);
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private _nearUnits = _target nearObjects ["CAManBase", DISABLE_COLLISION_DISTANCE];
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{
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if !(_x in _disabledCollisionObjects) then {
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TRACE_2("Adding disable collision object",_x,typeOf _x);
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_target disableCollisionWith _x;
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_disabledCollisionObjects pushBack _x;
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};
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false
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} count _nearUnits;
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_disabledCollisionObjects = _disabledCollisionObjects select {
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if (_x in _nearUnits) then {
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true
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} else {
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TRACE_2("Removing disable collision object",_x,typeOf _x);
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_target enableCollisionWith _x;
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false
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};
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};
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_target setVariable [QGVAR(disabledCollisionObjects), _disabledCollisionObjects];
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@ -76,3 +76,10 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then {
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if (_target getVariable [QGVAR(isUAV), false]) then {
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createVehicleCrew _target;
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};
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// reset mass
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private _mass = _target getVariable [QGVAR(originalMass), 0];
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if (_mass != 0) then {
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[QEGVAR(setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
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};
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@ -77,7 +77,9 @@ if (_target getVariable [QGVAR(isUAV), false]) then {
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createVehicleCrew _target;
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};
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// Reenable collision with nearby objects
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{
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_target enableCollisionWith _x;
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} forEach (_target getVariable [QGVAR(disabledCollisionObjects), []]);
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// reset mass
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private _mass = _target getVariable [QGVAR(originalMass), 0];
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if (_mass != 0) then {
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[QEGVAR(setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
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};
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@ -73,3 +73,11 @@ _unit setVariable [QGVAR(isCarrying), true, true];
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_unit setVariable [QGVAR(carriedObject), _target, true];
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[FUNC(startCarryPFH), 0.2, [_unit, _target, _timer]] call CBA_fnc_addPerFrameHandler;
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// disable collisions by setting the physx mass to almost zero
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private _mass = getMass _target;
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if (_mass > 1) then {
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_target setVariable [QGVAR(originalMass), _mass, true];
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[QEGVAR(setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
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};
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@ -61,3 +61,11 @@ if (_target isKindOf "CAManBase") then {
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_unit setVariable [QGVAR(isDragging), true, true];
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[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;
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// disable collisions by setting the physx mass to almost zero
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private _mass = getMass _target;
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if (_mass > 1) then {
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_target setVariable [QGVAR(originalMass), _mass, true];
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[QEGVAR(setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
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};
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@ -19,5 +19,3 @@
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#define DRAG_ANIMATIONS ["amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_2", "amovpercmstpsraswpstdnon_acinpknlmwlksnonwpstdb_2", "amovpercmstpsnonwnondnon_acinpknlmwlksnonwnondb_2", "acinpknlmstpsraswrfldnon", "acinpknlmstpsnonwpstdnon", "acinpknlmstpsnonwnondnon", "acinpknlmwlksraswrfldb", "acinpknlmwlksnonwnondb"]
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#define CARRY_ANIMATIONS ["acinpercmstpsnonwnondnon", "acinpknlmstpsnonwnondnon_acinpercmrunsnonwnondnon"]
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#define DISABLE_COLLISION_DISTANCE 5
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