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#130 - Surrender Module Prototype
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@ -78,7 +78,7 @@ class CfgVehicles {
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showDisabled = 0;
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priority = 2.3;
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hotkey = "C";
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};
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};
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class ACE_StartSurrenderingSelf {
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displayName = "$STR_ACE_Captives_StartSurrendering";
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condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender));
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@ -86,7 +86,7 @@ class CfgVehicles {
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exceptions[] = {};
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showDisabled = 0;
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priority = 0;
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};
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};
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class ACE_StopSurrenderingSelf {
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displayName = "$STR_ACE_Captives_StopSurrendering";
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condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender));
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@ -162,4 +162,30 @@ class CfgVehicles {
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MACRO_ADDITEM(ACE_CableTie,12)
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};
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};
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {};
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class ModuleDescription {};
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};
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class GVAR(ModuleSurrender): Module_F {
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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displayName = "Make Unit Surrender";
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function = QUOTE(DFUNC(moduleSurrender));
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scope = 2; //show in editor
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scopeCurator = 2; //show in zeus
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curatorCost = 0; //???
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isGlobal = 1; //run global
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isTriggerActivated = 1; //Wait for triggers
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// icon = QUOTE(PATHTOF(ui\todo.paa));
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functionPriority = 0;
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class Arguments {};
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class ModuleDescription: ModuleDescription {
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description = "Sync a unit to make them surrender.<br/>Source: ace_captives";
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sync[] = {"AnyAI"};
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};
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};
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};
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@ -23,6 +23,7 @@ PREP(handleKnockedOut);
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PREP(handlePlayerChanged);
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PREP(handleUnitInitPost);
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PREP(handleWokeUp);
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PREP(moduleSurrender);
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PREP(setHandcuffed);
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PREP(surrender);
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PREP(vehicleCaptiveMoveIn);
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@ -2,7 +2,7 @@
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class CfgPatches {
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class ADDON {
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units[] = {};
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units[] = {QGVAR(ModuleSurrender)};
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weapons[] = {"ACE_CableTie"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ACE_Interaction"};
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@ -18,8 +18,10 @@
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PARAMS_2(_newUnit,_oldUnit);
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if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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showHUD false;
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if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_newUnit);
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showHUD false;
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} else {
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TRACE_1("Player Change (showHUD true)",_newUnit);
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showHUD true;
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};
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46
addons/captives/functions/fnc_moduleSurrender.sqf
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46
addons/captives/functions/fnc_moduleSurrender.sqf
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@ -0,0 +1,46 @@
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/*
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* Author: PabstMirror
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* Module Function to make a unit surrender (can be called from editor, or placed with zeus)
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*
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* Arguments:
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* 0: The Module Logic Object <OBJECT>
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* 1: synced objects <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* Called from module
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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if (!_activated) exitWith {};
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if (local _logic) then {
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if ((!isnull curatorcamera) && {((count curatorMouseOver) == 2) && {(curatorMouseOver select 1) == _logic}}) then {//in zeus interface and we placed the module
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_bisMouseOver = missionNamespace getVariable ["bis_fnc_curatorObjectPlaced_mouseOver", []];//bis caches the previous curatorMouseOver
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if ((count _bisMouseOver) == 2) then {//check what mouse was over before the module was placed
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_mouseOverObject = _bisMouseOver select 1;
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if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then {
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systemChat format ["Debug - module surrendering %1", (name _mouseOverObject)];
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[_mouseOverObject, true] call FUNC(surrender);
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} else {
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systemChat format ["Only use on dismounted inf"];
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};
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} else {
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systemChat format ["Nothing under mouse"];
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};
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} else {//an editor module
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{
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systemChat format ["Debug - module surrendering %1", (name _x)];
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[_x, true] call FUNC(surrender);
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} forEach _units;
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};
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deleteVehicle _logic;
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};
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