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Removed old references to NVG.
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@ -65,7 +65,6 @@ call FUNC(determineZoom);
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//illumination settings
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if (GVAR(mapIllumination)) then {
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GVAR(flashlightInUse) = "";
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GVAR(aceNVG) = ["ace_nightvision"] call EFUNC(common,isModLoaded);
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GVAR(glow) = objNull;
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["playerInventoryChanged", {
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@ -19,8 +19,6 @@
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params ["_mapCtrl", "_mapScale", "_mapCentre", "_lightLevel"];
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_hmd = hmd ACE_player;
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_nvgOn = (((getText (configFile >> 'CfgWeapons' >> _hmd >> 'simulation')) == 'NVGoggles') && (currentVisionMode ACE_player == 1));
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_aceNVG = GVAR(aceNVG);
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_flashlight = GVAR(flashlightInUse);
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//map width (on screen) in pixels
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