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Fixed incorrect animation function call
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@ -78,10 +78,10 @@ _callerAnim = getText (_config >> "animationCaller");
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_patietAnim = getText (_confg >> "animationPatient");
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_patietAnim = getText (_confg >> "animationPatient");
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if (_caller != _target && {vehicle _target == _target} && {_patietAnim != ""}) then {
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if (_caller != _target && {vehicle _target == _target} && {_patietAnim != ""}) then {
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[_target, _patietAnim] call EFUNC(common,doMove);
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[_target, _patietAnim] call EFUNC(common,doAnimation);
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};
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};
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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[_caller, _callerAnim] call EFUNC(common,doMove);
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[_caller, _callerAnim] call EFUNC(common,doAnimation);
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};
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};
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true;
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true;
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