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Arsenal - Add Missing semicolons (#5990)
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@ -17,12 +17,12 @@ class RscDisplayMain: RscStandardDisplay {
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tooltip = CSTRING(Mission_tooltip);
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tooltip = CSTRING(Mission_tooltip);
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y = "(3 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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y = "(3 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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onbuttonclick = QUOTE(playMission [ARR_2('','PATHTOF(missions\Arsenal.VR)')]);
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onbuttonclick = QUOTE(playMission [ARR_2('','PATHTOF(missions\Arsenal.VR)')]);
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animTextureNormal = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureNormal = QPATHTOF(data\buttonMissionMainMenu_ca.paa);
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animTextureDisabled = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureDisabled = QPATHTOF(data\buttonMissionMainMenu_ca.paa);
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animTextureOver = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
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animTextureOver = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa);
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animTextureFocused = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
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animTextureFocused = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa);
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animTexturePressed = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTexturePressed = QPATHTOF(data\buttonMissionMainMenu_ca.paa);
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animTextureDefault = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureDefault = QPATHTOF(data\buttonMissionMainMenu_ca.paa);
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};
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};
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class FieldManual: Bootcamp {
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class FieldManual: Bootcamp {
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y = "(4 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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y = "(4 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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