diff --git a/addons/hitreactions/functions/fnc_fallDown.sqf b/addons/hitreactions/functions/fnc_fallDown.sqf index f29b2bcff5..50e8e8d7e6 100644 --- a/addons/hitreactions/functions/fnc_fallDown.sqf +++ b/addons/hitreactions/functions/fnc_fallDown.sqf @@ -30,11 +30,6 @@ if (_unit == ACE_player) then { addCamShake [3, 5, _damage + random 10]; }; -// play scream sound -if (!isNil QEFUNC(medical_engine,playInjuredSound)) then { - [_unit] call EFUNC(medical_engine,playInjuredSound); -}; - private _vehicle = vehicle _unit; // handle static weapons