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https://github.com/acemod/ACE3.git
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dragging - Don't run animChanged event on all units
Also Fix CBA_fnc_addPlayerEventHandler
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afe3e5ccd3
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@ -48,14 +48,6 @@ class Extended_Killed_EventHandlers {
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};
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};
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class Extended_AnimChanged_EventHandlers {
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class CAManBase {
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class ADDON {
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animChanged = QUOTE(_this call DFUNC(handleAnimChanged));
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};
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};
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};
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class Extended_DisplayLoad_EventHandlers {
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class RscDisplayMission {
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ADDON = QUOTE(_this call COMPILE_FILE(XEH_missionDisplayLoad));
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@ -20,9 +20,9 @@ if (isNil "ACE_maxWeightCarry") then {
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["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
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// release object on player change. This does work when returning to lobby, but not when hard disconnecting.
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addEventHandler;
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["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["weapon", FUNC(handlePlayerWeaponChanged)] call CBA_fnc_addEventHandler;
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
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["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
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["weapon", FUNC(handlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
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// handle waking up dragged unit and falling unconscious while dragging
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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@ -56,6 +56,9 @@ _unit setVariable [QGVAR(ReleaseActionID), [
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{[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry)}
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] call EFUNC(common,addActionEventHandler)];
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// add anim changed EH
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[_unit, "AnimChanged", FUNC(handleAnimChanged), [_unit]] call CBA_fnc_addBISEventHandler;
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// show mouse hint
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if (_target isKindOf "CAManBase") then {
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[localize LSTRING(Drop), "", ""] call EFUNC(interaction,showMouseHint);
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@ -49,6 +49,9 @@ _unit setVariable [QGVAR(ReleaseActionID), [
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{[_this select 0, (_this select 0) getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject)}
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] call EFUNC(common,addActionEventHandler)];
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// add anim changed EH
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[_unit, "AnimChanged", FUNC(handleAnimChanged), [_unit]] call CBA_fnc_addBISEventHandler;
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// show mouse hint
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[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint);
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@ -17,6 +17,13 @@
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#include "script_component.hpp"
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params ["_unit", "_anim"];
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_thisArgs params ["_realUnit"];
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TRACE_4("params",_unit,_anim,_realUnit,_thisID);
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if (_unit != _realUnit) exitWith {
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TRACE_2("respawn (unit changed) - remove EH",_unit,_realUnit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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@ -25,19 +32,25 @@ if (_unit getVariable [QGVAR(isDragging), false]) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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if (!isNull _draggedObject) then {
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TRACE_2("stop drag",_unit,_draggedObject);
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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};
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} else {
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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// drop carried object when not standing; also some exceptions when picking up crate
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if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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// drop carried object when not standing; also some exceptions when picking up crate
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if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (!isNull _carriedObject) then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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if (!isNull _carriedObject) then {
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TRACE_2("stop carry",_unit,_carriedObject);
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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} else {
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TRACE_1("not drag/carry - remove EH",_unit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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};
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