Change mortar to ammo handling weapon on init (#4678)

Fix #4649
This commit is contained in:
PabstMirror 2016-11-16 11:00:50 -06:00 committed by GitHub
parent db3b5d924c
commit 6fd561f1f0

View File

@ -17,7 +17,25 @@
["ace_initMortar", {_this call FUNC(mortarInit);}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
if (hasInterface) then {
["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
};
["vehicle", FUNC(handlePlayerVehicleChanged)] call CBA_fnc_addPlayerEventHandler;
["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
["ace_settingsInitialized", {
TRACE_1("ace_settingsInitialized",GVAR(useAmmoHandling));
["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler;
if (GVAR(useAmmoHandling)) then {
["Mortar_01_base_F", "init", {
TRACE_2("mortar init",_this,(_this select 0) turretLocal [0]);
//wait for proper turret locality change
[{
TRACE_2("after delay",_this,(_this select 0) turretLocal [0]);
["ace_initMortar", _this] call CBA_fnc_localEvent;
}, _this, 0.5] call CBA_fnc_waitAndExecute;
}, true, [], true] call CBA_fnc_addClassEventHandler;
};
}] call CBA_fnc_addEventHandler;