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Rename tagging action classes
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@ -3,7 +3,7 @@ class CfgVehicles {
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class ACE_tagWallBlack {
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class ACE_TagBlack {
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displayName = CSTRING(TagBlack);
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condition = QUOTE(('ACE_SpraypaintBlack' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'black' call FUNC(getTexture))] call FUNC(tag));
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@ -11,19 +11,19 @@ class CfgVehicles {
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priority = 3;
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icon = QUOTE(PATHTOF(UI\icons\iconTaggingBlack.paa));
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};
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class ACE_tagWallRed: ACE_tagWallBlack {
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class ACE_TagRed: ACE_TagBlack {
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displayName = CSTRING(TagRed);
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condition = QUOTE(('ACE_SpraypaintRed' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'red' call FUNC(getTexture))] call FUNC(tag));
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icon = QUOTE(PATHTOF(UI\icons\iconTaggingRed.paa));
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};
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class ACE_tagWallGreen: ACE_tagWallBlack {
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class ACE_TagGreen: ACE_TagBlack {
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displayName = CSTRING(TagGreen);
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condition = QUOTE(('ACE_SpraypaintGreen' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'green' call FUNC(getTexture))] call FUNC(tag));
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icon = QUOTE(PATHTOF(UI\icons\iconTaggingGreen.paa));
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};
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class ACE_tagWallBlue: ACE_tagWallBlack {
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class ACE_TagBlue: ACE_TagBlack {
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displayName = CSTRING(TagBlue);
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condition = QUOTE(('ACE_SpraypaintBlue' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'blue' call FUNC(getTexture))] call FUNC(tag));
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