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added fastroping sounds
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3cafa9f41b
commit
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12
addons/fastroping/CfgSounds.hpp
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12
addons/fastroping/CfgSounds.hpp
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@ -0,0 +1,12 @@
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class CfgSounds {
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class ACE_Fastroping_Rope {
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name = "ACE_Fastroping_Rope";
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sound[] = {PATHTOF(data\sounds\fastroping_rope.ogg), db0, 1.0};
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titles[] = {};
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};
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class ACE_Fastroping_Thud {
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name = "ACE_Fastroping_Thud";
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sound[] = {PATHTOF(data\sounds\fastroping_thud.ogg), db0, 1.0};
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titles[] = {};
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};
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};
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4
addons/fastroping/data/sounds/LICENSE.md
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4
addons/fastroping/data/sounds/LICENSE.md
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@ -0,0 +1,4 @@
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Uses a sound from Tessa Elieff (Freesound.org)
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according to Creative Commons Attribution License.
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Also sounds from helenacm and Adam_N, both under CC 0. Thanks anyway.
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BIN
addons/fastroping/data/sounds/fastroping_rope.ogg
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BIN
addons/fastroping/data/sounds/fastroping_rope.ogg
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Binary file not shown.
BIN
addons/fastroping/data/sounds/fastroping_thud.ogg
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BIN
addons/fastroping/data/sounds/fastroping_thud.ogg
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Binary file not shown.
@ -31,10 +31,19 @@ if (animationState _unit != "ACE_FastRoping") exitWith {
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[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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};
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[_unit] spawn {
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while {!(isNull attachedTo (_this select 0))} do {
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playSound "ACE_Fastroping_Rope";
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sleep 1;
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};
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};
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//End of fast rope
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if (isNull attachedTo _unit) exitWith {
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[_unit, "", 2] call EFUNC(common,doAnimation);
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_unit setVectorUp [0, 0, 1];
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playSound "ACE_Fastroping_Thud";
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[_pfhHandle] call CBA_fnc_removePerFrameHandler;
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};
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