Merge pull request #1213 from BullHorn7/master

Documentation: Fix typos, grammar, redundancy
This commit is contained in:
Nicolás Badano 2015-05-14 21:55:58 -03:00
commit 71bb655e87
4 changed files with 22 additions and 25 deletions

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@ -12,7 +12,7 @@ parent: wiki
Changes the flight behaviour of various aircraft.
### Various adjustments to aircraft and gunships munitions
- Higher capacity magazines for the comanche.
- Higher capacity magazines for the Comanche.
- Gatling rate of fire (ROF) increased.
- AP rockets have less splash damage.
@ -25,11 +25,11 @@ Adds the semi-automatic flare mode known from Arma 2. The key to switch the mode
### Ejecting from pilot and copilot seats
Pilots and copilots of all helicopters can now eject.
### Laser marker for wildcat
### Laser marker for Wildcat
Adds a laser marker to the copilot seat of the Wildcat.
### HUD for AH-9
Adds a HUD to the AH-9 based on the comanches HUD.
Adds a HUD to the AH-9 based on the Comanche's HUD.
## Usage

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@ -8,7 +8,7 @@ parent: wiki
## Overview
### Attach items to uniform
Enables player to attach IR grenades and chemlights to themselves.
Allows players to attach IR grenades and chemlights to themselves.
### IR Strobe
Adds an attachable IR strobe, which is only visible using night vision devices and offers better visibility than IR grenades.
@ -16,19 +16,17 @@ Adds an attachable IR strobe, which is only visible using night vision devices a
## Usage
### attaching to yourself
### Attaching to yourself
- Press the self interaction key
- go to the equipment section
- choose the item to attach
- Go to the equipment section
- Choose the item to attach/detach
same thing to detach
### attaching to a vehicle
### Attaching to a vehicle
- Approach the vehicle and use the interaction key
- Attach item section
- Choose your item and where you want to place it
- Go to the attach item section
- Choose the item and where you want to place it
to detach the item use the interaction key from outside the vehicle
To detach the item use the interaction key from outside the vehicle
## Dependencies

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@ -16,7 +16,7 @@ Decreases protection values of vests, CSAT uniforms and various campaign only ge
Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by supersonic projectiles, ACE introduces subsonic ammunition for the 7.62mm caliber. This is also fully compatible with AI.
## Armour piercing ammunition
Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slightly decreased man-stopping power. AP rounds are available multiple calibers incudling 5.56mm and 7.62mm.
Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slightly decreased man-stopping power. AP rounds are available in multiple calibers incudling 5.56mm and 7.62mm.
## IR-Dim tracer ammunition
IR-Dim ammunition is similar to tracer rounds, but their tracers are only visible using night vision devices.
@ -25,7 +25,7 @@ IR-Dim ammunition is similar to tracer rounds, but their tracers are only visibl
The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precision and energy retention at long ranges.
## Flash suppressors
Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibility without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
Flash suppressors are similar to sound suppressors and prevent the muzzle flash from reducing visibility without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
## Fully config-based
This module uses configuration changes only and does not decrease game performance.

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@ -17,28 +17,27 @@ You can load and unload captives from vehicles using ACE 3 interactions.
You can frisk a restrained captive.
### Surrendering
You can surrender, while surrendering AI will cease fire.
You can surrender. While surrendering AI will cease fire.
## Usage
### Capturing someone
### Capturing a target
- You need cable ties.
- Approach the victim / convict and use the interaction button.
- Approach the target and use the interaction button.
- The interaction is around the hands in the form of a handcuffs icon.
- To free someone it's the same
- Use the interaction key, check around the hands for the handcuffs icon.
- To release, interact with the captive.
### Escorting a captive
- Interact with the captive.
- Select the escort prisoner option.
- Select the "Escort prisoner" option.
- To stop escorting just scroll down or use self interaction.
### Loading and unloading a captive in vehicle
- Escort the person.
### Loading and unloading a captive in a vehicle
- Escort the captive.
- Approach the vehicle you desire to load the captive in.
- Interact with the vehicle and load him.
- Same for unloading, interact with the vehicle then unload.
- Interact with the vehicle and load the captive.
- To unload, interact with the vehicle.
## Dependencies