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First working version
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@ -1,9 +1,24 @@
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class ACE_Settings {
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class GVAR(viewdistance) {
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class GVAR(changeAllowed) {
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typeName = "BOOL";
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value = 1;
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displayName = "Allow View Distance Changing";
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description = "Enables changing in game view distance";
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};
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class GVAR(top_limit) {
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typeName = "SCALAR";
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values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; // correspond to the index values
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displayName = "View Distance Limit";
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description = "Sets the top limit for all clients";
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};
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class GVAR(newViewDistance) {
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typeName = "SCALAR";
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isClientSettable = 1;
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values[] = {1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000};
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displayName = "View Distance"; // has to be changed to string table type
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description = "Change View Distance";
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//value = 1;
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"};
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displayName = "Change View Distance";
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description = "Changes in game view distance";
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};
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};
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// To do: include string table style displayName & description.
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@ -4,3 +4,9 @@ class Extended_PreInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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4
addons/viewdistance/XEH_postInit.sqf
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4
addons/viewdistance/XEH_postInit.sqf
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@ -0,0 +1,4 @@
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#include "script_component.hpp"
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if (!hasInterface || !GVAR(enabled)) exitWith {};
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[] call FUNC(initViewDistance);
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@ -2,6 +2,8 @@
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ADDON = false;
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PREP(empty);
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PREP(returnViewDistanceValue);
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PREP(changeViewDistance);
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PREP(initViewDistance);
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ADDON = true;
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@ -4,21 +4,38 @@
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*
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*
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* Arguments:
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* 0: View Distance Setting (SCALAR)
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [1500] call ace_common_fnc_imanexample
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* [] call ace_viewdistance_fnc_changeViewDistance;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_new_view_distance"];
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private ["_new_view_distance_index","_new_view_distance"];
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_new_view_distance = _this select 0;
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_new_view_distance_index = GVAR(newViewDistance);
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player setViewDistance (_new_view_distance);
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_new_view_distance = [_new_view_distance_index] call FUNC(returnViewDistanceValue);
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/*
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hint format ["DEBUG: Player: %1 new view distance index: %2 new view distance value: %3",(name player),_new_view_distance_index,_new_view_distance];
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diag_log format ["DEBUG: Player: %1 new view distance index: %2 new view distance value: %3",(name player),_new_view_distance_index,_new_view_distance];
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*/
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// To do: add a check against a sever or module top limit here.
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if !GVAR(changeAllowed) then
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{
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hint "You cannot change the view distance!"
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}
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else
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{
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setViewDistance _new_view_distance;
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};
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24
addons/viewdistance/functions/fnc_initViewDistance.sqf
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24
addons/viewdistance/functions/fnc_initViewDistance.sqf
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@ -0,0 +1,24 @@
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/*
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* Author: Winter
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* Sets the player's current view distance according to allowed values.
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*
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*
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* Arguments:
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* 0: View Distance Setting (SCALAR)
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*
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* Return Value:
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* None
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*
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* Example:
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* [1500] call ace_common_fnc_imanexample
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*
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* Public: No
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*/
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#include "script_component.hpp"
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["SettingChanged",{
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if (_this select 0 == QGVAR(newViewDistance)) then {
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[] call FUNC(changeViewDistance);
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};
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},true] call ace_common_fnc_addEventHandler;
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@ -0,0 +1,42 @@
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/*
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* Author: Winter
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* Returns the view distance value according to the given index
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*
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*
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* Arguments:
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* 0: View Distance Index (SCALAR)
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*
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* Return Value:
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* View Distance (SCALAR)
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*
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* Example:
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* [2] call ace_viewdistance_fnc_returnViewDistanceValue;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_index","_return"];
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_index = _this select 0;
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_return = 0;
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switch (_index) do
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{
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case 0: {_return = 1500};
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case 1: {_return = 2000};
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case 2: {_return = 2500};
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case 3: {_return = 3000};
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case 4: {_return = 3500};
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case 5: {_return = 4000};
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case 6: {_return = 5000};
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case 7: {_return = 6000};
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case 8: {_return = 7000};
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case 9: {_return = 8000};
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case 10: {_return = 9000};
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case 11: {_return = 10000};
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default {hint "something broke!";};
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};
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_return;
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