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Remove useless if statement
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@ -50,16 +50,6 @@ if (ACE_player == _unit && {currentWeapon _unit == _type}) then {
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case (_distance >= 0.5): {_sounds select 1};
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default {_sounds select 0};
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};
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if ((_distance >= 1.2)) then {
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if (_distance >= 2) then {
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_sounds select 2;
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} else {
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_sounds select 1;
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};
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} else {
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_sounds select 0;
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};
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[_unit, _sound, true] call FUNC(playDetectorSound);
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};
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};
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