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Change ACE_HeadlessClientJoined event to be global and always triggered
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971d8d1e02
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@ -4,13 +4,13 @@
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if (hasInterface && !isServer) exitWith {};
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["SettingsInitialized", {
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// Exit if HC transferring disabled
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if (!GVAR(Enabled)) exitWith {};
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}];
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// Add disconnect EH if HC transferring enabled
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if (GVAR(Enabled)) then {
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addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}];
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};
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} else {
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// Register HC on server (this part happens on HC only)
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["ACE_HeadlessClientJoined", [player]] call EFUNC(common,serverEvent);
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// Register HC (this part happens on HC only)
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["ACE_HeadlessClientJoined", [player]] call EFUNC(common,globalEvent);
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};
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}] call EFUNC(common,addEventHandler);
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@ -17,8 +17,13 @@
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params ["_headlessClient"];
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// Exit if already registered
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if (_headlessClient in GVAR(headlessClients)) exitWith {};
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// Delay until settings are initialized (for checking if HC trasnferring is enabled)
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if (!EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(handleConnectHC), _this];
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};
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// Exit if HC transferring disabled or HC already registered
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if (!GVAR(Enabled) || {_headlessClient in GVAR(headlessClients)}) exitWith {};
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// Register for use
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GVAR(headlessClients) pushBack _headlessClient;
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