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Fix args for setDead call in actionPlaceInBodyBag
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@ -27,7 +27,7 @@ if (!local _target) exitWith {
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if (alive _target) then {
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TRACE_1("manually killing with setDead",_target);
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[_target, true, "buried_alive"] call EFUNC(medical_status,setDead);
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[_target, "buried_alive"] call EFUNC(medical_status,setDead);
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};
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private _position = (getPosASL _target) vectorAdd [0, 0, 0.2];
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