dragging framework table fix

This commit is contained in:
alganthe 2015-08-25 08:51:04 +02:00
parent f035aa4eb3
commit 6fc24cde83

View File

@ -39,56 +39,56 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`ace_dragging_fnc_setDraggable`
| Arguments | Type | Optional (default value)
- | --------- | ---- | ------------------------
0 | Any object | Object | Required
1 | Enable dragging, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`)
3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
Arguments | | Type | Optional (default value)
--- | --------- | ---- | ------------------------
0 | Any object | Object | Required
1 | Enable dragging, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`)
3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
**R** | None | None | Return value
#### 2.1.1 Example 1
`[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;`
| Arguments | Explanation
- | --------- | -----------
0 | `foo` | My object
1 | `true` | Dragging is enabled
2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards
3 | `45` | Rotated by 45°
Arguments | | Explanation
--- | --------- | -----------
0 | `foo` | My object
1 | `true` | Dragging is enabled
2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards
3 | `45` | Rotated by 45°
#### 2.1.2 Example 2
`[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;`
| Arguments | Explanation
- | --------- | -----------
0 | `bar` | My object
1 | `false` | Dragging is disabled
2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards
3 | `20` | Rotated by 20°
Arguments | | Explanation
--- | --------- | -----------
0 | `bar` | My object
1 | `false` | Dragging is disabled
2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards
3 | `20` | Rotated by 20°
### 2.2 Enabling / disabling carrying
`ace_dragging_fnc_setCarryable`
| Arguments | Type | Optional (default value)
- | --------- | ---- | ------------------------
0 | Any object | Object | Required
1 | Enable carrying, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`)
3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
Arguments | | Type | Optional (default value)
--- | --------- | ---- | ------------------------
0 | Any object | Object | Required
1 | Enable carrying, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`)
3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
**R** | None | None | Return value
#### 2.2.1 Example
`[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;`
| Arguments | Explanation
- | --------- | -----------
0 | `foo` | My object
1 | `true`| Carrying is enabled
2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards
3 | `10` | Rotated by 10°
Arguments | | Explanation
--- | --------- | -----------
0 | `foo` | My object
1 | `true`| Carrying is enabled
2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards
3 | `10` | Rotated by 10°