Replaced some PFH by waitandExecute

This commit is contained in:
Thomas Kooi 2015-01-21 21:37:03 +01:00
parent 77bd8f753d
commit 7020a8ef30
2 changed files with 24 additions and 35 deletions

View File

@ -52,8 +52,8 @@ if (!_found && (random(1)>0.2)) then {
if (_waitingTime > 0) then {
[{
private ["_params", "_config", "_person", "_amount","_bodyPart","_woundClass","_item", "_bandagedWounds","_bandagedBodyPart","_bandagedWoundClass","_openWounds", "_openWoundsBodyPart","_openWoundClass"];
_params = (_this select 0) select 0;
_config = (_this select 0) select 1;
_params = _this select 0;
_config = _this select 1;
_person = _params select 0;
_amount = _params select 1;
@ -79,8 +79,5 @@ if (_waitingTime > 0) then {
["Medical_onWoundsReopened", [_person, (_amount * (_config select RATIO)), _bodyPart, _woundClass, _item]] call ace_common_fnc_localEvent;
};
// Delete this PFH, so it is only executed once
[(_this select 1)] call cba_fnc_removePerFrameHandler;
} , _waitingTime, [_this, _selectedConfig] ] call CBA_fnc_addPerFrameHandler;
}, [_this, _selectedConfig], _waitingTime, _waitingTime] call EFUNC(common,waitAndExecute);
};

View File

@ -19,9 +19,7 @@ FUNC(hb_effect) = {
_hbSoundsFast = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
_hbSoundsNorm = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
_hbSoundsSlow = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
if (isnil QGVAR(playingHeartBeatSound)) then {
GVAR(playingHeartBeatSound) = false;
};
if (GVAR(playingHeartBeatSound)) exitwith {};
GVAR(playingHeartBeatSound) = true;
@ -30,35 +28,29 @@ FUNC(hb_effect) = {
_sound = _hbSoundsSlow select (random((count _hbSoundsSlow) -1));
playSound _sound;
[{
if (time - ((_this select 0) select 1) < ((_this select 0) select 0)) exitwith {};
GVAR(playingHeartBeatSound) = false;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
}, _sleep, [_sleep, time] ] call CBA_fnc_addPerFrameHandler;
[{
GVAR(playingHeartBeatSound) = false;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
} else {
if (_heartRate > 120) then {
_sound = _hbSoundsFast select (random((count _hbSoundsFast) -1));
playSound _sound;
[{
if (time - ((_this select 0) select 1) < ((_this select 0) select 0)) exitwith {};
GVAR(playingHeartBeatSound) = false;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
}, _sleep, [_sleep, time] ] call CBA_fnc_addPerFrameHandler;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
};
};
};
GVAR(playingHeartBeatSound) = false;
GVAR(BloodLevel_CC) = ppEffectCreate ["ColorCorrections", 4208];
GVAR(BloodLevel_CC) ppEffectForceInNVG True;
GVAR(BloodLevel_CC) ppEffectForceInNVG true;
GVAR(BloodLevel_CC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]];
GVAR(BloodLevel_CC) ppEffectCommit 0;
[{
private ["_unit","_bloodLoss"];
private ["_unit","_bloodLoss", "_bloodVolume"];
_unit = ACE_player;
if ([_unit] call EFUNC(common,isAwake)) then {
_bloodLoss = _unit call FUNC(getBloodLoss);
@ -66,22 +58,22 @@ GVAR(BloodLevel_CC) ppEffectCommit 0;
[_bloodLoss] call EFUNC(gui,effectBleeding);
};
// Blood Level Effect
_currentBlood = _unit getVariable [QGVAR(bloodVolume), 100];
if (_currentBlood > 99) then {
GVAR(BloodLevel_CC) ppEffectEnable False;
} else {
GVAR(BloodLevel_CC) ppEffectEnable True;
GVAR(BloodLevel_CC) ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1, 1, 1,_currentBlood], [0.2, 0.2, 0.2, 0]];
GVAR(BloodLevel_CC) ppEffectCommit 0;
};
[{
[((_this select 0) select 0 getvariable[QGVAR(amountOfPain), 0])] call EFUNC(gui,effectPain);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
}, 0.25, [_unit] ] call CBA_fnc_addPerFrameHandler;
[((_this select 0) getvariable[QGVAR(amountOfPain), 0])] call EFUNC(gui,effectPain);
}, [_unit], 0.25, 0.25] call EFUNC(common,waitAndExecute);
[(_unit getvariable[QGVAR(heartRate), 70])] call FUNC(hb_effect);
["medicalEffectsLoop", [_unit]] call ace_common_fnc_localEvent
};
// Blood Level Effect
_bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
if (_bloodVolume > 99 || !alive _unit) then {
GVAR(BloodLevel_CC) ppEffectEnable false;
} else {
GVAR(BloodLevel_CC) ppEffectEnable true;
GVAR(BloodLevel_CC) ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1, 1, 1,_bloodVolume/100], [0.2, 0.2, 0.2, 0]];
GVAR(BloodLevel_CC) ppEffectCommit 0;
};
} , 0.5, [] ] call CBA_fnc_addPerFrameHandler;