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Add config option for the use of pilot camera for weapons on that turret (#7812)
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@ -18,16 +18,18 @@ params ["_firedEH", "", "", "", "_stateParams"];
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_firedEH params ["_shooter","_weapon","","","","","_projectile"];
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_stateParams params ["", "_seekerStateParams"];
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private _config = ([_projectile] call CBA_fnc_getObjectConfig) >> "ace_missileguidance";
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if (_shooter isKindOf "Plane" && { !hasPilotCamera _shooter }) exitWith { WARNING("SACLOS fired from planes without camera unsupported"); };
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private _usePilotCamera = getNumber (([_shooter] call CBA_fnc_getObjectConfig) >> "pilotCamera" >> QGVAR(usePilotCameraForTargeting)) == 1;
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private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
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private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
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private _memoryPointGunnerOptics = getText(_turretConfig >> "memoryPointGunnerOptics");
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private _animationSourceBody = getText(_turretConfig >> "animationSourceBody");
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private _animationSourceGun = getText(_turretConfig >> "animationSourceGun");
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_seekerStateParams set [0, _memoryPointGunnerOptics];
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_seekerStateParams set [1, _animationSourceBody];
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_seekerStateParams set [2, _animationSourceGun];
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_seekerStateParams set [3, _usePilotCamera || { (_shooter isKindOf "Plane") && hasPilotCamera _shooter }];
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if ((_shooter isKindOf "Plane") && !hasPilotCamera _shooter) then { WARNING("SACLOS fired from planes without pilot camera unsupported!"); };
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@ -20,13 +20,13 @@ _args params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
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_firedEH params ["_shooter","_weapon","","","","","_projectile"];
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_seekerParams params ["_seekerAngle"];
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_stateParams params ["", "_seekerStateParams"];
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_seekerStateParams params ["_memoryPointGunnerOptics", "_animationSourceBody", "_animationSourceGun"];
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_seekerStateParams params ["_memoryPointGunnerOptics", "_animationSourceBody", "_animationSourceGun", "_usePilotCamera"];
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private _shooterPos = AGLToASL (_shooter modelToWorld(_shooter selectionPosition _memoryPointGunnerOptics));
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private _projPos = getPosASL _projectile;
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private _lookDirection = if !(_shooter isKindOf "CAManBase" || {_shooter isKindOf "StaticWeapon"}) then {
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private _finalLookDirection = if (_shooter isKindOf "Plane") then {
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private _finalLookDirection = if (_usePilotCamera) then {
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_shooterPos = _shooter modelToWorldVisualWorld getPilotCameraPosition _shooter;
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private _trackingTarget = getPilotCameraTarget _shooter;
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_trackingTarget params ["_isTracking", "_trackingPos"];
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