diff --git a/addons/frag/CfgAmmo.hpp b/addons/frag/CfgAmmo.hpp index 0f02600fbb..27290699a5 100644 --- a/addons/frag/CfgAmmo.hpp +++ b/addons/frag/CfgAmmo.hpp @@ -22,7 +22,7 @@ class CfgAmmo { #include "cfgAmmoBaseEH.hpp" class B_65x39_Caseless: BulletBase { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; }; class GVAR(base): B_65x39_Caseless { ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds diff --git a/addons/frag/cfgAmmoFragParameters.hpp b/addons/frag/cfgAmmoFragParameters.hpp index 766bed0671..46a8db30cf 100644 --- a/addons/frag/cfgAmmoFragParameters.hpp +++ b/addons/frag/cfgAmmoFragParameters.hpp @@ -178,7 +178,7 @@ class SmokeShell: GrenadeHand { GVAR(skip) = 1; }; class G_40mm_HE: GrenadeBase { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; // Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M441 GVAR(skip) = 1; GVAR(force) = 0; @@ -190,7 +190,7 @@ class G_40mm_HE: GrenadeBase { GVAR(gurney_k) = "3/5"; // interior fragmenter/charge is a sphere }; class G_40mm_HEDP: G_40mm_HE { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; // Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433 GVAR(classes)[] = {QGVAR(small_HD)}; GVAR(fragCount) = 270; // seems to have greater framentation ability, but lower range per source @@ -201,10 +201,10 @@ class G_40mm_HEDP: G_40mm_HE { }; class ACE_G_40mm_HEDP: G_40mm_HEDP { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; }; class ACE_G_40mm_HE: G_40mm_HE { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; }; class ACE_G_40mm_Practice: ACE_G_40mm_HE { ACE_FRAG_RM_EH; @@ -220,7 +220,7 @@ class ATMine_Range_Ammo: MineBase { }; class APERSMine_Range_Ammo: MineBase { // VS-50 - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; GVAR(skip) = 0; GVAR(force) = 0; GVAR(classes)[] = {QGVAR(tiny), QGVAR(tiny), QGVAR(small)}; @@ -500,11 +500,11 @@ class ACE_Hellfire_AGM114K: M_Scalpel_AT { }; class ammo_Missile_CruiseBase: MissileBase { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; GVAR(skip) = 1; }; class ammo_missile_cruise_01: ammo_Missile_CruiseBase { - class EventHandlers: EventHandlers; + class EventHandlers: EventHandlers {}; GVAR(skip) = 0; GVAR(classes)[] = {QGVAR(small), QGVAR(medium), QGVAR(large)}; GVAR(fragCount) = 20000;