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Arsenal - Exit refresh early if no display is found (#9754)
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
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@ -22,7 +22,8 @@ GVAR(lastSortDirectionRight) = DESCENDING;
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params ["_object"];
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// If the arsenal is already open, refresh arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then {
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// Deliberate == check, fail on objNull
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) == _object}) then {
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[true, true] call FUNC(refresh);
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};
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}] call CBA_fnc_addEventHandler;
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@ -25,6 +25,11 @@ if (canSuspend) exitWith {
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[{_this call FUNC(refresh)}, _this] call CBA_fnc_directCall;
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};
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private _display = findDisplay IDD_ace_arsenal;
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// Exit quietly if no display found
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if (isNull _display) exitWith {};
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if (_updateItems) then {
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// Update current item list
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call FUNC(updateCurrentItemsList);
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@ -65,6 +70,4 @@ if (!_animate) then {
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[{GVAR(refreshing) = false}, nil, 3] call CBA_fnc_execAfterNFrames;
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};
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private _display = findDisplay IDD_ace_arsenal;
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[_display, _display displayCtrl GVAR(currentLeftPanel), _animate] call FUNC(fillLeftPanel);
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@ -42,8 +42,14 @@ if (_global && {isMultiplayer} && {!isNil "_id"}) then {
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};
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// If the arsenal is already open and not ignoring content (see FUNC(openBox)), close arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object} && {isNil QGVAR(ignoredVirtualItems)}) then {
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// Deliberate == check, fail on objNull
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) == _object} && {isNil QGVAR(ignoredVirtualItems)}) then {
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// Delay a frame in case this is running on display open/close
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[{
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private _display = findDisplay IDD_ace_arsenal;
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if (isNull _display) exitWith {};
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[LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
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// Delay a frame in case this is running on display open
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[{(findDisplay IDD_ace_arsenal) closeDisplay 0}] call CBA_fnc_execNextFrame;
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_display closeDisplay 0;
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}] call CBA_fnc_execNextFrame;
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};
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