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make ksf_1 name uniform
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commit
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@ -24,8 +24,8 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(KSF1_DisplayName);
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displayName = CSTRING(KSF1_DisplayName);
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descriptionShort = CSTRING(KSF1_Description);
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descriptionShort = CSTRING(KSF1_Description);
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model = QPATHTOF(data\KSF_1.p3d);
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model = QPATHTOF(data\ksf_1.p3d);
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picture = QPATHTOF(UI\ksf1_ca.paa);
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picture = QPATHTOF(UI\ksf_1_ca.paa);
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scope = 2;
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scope = 2;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 1;
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@ -4,11 +4,15 @@ class CfgPatches {
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class ADDON {
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class ADDON {
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name = COMPONENT_NAME;
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name = COMPONENT_NAME;
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units[] = {};
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units[] = {};
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weapons[] = {"ACE_Flashlight_MX991", "ACE_Flashlight_KSF1", "ACE_Flashlight_XL50"};
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weapons[] = {
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"ACE_Flashlight_MX991",
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"ACE_Flashlight_KSF1",
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"ACE_Flashlight_XL50"
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};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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authors[] = {"voiper"};
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authors[] = {"voiper, bux"};
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url = ECSTRING(main,URL);
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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class Stage1 {
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texture="z\ace\addons\flashlights\data\KSF_1_nohq.paa";
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texture="z\ace\addons\flashlights\data\textures\ksf_1_nohq.paa";
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uvSource="tex";
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uvSource="tex";
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class uvTransform {
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class uvTransform {
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aside[]={1,0,0};
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aside[]={1,0,0};
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@ -48,7 +48,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture="z\ace\addons\flashlights\data\KSF_1_smdi.paa";
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texture="z\ace\addons\flashlights\data\textures\ksf_1_smdi.paa";
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uvSource="tex";
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uvSource="tex";
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class uvTransform {
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class uvTransform {
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aside[]={1,0,0};
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aside[]={1,0,0};
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