Updated sound & anim, added ground tagging

This commit is contained in:
BaerMitUmlaut 2015-07-12 20:40:12 +02:00
parent 1532fe3ced
commit 7262690ee3
4 changed files with 53 additions and 5 deletions

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@ -4,5 +4,6 @@ ADDON = false;
PREP(checkTaggable);
PREP(tagWall);
PREP(tagGround);
ADDON = true;

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@ -0,0 +1,44 @@
/*
* Author: BaerMitUmlaut
* Creates a tag on a wall that is within 2m on front of the player.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_tagging_fnc_tagGround
*
* Public: No
*/
#include "script_component.hpp"
private ["_tagPos", "_groundPos", "_vectorDirAndUp"];
_tagPos = player modelToWorld [0, 1.2, 0];
_vectorDirAndUp = [];
_groundPos = getPosATL ACE_player;
_groundPos set [2, 0];
//Check if we're in or on top of some object
if (lineIntersects [getPosASL ACE_player, ATLToASL _groundPos, ACE_player, objNull]) then {
_tagPos set [2, (getPosATL ACE_player) select 2];
_vectorDirAndUp = [[0,0,-1], vectorDir ACE_player];
} else {
_tagPos set [2, 0];
_vectorDirAndUp = [(surfaceNormal _tagPos) vectorMultiply -1, vectorDir ACE_player];
};
ACE_player playActionNow "PutDown";
[{
private ["_tag"];
playSound3D [QUOTE(PATHTO_R(sounds\spray.ogg)), ACE_player, false, (getPosASL ACE_player), 10, 1, 15];
_tag = ("ACE_tagWall" + str (floor (random 5))) createVehicle [0,0,0];
_tag setPosATL (_this select 0);
_tag setVectorDirAndUp (_this select 1);
}, [_tagPos, _vectorDirAndUp], 0.6] call EFUNC(common,waitAndExecute);

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@ -16,7 +16,7 @@
#include "script_component.hpp"
private ["_eyepos", "_touchingPoints", "_pointCloser", "_pointFurther", "_posCheckCloser", "_posCheckFurther", "_touchingPoint", "_tag"];
private ["_eyepos", "_touchingPoints", "_pointCloser", "_pointFurther", "_posCheckCloser", "_posCheckFurther", "_touchingPoint"];
//Cache eyepos in case player moves
_eyepos = eyePos ACE_player;
@ -57,8 +57,11 @@ _touchingPoints = [];
} foreach [-0.5, 0.5];
ACE_player playActionNow "PutDown";
playSound3D [QUOTE(PATHTO_R(sounds\spray.ogg)), ACE_player, false, (getPosASL ACE_player), 10, 1, 15];
_tag = ("ACE_tagWall" + str (floor (random 5))) createVehicle [0,0,0];
_tag setPosASL (((_touchingPoints select 0) vectorAdd (_touchingPoints select 1)) vectorMultiply 0.5);
_tag setDir ((_touchingPoints call BIS_fnc_dirTo) - 90);
[{
private ["_tag"];
playSound3D [QUOTE(PATHTO_R(sounds\spray.ogg)), ACE_player, false, (getPosASL ACE_player), 10, 1, 15];
_tag = ("ACE_tagWall" + str (floor (random 5))) createVehicle [0,0,0];
_tag setPosASL (((_this select 0) vectorAdd (_this select 1)) vectorMultiply 0.5);
_tag setDir ((_this call BIS_fnc_dirTo) - 90);
}, _touchingPoints, 0.6] call EFUNC(common,waitAndExecute);

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