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Merge pull request #1688 from acemod/explosiveUnderwaterInteraction
Enable interaction with explosives while swimming
This commit is contained in:
commit
7129cb34fd
@ -103,7 +103,7 @@ class CfgVehicles {
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statement = "";
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statement = "";
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insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
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insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
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showDisabled = 0;
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showDisabled = 0;
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exceptions[] = {};
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exceptions[] = {"isNotSwimming"};
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priority = 5;
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priority = 5;
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icon = QUOTE(PATHTOF(UI\Explosives_Menu_ca.paa));
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icon = QUOTE(PATHTOF(UI\Explosives_Menu_ca.paa));
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};
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};
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@ -114,7 +114,7 @@ class CfgVehicles {
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condition = "true";
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condition = "true";
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statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
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statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
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showDisabled = 0;
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showDisabled = 0;
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exceptions[] = {};
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exceptions[] = {"isNotSwimming"};
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priority = 5;
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priority = 5;
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icon = "\A3\ui_f\data\IGUI\Cfg\Actions\Obsolete\ui_action_takemine_ca.paa";
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icon = "\A3\ui_f\data\IGUI\Cfg\Actions\Obsolete\ui_action_takemine_ca.paa";
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};
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};
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