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Merge pull request #481 from acemod/FixUnconciousAnimWhileCarrying
Fixed breaking of unconscious animation on drop object.
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commit
6bfd3e5c74
@ -23,8 +23,10 @@ _unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
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private "_inBuilding";
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_inBuilding = [_unit] call FUNC(isObjectOnObject);
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// play release animation
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_unit playAction "released";
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if !(_unit getvariable ["ACE_isUnconscious", false]) then {
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// play release animation
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_unit playAction "released";
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};
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// prevent collision damage
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["fixCollision", _unit] call EFUNC(common,localEvent);
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@ -58,3 +60,7 @@ if !(_target isKindOf "CAManBase") then {
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["fixPosition", _target, _target] call EFUNC(common,targetEvent);
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["fixFloating", _target, _target] call EFUNC(common,targetEvent);
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};
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if (_unit getvariable ["ACE_isUnconscious", false]) then {
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[_unit, "unconscious", 2, true] call EFUNC(common,doAnimation);
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};
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@ -32,7 +32,7 @@ detach _target;
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// fix anim when aborting carrying persons
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if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
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if (vehicle _unit == _unit) then {
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if (vehicle _unit == _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
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[_unit, "", 2, true] call EFUNC(common,doAnimation);
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};
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