Fix getChildren - condition/only show inv mags

This commit is contained in:
PabstMirror 2015-04-03 22:37:48 -05:00
parent a92a541234
commit 6cd7ab2f7d
2 changed files with 8 additions and 9 deletions

View File

@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
private ["_unitMagazines", "_unitMagCounts", "_xFullMagazineCount", "_index", "_childCondition", "_actions", "_displayName", "_picture", "_action"];
private ["_unitMagazines", "_unitMagCounts", "_xFullMagazineCount", "_index", "_actions", "_displayName", "_picture", "_action"];
PARAMS_2(_target,_player);
@ -24,10 +24,11 @@ PARAMS_2(_target,_player);
_unitMagazines = [];
_unitMagCounts = [];
{
EXPLODE_2_PVT(_x,_xClassname,_xCount);
EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType);
_xFullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _xClassname >> "count");
if ((_xCount != _xFullMagazineCount) && {_xCount > 0}) then {//for every partial magazine
//for every partial magazine, that is either in inventory or can be moved there
if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {_player canAdd _magazineClassname}}) then {
_index = _unitMagazines find _xClassname;
if (_index == -1) then {
_unitMagazines pushBack _xClassname;
@ -38,11 +39,6 @@ _unitMagCounts = [];
};
} forEach (magazinesAmmoFull _player);
_childCondition = {
PARAMS_3(_target,_player,_classname);
(_classname in (magazines _player)) && {[_player, _player, ["isNotInside"]] call EFUNC(common,canInteractWith)}
};
//Create the action children for all appropriate magazines
_actions = [];
{
@ -50,7 +46,7 @@ _actions = [];
_displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName");
_picture = getText (configFile >> "CfgMagazines" >> _x >> "picture");
_action = [_x, _displayName, _picture, {_this call FUNC(startRepackingMagazine)}, _childCondition, {}, _x] call EFUNC(interact_menu,createAction);
_action = [_x, _displayName, _picture, {_this call FUNC(startRepackingMagazine)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
};
} forEach _unitMagazines;

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@ -30,6 +30,9 @@ _fullMagazineCount = getNumber (_magazineCfg >> "count");
//Is linked belt magazine:
_isBelt = (isNumber (_magazineCfg >> "ACE_isBelt")) && {(getNumber (_magazineCfg >> "ACE_isBelt")) == 1};
//Check canInteractWith:
if (!([_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {};
[_player] call EFUNC(common,goKneeling);
_startingAmmoCounts = [];