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Merge pull request #3946 from acemod/fix-fullheal-anim
Fix strange animation played when using PAK
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@ -312,10 +312,11 @@ class ACE_Medical_Actions {
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itemConsumed = QGVAR(consumeItem_PAK);
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animationPatient = "";
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animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback";
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animationCaller = "AinvPknlMstpSlayWnonDnon_medicOther";
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animationPatientUnconsciousExcludeOn[] = {"ainjppnemstpsnonwrfldnon"};
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animationCaller = "AinvPknlMstpSlayWrflDnon_medicOther";
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animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
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animationCallerSelf = "";
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animationCallerSelfProne = "";
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animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
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animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
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litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}},
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{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
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{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
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