diff --git a/addons/javelin/CfgWeapons.hpp b/addons/javelin/CfgWeapons.hpp index 0898fa6d3c..79e7c7358c 100644 --- a/addons/javelin/CfgWeapons.hpp +++ b/addons/javelin/CfgWeapons.hpp @@ -4,7 +4,7 @@ class CfgWeapons { class Launcher_Base_F : Launcher { class WeaponSlotsInfo; - }; + }; class missiles_titan : MissileLauncher { weaponInfoType = "ACE_RscOptics_javelin"; @@ -13,7 +13,7 @@ class CfgWeapons { canLock = 0; lockingTargetSound[] = {"",0,1}; - lockedTargetSound[] = {"",0,1}; + lockedTargetSound[] = {"",0,1}; }; class launch_Titan_base : Launcher_Base_F { @@ -24,6 +24,6 @@ class CfgWeapons { lockingTargetSound[] = {"",0,1}; - lockedTargetSound[] = {"",0,1}; + lockedTargetSound[] = {"",0,1}; }; }; \ No newline at end of file diff --git a/addons/javelin/RscInGameUI.hpp b/addons/javelin/RscInGameUI.hpp index d845c1d00b..ea1e12626c 100644 --- a/addons/javelin/RscInGameUI.hpp +++ b/addons/javelin/RscInGameUI.hpp @@ -255,9 +255,9 @@ class RscInGameUI { idc = 6999; x = "SafezoneX"; - y = "SafezoneY"; - w = "SafezoneW"; - h = "SafezoneH"; + y = "SafezoneY"; + w = "SafezoneW"; + h = "SafezoneH"; enabled = 0; class Controls { diff --git a/addons/missileguidance/CfgAmmo.hpp b/addons/missileguidance/CfgAmmo.hpp index 82045a1720..a4a4f7e25d 100644 --- a/addons/missileguidance/CfgAmmo.hpp +++ b/addons/missileguidance/CfgAmmo.hpp @@ -8,29 +8,29 @@ class CfgAmmo { class M_PG_AT : MissileBase { model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F"; - proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; + proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; irLock = 0; - laserLock = 0; - airLock = 0; - weaponLockSystem = "2 + 16"; + laserLock = 0; + airLock = 0; + weaponLockSystem = "2 + 16"; - maxSpeed = 720; - maxControlRange = 5000; - maneuvrability = 8; - timeToLive = 60; - simulationStep = 0.01; - airFriction = 0.1; - sideAirFriction = 0.16; - initTime = 0.002; - thrustTime = 1.07; - thrust = 530; - fuseDistance = 2; + maxSpeed = 720; + maxControlRange = 5000; + maneuvrability = 8; + timeToLive = 60; + simulationStep = 0.01; + airFriction = 0.1; + sideAirFriction = 0.16; + initTime = 0.002; + thrustTime = 1.07; + thrust = 530; + fuseDistance = 2; - effectsMissileInit = "MissileDAR1"; - effectsMissile = "missile2"; - whistleDist = 4; - muzzleEffect = ""; + effectsMissileInit = "MissileDAR1"; + effectsMissile = "missile2"; + whistleDist = 4; + muzzleEffect = ""; // Turn off arma crosshair-guidance manualControl = 0; @@ -73,17 +73,17 @@ class CfgAmmo { class ACE_Hydra70_DAGR : M_PG_AT { displayName = "$STR_ACE_Hydra70_DAGR"; - displayNameShort = "$STR_ACE_Hydra70_DAGR_Short"; + displayNameShort = "$STR_ACE_Hydra70_DAGR_Short"; description = "$STR_ACE_Hydra70_DAGR"; - descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc"; + descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc"; }; class ACE_Hellfire_AGM114K : ACE_Hydra70_DAGR { displayName = "$STR_ACE_Hellfire_AGM114K"; - displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short"; + displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short"; - description = "$STR_ACE_Hellfire_AGM114K_desc"; + description = "$STR_ACE_Hellfire_AGM114K_desc"; descriptionShort = "$STR_ACE_Hellfire_AGM114K_desc"; // @TODO: placeholder model to at least make it look different @@ -92,22 +92,22 @@ class CfgAmmo { hit = 1400; indirectHit = 71; - indirectHitRange = 4.5; - effectsMissile = "missile2"; + indirectHitRange = 4.5; + effectsMissile = "missile2"; }; // Titan class M_Titan_AT : MissileBase { irLock = 0; - laserLock = 0; - airLock = 0; + laserLock = 0; + airLock = 0; // Turn off arma crosshair-guidance manualControl = 0; hit = 1400; // default: 800 - indirectHit = 20; - indirectHitRange = 2; + indirectHit = 20; + indirectHitRange = 2; // ACE uses these values //trackOversteer = 1; //trackLead = 0; diff --git a/addons/missileguidance/Example_ACE_MissileGuidance.hpp b/addons/missileguidance/Example_ACE_MissileGuidance.hpp index 400a3a9a41..d9c1ea8a2c 100644 --- a/addons/missileguidance/Example_ACE_MissileGuidance.hpp +++ b/addons/missileguidance/Example_ACE_MissileGuidance.hpp @@ -3,29 +3,29 @@ THIS IS A WIP FUNCTIONALITY, DUE TO CHANGE class M_PG_AT : MissileBase { model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F"; - proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; + proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; irLock = 0; - laserLock = 0; - airLock = 0; - weaponLockSystem = "2 + 16"; + laserLock = 0; + airLock = 0; + weaponLockSystem = "2 + 16"; - maxSpeed = 720; - maxControlRange = 5000; - maneuvrability = 8; - timeToLive = 60; - simulationStep = 0.01; - airFriction = 0.1; - sideAirFriction = 0.16; - initTime = 0.002; - thrustTime = 1.07; - thrust = 530; - fuseDistance = 2; + maxSpeed = 720; + maxControlRange = 5000; + maneuvrability = 8; + timeToLive = 60; + simulationStep = 0.01; + airFriction = 0.1; + sideAirFriction = 0.16; + initTime = 0.002; + thrustTime = 1.07; + thrust = 530; + fuseDistance = 2; - effectsMissileInit = "MissileDAR1"; - effectsMissile = "missile2"; - whistleDist = 4; - muzzleEffect = ""; + effectsMissileInit = "MissileDAR1"; + effectsMissile = "missile2"; + whistleDist = 4; + muzzleEffect = ""; // Turn off arma crosshair-guidance manualControl = 0;