mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into vehDetachLocalfix
This commit is contained in:
commit
7315dd650f
@ -1,3 +1,3 @@
|
||||
#include "script_component.hpp"
|
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|
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["backpackOpened", DFUNC(backpackOpened)] call EFUNC(common,addEventHandler);
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["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler);
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||||
|
@ -1,18 +1,19 @@
|
||||
/*
|
||||
* Author: commy2
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||||
* Someone opened your backpack. Play sound and camshake. Execute locally.
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||||
*
|
||||
* Someone opened your backpack. Execute locally.
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*
|
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* Argument:
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* Arguments:
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* 0: Who accessed your inventory? (Object)
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* 1: Unit that wields the backpack (Object)
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* 2: The backpack object (Object)
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*
|
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* Return value:
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* None.
|
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* Return Value:
|
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* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
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#include "script_component.hpp"
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private ["_sounds", "_position"];
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|
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params ["_target", "_backpack"];
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// do cam shake if the target is the player
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@ -20,7 +21,8 @@ if ([_target] call EFUNC(common,isPlayer)) then {
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addCamShake [4, 0.5, 5];
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};
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|
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// play a rustling sound
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// play a zipper sound effect
|
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private ["_sounds", "_position"];
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_sounds = [
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/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
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@ -32,8 +34,7 @@ _sounds = [
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QUOTE(PATHTO_R(sounds\zip_out.wav))
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];
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_position = _target modelToWorldVisual (_target selectionPosition "Spine3");
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_position = _position call EFUNC(common,positionToASL);
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_position = AGLToASL (_target modelToWorldVisual (_target selectionPosition "Spine3"));
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|
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playSound3D [
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_sounds select floor random count _sounds,
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|
@ -1,23 +1,24 @@
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/*
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* Author: commy2
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* Check if the given backpack is an actual backpack that can store items. Parachute, static weapon packs, etc. will return false.
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*
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* Check if the given backpack is an actual backpack that can store items. Parachute backpacks will return false for example.
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* Arguments:
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* 0: Backpack <OBJECT, STRING>
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*
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* Argument:
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* 0: A backpack (Object or String)
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* Return Value:
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* Boolean <BOOL>
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*
|
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* Return value:
|
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* Boolean (Bool)
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_config"];
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params ["_backpack"];
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if (typeName _backpack == "OBJECT") then {
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_backpack = typeOf _backpack;
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};
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private "_config";
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_config = configFile >> "CfgVehicles" >> _backpack;
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getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0}
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getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return
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|
@ -1,17 +1,19 @@
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/*
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* Author: commy2
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* Handle the open inventory event. Camshake and sound on target client.
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*
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* Handle the open inventory event. Display message on target client.
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Backpack <OBJECT>
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*
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* Argument:
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* Input from "InventoryOpened" eventhandler
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*
|
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* Return value:
|
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* Return Value:
|
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* false. Always open the inventory dialog. (Bool)
|
||||
*
|
||||
* Public: No
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||||
*/
|
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#include "script_component.hpp"
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|
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params ["_unit","_backpack"];
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params ["_unit", "_backpack"];
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// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
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if !([_backpack] call FUNC(isBackpack)) exitWith {false};
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|
@ -26,7 +26,7 @@ if (isServer) then {
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["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler);
|
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["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler);
|
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|
||||
//Medical Integration Events???
|
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//Medical Integration Events
|
||||
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler);
|
||||
|
||||
if (!hasInterface) exitWith {};
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|
@ -109,3 +109,6 @@ if (_state) then {
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showHUD true;
|
||||
};
|
||||
};
|
||||
|
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//Global Event after changes:
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["CaptiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call EFUNC(common,globalEvent);
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|
@ -101,3 +101,6 @@ if (_state) then {
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}, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
};
|
||||
|
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//Global Event after changes:
|
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["CaptiveStatusChanged", [_unit, _state, "SetSurrendered"]] call EFUNC(common,globalEvent);
|
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|
@ -6,6 +6,7 @@
|
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* 0: Item Classname <STRING>
|
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* 1: Vehicle <OBJECT>
|
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* 2: Amount <NUMBER> (default: 1)
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||||
* 3: Show Hint <BOOL> (default: false)
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*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -18,7 +19,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
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private ["_position", "_item", "_i"];
|
||||
params ["_itemClass", "_vehicle", ["_amount", 1]];
|
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params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ];
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TRACE_3("params",_itemClass,_vehicle,_amount);
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_position = getPos _vehicle;
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@ -29,12 +30,12 @@ for "_i" from 1 to _amount do {
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_item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"];
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// Load item or delete it if no space left
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if !([_item, _vehicle] call FUNC(loadItem)) exitWith {
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if !([_item, _vehicle, _showHint] call FUNC(loadItem)) exitWith {
|
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TRACE_1("no room to load item - deleting",_item);
|
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deleteVehicle _item;
|
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};
|
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TRACE_1("Item Loaded",_item);
|
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|
||||
|
||||
// Invoke listenable event
|
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["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
|
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};
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|
@ -45,7 +45,7 @@ if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) ex
|
||||
private ["_text", "_condition", "_statement", "_icon", "_action"];
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||||
_condition = {
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params ["_target", "_player"];
|
||||
GVAR(enable) && {locked _target < 2} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
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GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
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||||
};
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_text = localize LSTRING(openMenu);
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_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
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||||
|
@ -5,6 +5,7 @@
|
||||
* Arguments:
|
||||
* 0: Object <OBJECT>
|
||||
* 1: Vehicle <OBJECT>
|
||||
* 2: Show Hint <BOOL> (default: true)
|
||||
*
|
||||
* Return value:
|
||||
* Object loaded <BOOL>
|
||||
@ -18,7 +19,7 @@
|
||||
|
||||
private ["_loaded", "_space", "_itemSize"];
|
||||
|
||||
params ["_item", "_vehicle"];
|
||||
params ["_item", "_vehicle", ["_showHint", true, [true]] ];
|
||||
TRACE_2("params",_item,_vehicle);
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|
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if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {
|
||||
@ -46,7 +47,9 @@ private ["_itemName", "_vehicleName"];
|
||||
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
|
||||
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
|
||||
|
||||
["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
||||
if (_showHint) then {
|
||||
["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
||||
};
|
||||
|
||||
// Invoke listenable event
|
||||
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
|
||||
|
@ -83,9 +83,13 @@
|
||||
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
|
||||
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
|
||||
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
|
||||
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler);
|
||||
["assignTeam", {(_this select 0) assignTeam (_this select 1)}] call FUNC(addEventHandler);
|
||||
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler);
|
||||
|
||||
if (isServer) then {
|
||||
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
|
||||
["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call FUNC(addEventHandler);
|
||||
};
|
||||
|
||||
|
||||
@ -94,8 +98,8 @@ if (isServer) then {
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// ACE events
|
||||
"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
|
||||
"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
|
||||
"ACEg" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)};
|
||||
"ACEc" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)};
|
||||
|
||||
// Synced ACE events
|
||||
// Handle JIP scenario
|
||||
@ -219,8 +223,29 @@ call FUNC(assignedItemFix);
|
||||
|
||||
GVAR(ScrollWheelFrame) = diag_frameno;
|
||||
|
||||
addMissionEventHandler ["Loaded", {call FUNC(handleScrollWheelInit)}];
|
||||
call FUNC(handleScrollWheelInit);
|
||||
["mainDisplayLoaded", {
|
||||
[{
|
||||
call FUNC(handleScrollWheelInit);
|
||||
call FUNC(handleModifierKeyInit);
|
||||
}, [], 0.1] call FUNC(waitAndExecute); // needs delay, otherwise doesn't work without pressing "RESTART" in editor once. Tested in 1.52RC
|
||||
}] call FUNC(addEventHandler);
|
||||
|
||||
// add PFH to execute event that fires when the main display (46) is created
|
||||
private "_fnc_initMainDisplayCheck";
|
||||
_fnc_initMainDisplayCheck = {
|
||||
[{
|
||||
if !(isNull findDisplay 46) then {
|
||||
// Raise ACE event locally
|
||||
["mainDisplayLoaded", [findDisplay 46]] call FUNC(localEvent);
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
call _fnc_initMainDisplayCheck;
|
||||
|
||||
// repeat this every time a savegame is loaded
|
||||
addMissionEventHandler ["Loaded", _fnc_initMainDisplayCheck];
|
||||
|
||||
// @todo remove?
|
||||
enableCamShake true;
|
||||
@ -273,7 +298,7 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
|
||||
|
||||
// "playerChanged" event
|
||||
_data = call FUNC(player);
|
||||
if !(_data isEqualTo GVAR(OldPlayerVehicle)) then {
|
||||
if !(_data isEqualTo ACE_player) then {
|
||||
private "_oldPlayer";
|
||||
_oldPlayer = ACE_player;
|
||||
|
||||
@ -375,8 +400,8 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
|
||||
// @todo still needed?
|
||||
[QGVAR(StateArrested), false, true, QUOTE(ADDON)] call FUNC(defineVariable);
|
||||
|
||||
["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler);
|
||||
["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
|
||||
["displayTextStructured", {_this call FUNC(displayTextStructured)}] call FUNC(addEventhandler);
|
||||
["displayTextPicture", {_this call FUNC(displayTextPicture)}] call FUNC(addEventhandler);
|
||||
|
||||
["medical_onUnconscious", {
|
||||
params ["_unit", "_isUnconscious"];
|
||||
|
@ -91,6 +91,9 @@ PREP(getWindDirection);
|
||||
PREP(getZoom);
|
||||
PREP(goKneeling);
|
||||
PREP(hadamardProduct);
|
||||
PREP(handleModifierKey);
|
||||
PREP(handleModifierKeyUp);
|
||||
PREP(handleModifierKeyInit);
|
||||
PREP(handleScrollWheel);
|
||||
PREP(handleScrollWheelInit);
|
||||
PREP(hasItem);
|
||||
@ -204,6 +207,7 @@ PREP(getReflectorsWithSelections);
|
||||
PREP(getLightProperties);
|
||||
PREP(getLightPropertiesWeapon);
|
||||
PREP(getVehicleCrew);
|
||||
PREP(getVehicleUAVCrew);
|
||||
|
||||
// turrets
|
||||
PREP(getTurrets);
|
||||
|
@ -19,14 +19,17 @@ _object = _this;
|
||||
if (!local _object) exitWith {};
|
||||
|
||||
// save and restore hitpoints, see below why
|
||||
private ["_hitPoints", "_hitPointDamages"];
|
||||
private "_hitPointDamages";
|
||||
_hitPointDamages = getAllHitPointsDamage _object;
|
||||
|
||||
_hitPoints = [_object] call FUNC(getHitpoints);
|
||||
_hitPointDamages = [_hitPoints, {_object getHitPointDamage _this}] call FUNC(map);
|
||||
// get correct format for objects without hitpoints
|
||||
if (_hitPointDamages isEqualTo []) then {
|
||||
_hitPointDamages = [[],[],[]];
|
||||
};
|
||||
|
||||
// this prevents physx objects from floating when near other physx objects with allowDamage false
|
||||
_object setDamage damage _object;
|
||||
|
||||
{
|
||||
_object setHitPointDamage [_x, _hitPointDamages select _forEachIndex];
|
||||
} forEach _hitPoints;
|
||||
_object setHitIndex [_forEachIndex, _x];
|
||||
} forEach (_hitPointDamages select 2);
|
||||
|
@ -18,4 +18,12 @@ ACE_DEPRECATED("ace_common_fnc_getHitPoints","3.5.0","getAllHitPointsDamage");
|
||||
|
||||
params ["_vehicle"];
|
||||
|
||||
(getAllHitPointsDamage _vehicle select 0) - [""]
|
||||
private "_hitPointsWithSelections";
|
||||
_hitPointsWithSelections = getAllHitPointsDamage _vehicle;
|
||||
|
||||
// get correct format on vehicles without any hitpoints
|
||||
if (_hitPointsWithSelections isEqualTo []) then {
|
||||
_hitPointsWithSelections = [[],[],[]];
|
||||
};
|
||||
|
||||
(_hitPointsWithSelections select 0) - [""]
|
||||
|
@ -22,6 +22,11 @@ params ["_vehicle"];
|
||||
private "_hitPointsWithSelections";
|
||||
_hitPointsWithSelections = getAllHitPointsDamage _vehicle;
|
||||
|
||||
// get correct format on vehicles without any hitpoints
|
||||
if (_hitPointsWithSelections isEqualTo []) then {
|
||||
_hitPointsWithSelections = [[],[],[]];
|
||||
};
|
||||
|
||||
_hitPointsWithSelections resize 2;
|
||||
|
||||
_hitPointsWithSelections
|
||||
|
17
addons/common/functions/fnc_getVehicleUAVCrew.sqf
Normal file
17
addons/common/functions/fnc_getVehicleUAVCrew.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Returns array of uav dummy ais.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* UAV Dummy Crew <ARRAY>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_vehicle"];
|
||||
|
||||
[crew _vehicle, {getText (configFile >> "CfgVehicles" >> typeOf _this >> "simulation") == "UAVPilot"}] call FUNC(filter) // return
|
17
addons/common/functions/fnc_handleModifierKey.sqf
Normal file
17
addons/common/functions/fnc_handleModifierKey.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Handles key down event for modifier key.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public : No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (_this select 3) then {ACE_modifier = 1};
|
||||
|
||||
false
|
16
addons/common/functions/fnc_handleModifierKeyInit.sqf
Normal file
16
addons/common/functions/fnc_handleModifierKeyInit.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Initializes the modifier key handler.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public : No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
(findDisplay 46) displayAddEventHandler ["KeyDown", FUNC(handleModifierKey)];
|
||||
(findDisplay 46) displayAddEventHandler ["KeyUp", FUNC(handleModifierKeyUp)];
|
17
addons/common/functions/fnc_handleModifierKeyUp.sqf
Normal file
17
addons/common/functions/fnc_handleModifierKeyUp.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Handles key up event for modifier key.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public : No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
ACE_modifier = 0;
|
||||
|
||||
false
|
@ -41,8 +41,7 @@ if (_slotsOpen) then {
|
||||
|
||||
_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
|
||||
|
||||
// @todo never used. Remove?
|
||||
/*if !([_unit] call FUNC(isAwake)) then {
|
||||
if !([_unit] call FUNC(isAwake)) then {
|
||||
[{
|
||||
(_this select 0) params ["_unit", "_vehicle"];
|
||||
|
||||
@ -60,5 +59,5 @@ if (_slotsOpen) then {
|
||||
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
}, 0.5, [_unit, _vehicle]] call CBA_fnc_addPerFrameHandler;
|
||||
};*/
|
||||
};
|
||||
};
|
||||
|
@ -9,7 +9,7 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -73,9 +73,7 @@ _unit action ["Eject", vehicle _unit];
|
||||
|
||||
_unit setPosASL AGLToASL _emptyPos;
|
||||
|
||||
// @todo never used. Remove?
|
||||
/*if !([_unit] call FUNC(isAwake)) then {
|
||||
|
||||
if !([_unit] call FUNC(isAwake)) then {
|
||||
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
|
||||
|
||||
if (driver _unit == _unit) then {
|
||||
@ -92,7 +90,7 @@ _unit action ["Eject", vehicle _unit];
|
||||
};
|
||||
}, [_unit, _anim], 0.5, 0] call FUNC(waitAndExecute);
|
||||
};
|
||||
};*/
|
||||
};
|
||||
}, [_unit, _emptyPos], 0.5, 0] call FUNC(waitAndExecute);
|
||||
|
||||
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
|
||||
|
@ -13,7 +13,7 @@
|
||||
* Example:
|
||||
* [{(_this select 0) setVelocity [0,0,200];}, [player], 10] call ace_common_fnc_waitAndExecute
|
||||
*
|
||||
* Public: No
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -5,21 +5,25 @@
|
||||
<English>DAGR</English>
|
||||
<Polish>DAGR</Polish>
|
||||
<Spanish>DAGR</Spanish>
|
||||
<Russian>DAGR</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_DAGR_ConfigureDAGR">
|
||||
<English>Configure DAGR</English>
|
||||
<Polish>Konfiguruj DAGR</Polish>
|
||||
<Spanish>Configurar DAGR</Spanish>
|
||||
<Russian>Настроить DAGR</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_DAGR_ToggleDAGR">
|
||||
<English>Toggle DAGR</English>
|
||||
<Polish>Przełącz DAGR</Polish>
|
||||
<Spanish>Mostrar DAGR</Spanish>
|
||||
<Russian>Вкл./выкл. DAGR</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_DAGR_Description">
|
||||
<English>Defense Advanced GPS Receiver</English>
|
||||
<Polish>Defense Advanced GPS Receiver</Polish>
|
||||
<Spanish>Defense Advanced GPS Receiver</Spanish>
|
||||
<Russian>Военный многофункциональный GPS-приёмник</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -7,8 +7,7 @@ class Extended_PreInit_EventHandlers {
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit));
|
||||
serverInit = QUOTE(call COMPILE_FILE(XEH_serverInit));
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,14 @@
|
||||
// by PabstMirror, commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
[DFUNC(handleScrollWheel)] call EFUNC(common,addScrollWheelEventHandler);
|
||||
if (isServer) then {
|
||||
// release object on hard disconnection. Function is identical to killed
|
||||
addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleKilled)}];
|
||||
};
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler);
|
||||
|
||||
if (isNil "ACE_maxWeightDrag") then {
|
||||
ACE_maxWeightDrag = 800;
|
||||
@ -15,11 +22,11 @@ if (isNil "ACE_maxWeightCarry") then {
|
||||
["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
|
||||
|
||||
// release object on player change. This does work when returning to lobby, but not when hard disconnecting.
|
||||
["playerChanged", DFUNC(handlePlayerChanged)] call EFUNC(common,addEventhandler);
|
||||
["playerVehicleChanged", {[ACE_player, objNull] call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
|
||||
["playerWeaponChanged", DFUNC(handlePlayerWeaponChanged)] call EFUNC(common,addEventhandler);
|
||||
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
|
||||
["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
|
||||
["playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler);
|
||||
|
||||
// handle waking up dragged unit and falling unconscious while dragging
|
||||
["medical_onUnconscious", DFUNC(handleUnconscious)] call EFUNC(common,addEventhandler);
|
||||
["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler);
|
||||
|
||||
//@todo Captivity?
|
@ -1,5 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
// release object on hard disconnection. Function is identical to killed
|
||||
addMissionEventHandler ["HandleDisconnect", DFUNC(handleKilled)];
|
@ -18,7 +18,7 @@ params ["_unit", "_target"];
|
||||
|
||||
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
|
||||
// a static weapon has to be empty for dragging
|
||||
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
|
||||
// a static weapon has to be empty for dragging (ignore UAV AI)
|
||||
if (((typeOf _target) isKindOf "StaticWeapon") && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
|
||||
|
||||
alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
|
||||
|
@ -21,7 +21,7 @@ _target = _this select 1;
|
||||
|
||||
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
|
||||
// a static weapon has to be empty for dragging
|
||||
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
|
||||
// a static weapon has to be empty for dragging (ignore UAV AI)
|
||||
if ((typeOf _target) isKindOf "StaticWeapon" && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
|
||||
|
||||
alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
|
||||
|
@ -17,7 +17,7 @@
|
||||
params ["_unit", "_target"];
|
||||
|
||||
// get attachTo offset and direction.
|
||||
private ["_position", "_direction"];
|
||||
private ["_position", "_direction", "_UAVCrew"];
|
||||
|
||||
_position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
|
||||
_direction = _target getVariable [QGVAR(carryDirection), 0];
|
||||
@ -48,29 +48,26 @@ if (_target isKindOf "CAManBase") then {
|
||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||
_unit setVariable [QGVAR(carriedObject), _target, true];
|
||||
|
||||
// add scrollwheel action to release object
|
||||
private "_actionID";
|
||||
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
|
||||
// add drop action
|
||||
_unit setVariable [QGVAR(ReleaseActionID), [
|
||||
_unit, "DefaultAction",
|
||||
{!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])},
|
||||
{[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
if (_actionID != -1) then {
|
||||
_unit removeAction _actionID;
|
||||
};
|
||||
|
||||
_actionID = _unit addAction [
|
||||
format ["<t color='#FF0000'>%1</t>", localize LSTRING(Drop)],
|
||||
QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])] call FUNC(dropObject_carry)),
|
||||
nil,
|
||||
20,
|
||||
false,
|
||||
true,
|
||||
"",
|
||||
QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)]))
|
||||
];
|
||||
|
||||
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
|
||||
// show mouse hint
|
||||
[localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint);
|
||||
|
||||
// check everything
|
||||
[FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// reset current dragging height.
|
||||
GVAR(currentHeightChange) = 0;
|
||||
|
||||
// prevent UAVs from firing
|
||||
_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
||||
|
||||
if !(_UAVCrew isEqualTo []) then {
|
||||
{_target deleteVehicleCrew _x} count _UAVCrew;
|
||||
_target setVariable [QGVAR(isUAV), true, true];
|
||||
};
|
||||
|
@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
|
||||
};
|
||||
|
||||
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
|
||||
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
|
||||
if (!alive _target || {_unit distance _target > 10}) then {
|
||||
[_unit, _target] call FUNC(dropObject_carry);
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -14,9 +14,10 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_position", "_direction", "_offset", "_actionID"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
private ["_position", "_direction", "_offset", "_UAVCrew"];
|
||||
|
||||
// get attachTo offset and direction.
|
||||
_position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
|
||||
_direction = _target getVariable [QGVAR(dragDirection), 0];
|
||||
@ -37,28 +38,26 @@ if (_target isKindOf "CAManBase") then {
|
||||
_unit setVariable [QGVAR(isDragging), true, true];
|
||||
_unit setVariable [QGVAR(draggedObject), _target, true];
|
||||
|
||||
// add scrollwheel action to release object
|
||||
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
|
||||
// add drop action
|
||||
_unit setVariable [QGVAR(ReleaseActionID), [
|
||||
_unit, "DefaultAction",
|
||||
{!isNull ((_this select 0) getVariable [QGVAR(draggedObject), objNull])},
|
||||
{[_this select 0, (_this select 0) getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
if (_actionID != -1) then {
|
||||
_unit removeAction _actionID;
|
||||
};
|
||||
|
||||
_actionID = _unit addAction [
|
||||
format ["<t color='#FF0000'>%1</t>", localize LSTRING(Drop)],
|
||||
QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(draggedObject)),objNull)])] call FUNC(dropObject)),
|
||||
nil,
|
||||
20,
|
||||
false,
|
||||
true,
|
||||
"",
|
||||
QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(draggedObject)),objNull)]))
|
||||
];
|
||||
|
||||
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
|
||||
// show mouse hint
|
||||
[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint);
|
||||
|
||||
// check everything
|
||||
[FUNC(dragObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// reset current dragging height.
|
||||
GVAR(currentHeightChange) = 0;
|
||||
|
||||
// prevent UAVs from firing
|
||||
_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
||||
|
||||
if !(_UAVCrew isEqualTo []) then {
|
||||
{_target deleteVehicleCrew _x} count _UAVCrew;
|
||||
_target setVariable [QGVAR(isUAV), true, true];
|
||||
};
|
||||
|
@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
|
||||
};
|
||||
|
||||
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
|
||||
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
|
||||
if (!alive _target || {_unit distance _target > 10}) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -16,8 +16,8 @@
|
||||
|
||||
params ["_unit", "_target"];
|
||||
|
||||
// remove scroll wheel action
|
||||
_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
|
||||
// remove drop action
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
private "_inBuilding";
|
||||
_inBuilding = [_unit] call FUNC(isObjectOnObject);
|
||||
@ -49,6 +49,9 @@ if (_inBuilding) then {
|
||||
_target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]);
|
||||
};
|
||||
|
||||
// hide mouse hint
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
|
||||
_unit setVariable [QGVAR(isDragging), false, true];
|
||||
_unit setVariable [QGVAR(draggedObject), objNull, true];
|
||||
|
||||
@ -63,3 +66,8 @@ if !(_target isKindOf "CAManBase") then {
|
||||
if (_unit getvariable ["ACE_isUnconscious", false]) then {
|
||||
[_unit, "unconscious", 2, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
// recreate UAV crew
|
||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
||||
createVehicleCrew _target;
|
||||
};
|
||||
|
@ -16,8 +16,8 @@
|
||||
|
||||
params ["_unit", "_target"];
|
||||
|
||||
// remove scroll wheel action
|
||||
_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
|
||||
// remove drop action
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
private "_inBuilding";
|
||||
_inBuilding = [_unit] call FUNC(isObjectOnObject);
|
||||
@ -55,6 +55,9 @@ if (_inBuilding) then {
|
||||
_target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]);
|
||||
};
|
||||
|
||||
// hide mouse hint
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
|
||||
_unit setVariable [QGVAR(isCarrying), false, true];
|
||||
_unit setVariable [QGVAR(carriedObject), objNull, true];
|
||||
|
||||
@ -65,3 +68,8 @@ if !(_target isKindOf "CAManBase") then {
|
||||
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|
||||
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
||||
// recreate UAV crew
|
||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
||||
createVehicleCrew _target;
|
||||
};
|
||||
|
@ -13,20 +13,15 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_carriedItem", "_position", "_maxHeight"];
|
||||
|
||||
params ["_scrollAmount"];
|
||||
|
||||
// requires modifier key to be hold down
|
||||
if (missionNamespace getVariable ["ACE_Modifier", 0] == 0) exitWith {false};
|
||||
private ["_unit", "_carriedItem", "_position", "_maxHeight"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
// EH is always assigned. Exit and don't overwrite input if not carrying
|
||||
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
|
||||
|
||||
|
||||
|
||||
// move carried item 15 cm per scroll interval
|
||||
_scrollAmount = _scrollAmount * 0.15;
|
||||
|
||||
|
@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
|
||||
};
|
||||
|
||||
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
|
||||
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
|
||||
if (!alive _target || {_unit distance _target > 10}) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
|
||||
};
|
||||
|
||||
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
|
||||
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
|
||||
if (!alive _target || {_unit distance _target > 10}) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -49,5 +49,9 @@
|
||||
<Italian>Trasporta</Italian>
|
||||
<Russian>Нести</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Dragging_LowerRaise">
|
||||
<English>Raise/Lower</English>
|
||||
<German>Heben/Senken</German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -45,7 +45,7 @@ _children = [];
|
||||
format ["Explosive_%1", _forEachIndex],
|
||||
format [_name + " (%1)", _itemCount select _forEachIndex],
|
||||
getText(_x >> "picture"),
|
||||
{_this call FUNC(setupExplosive);},
|
||||
{[{_this call FUNC(setupExplosive)}, _this] call EFUNC(common,execNextFrame)},
|
||||
{true},
|
||||
{},
|
||||
(configName _x)
|
||||
|
@ -94,16 +94,16 @@
|
||||
<Russian>Отмена</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Explosives_ScrollAction">
|
||||
<English>+ Modifier, rotates</English>
|
||||
<German>+ Modifikator, drehen</German>
|
||||
<Spanish>+ Modificador, girar</Spanish>
|
||||
<French>+ Modificateur, tourner</French>
|
||||
<Italian>+ Modificatore, rotazione</Italian>
|
||||
<Czech>+ Modifikátor, otočit</Czech>
|
||||
<Hungarian>+ Változtatás, forgatás</Hungarian>
|
||||
<Polish>+ Modyfikator, obrót</Polish>
|
||||
<Portuguese>+ Modificador, rotaciona</Portuguese>
|
||||
<Russian>+ Bращать</Russian>
|
||||
<English>+Ctrl rotate</English>
|
||||
<German>+Strg drehen</German>
|
||||
<Spanish>+Ctrl girar</Spanish>
|
||||
<French>+Ctrl tourner</French>
|
||||
<Italian>+Ctrl rotazione</Italian>
|
||||
<Czech>+Ctrl otočit</Czech>
|
||||
<Hungarian>+Ctrl forgatás</Hungarian>
|
||||
<Polish>+Ctrl obrót</Polish>
|
||||
<Portuguese>+Ctrl rotaciona</Portuguese>
|
||||
<Russian>+Ctrl Bращать</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Explosives_Jammer_TurnOn">
|
||||
<English>Turn On Thor III</English>
|
||||
|
@ -1,4 +1,11 @@
|
||||
|
||||
class ACE_Settings {
|
||||
/*class GVAR(enable) { // @todo
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
isClientSettable = 1;
|
||||
displayName = CSTRING(enable);
|
||||
};*/
|
||||
class GVAR(showInThirdPerson) {
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
|
@ -1,10 +1,36 @@
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Killed_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
killed = QUOTE(_this call FUNC(handleKilled));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Fired_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
fired = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleFired)});
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Explosion_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
explosion = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleExplosion)});
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,24 +1,8 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Sets up the glasses mod for usage. Initialises variables and event handlers.
|
||||
* Shouldn't be called by a user/modder ever. Done by the engine.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses),
|
||||
{
|
||||
["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
|
||||
if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
|
||||
call FUNC(clearGlasses);
|
||||
true
|
||||
@ -26,22 +10,29 @@ if (!hasInterface) exitWith {};
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[20, [true, true, false]], false] call cba_fnc_addKeybind;
|
||||
[20, [true, true, false]], false] call CBA_fnc_addKeybind;
|
||||
|
||||
if isNil(QGVAR(UsePP)) then {
|
||||
// make sure to stack effect layers in correct order
|
||||
GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer;
|
||||
GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer;
|
||||
|
||||
if (isNil QGVAR(UsePP)) then {
|
||||
GVAR(UsePP) = true;
|
||||
};
|
||||
|
||||
GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
|
||||
// init pp effects
|
||||
GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
|
||||
GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0;
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
|
||||
GVAR(EffectsActive) = false;
|
||||
|
||||
SETGLASSES(ace_player,GLASSESDEFAULT);
|
||||
GVAR(Current) = "None";
|
||||
|
||||
GVAR(EyesDamageScript) = -1;
|
||||
GVAR(FrameEvent) = [false, [false,20]];
|
||||
GVAR(FrameEvent) = [false, [false, 20]];
|
||||
GVAR(PostProcessEyes_Enabled) = false;
|
||||
GVAR(DustHandler) = -1;
|
||||
GVAR(RainDrops) = objNull;
|
||||
@ -50,82 +41,89 @@ GVAR(RainLastLevel) = 0;
|
||||
GVAR(surfaceCache) = "";
|
||||
GVAR(surfaceCacheIsDust) = false;
|
||||
|
||||
FUNC(CheckGlasses) = {
|
||||
if (GVAR(Current) != (goggles ace_player)) then {
|
||||
GVAR(Current) = (goggles ace_player);
|
||||
["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent);
|
||||
};
|
||||
};
|
||||
// init GlassesChanged eventhandler
|
||||
GVAR(OldGlasses) = "#NULLSTRING";
|
||||
|
||||
player addEventHandler ["Explosion", {
|
||||
private "_effects";
|
||||
if (alive ace_player) then {
|
||||
call FUNC(ApplyDirtEffect);
|
||||
if (GETBROKEN) exitWith {};
|
||||
if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
|
||||
if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
|
||||
_effects = GETGLASSES(ace_player);
|
||||
_effects set [BROKEN, true];
|
||||
SETGLASSES(ace_player,_effects);
|
||||
if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then {
|
||||
if (call FUNC(ExternalCamera)) exitWith {};
|
||||
if (isNull(GLASSDISPLAY)) then {
|
||||
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
|
||||
};
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked");
|
||||
};
|
||||
["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Killed",{
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
SETGLASSES(ace_player,GLASSESDEFAULT);
|
||||
call FUNC(removeGlassesEffect);
|
||||
GVAR(EffectsActive)=false;
|
||||
ace_player setVariable ["ACE_EyesDamaged", false];
|
||||
if (GVAR(EyesDamageScript) != -1) then {
|
||||
[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
|
||||
};
|
||||
if (GVAR(DustHandler) != -1) then {
|
||||
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}];
|
||||
player AddEventHandler ["Take",{call FUNC(checkGlasses);}];
|
||||
player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
|
||||
["playerInventoryChanged", {
|
||||
(_this select 1) params ["", "_currentGlasses"];
|
||||
|
||||
["GlassesChanged",{
|
||||
SETGLASSES(ace_player,GLASSESDEFAULT);
|
||||
if (GVAR(OldGlasses) != _currentGlasses) then {
|
||||
["GlassesChanged", [ACE_player, _currentGlasses]] call EFUNC(common,localEvent);
|
||||
GVAR(OldGlasses) = _currentGlasses;
|
||||
};
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
// add glasses eventhandlers
|
||||
["GlassesChanged", {
|
||||
params ["_unit", "_glasses"];
|
||||
|
||||
SETGLASSES(_unit,GLASSESDEFAULT);
|
||||
|
||||
if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
|
||||
|
||||
if ([ace_player] call FUNC(isGogglesVisible)) then {
|
||||
[_this select 0] call FUNC(applyGlassesEffect);
|
||||
if ([_unit] call FUNC(isGogglesVisible)) then {
|
||||
_glasses call FUNC(applyGlassesEffect);
|
||||
} else {
|
||||
call FUNC(removeGlassesEffect);
|
||||
};
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
["GlassesCracked",{
|
||||
if (_this select 0 != ace_player) exitWith {};
|
||||
ace_player setVariable ["ACE_EyesDamaged", true];
|
||||
if (GVAR(EyesDamageScript) != -1) then {
|
||||
[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
|
||||
};
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
|
||||
|
||||
["GlassesCracked", {
|
||||
params ["_unit"];
|
||||
|
||||
_unit setVariable ["ACE_EyesDamaged", true];
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0;
|
||||
GVAR(PostProcessEyes) ppEffectEnable true;
|
||||
GVAR(EyesDamageScript) = [{
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
|
||||
|
||||
[{
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 5;
|
||||
|
||||
GVAR(EyesDamageScript) = [{
|
||||
params ["_unit"];
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
ace_player setVariable ["ACE_EyesDamaged", false];
|
||||
GVAR(EyesDamageScript) = -1;
|
||||
}, [], 5, 1] call EFUNC(common,waitAndExecute);
|
||||
}, [], 25, 5] call EFUNC(common,waitAndExecute);
|
||||
|
||||
_unit setVariable ["ACE_EyesDamaged", false];
|
||||
|
||||
}, _this, 5] call EFUNC(common,waitAndExecute);
|
||||
|
||||
}, _unit, 25] call EFUNC(common,waitAndExecute);
|
||||
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
call FUNC(checkGlasses);
|
||||
[FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler;
|
||||
[FUNC(rainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler;
|
||||
[FUNC(onEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// check goggles
|
||||
local _fnc_checkGoggles = {
|
||||
params ["_unit"];
|
||||
|
||||
if (GVAR(EffectsActive)) then {
|
||||
if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then {
|
||||
call FUNC(removeGlassesEffect);
|
||||
};
|
||||
} else {
|
||||
if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then {
|
||||
[goggles _unit] call FUNC(applyGlassesEffect);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
["cameraViewChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler);
|
||||
["activeCameraChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler);
|
||||
|
||||
// goggles effects main PFH
|
||||
[{
|
||||
// rain
|
||||
call FUNC(applyRainEffect);
|
||||
|
||||
// auto remove effects under water
|
||||
if (GVAR(EffectsActive) && {[goggles ACE_player] call FUNC(isDivingGoggles) && {underwater ACE_player}}) then {
|
||||
call FUNC(removeRainEffect);
|
||||
call FUNC(removeDirtEffect);
|
||||
call FUNC(removeDustEffect);
|
||||
};
|
||||
|
||||
// rotor wash effect
|
||||
call FUNC(applyRotorWashEffect)
|
||||
}, 0.5, _fnc_checkGoggles] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -1,42 +1,31 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Initialises Goggles.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
// effects
|
||||
PREP(applyDirtEffect);
|
||||
PREP(applyDust);
|
||||
PREP(applyDustEffect);
|
||||
PREP(applyGlassesEffect);
|
||||
|
||||
PREP(checkGoggles);
|
||||
PREP(clearGlasses);
|
||||
PREP(dustHandler);
|
||||
PREP(externalCamera);
|
||||
PREP(getExplosionIndex);
|
||||
|
||||
PREP(isDivingGoggles);
|
||||
PREP(isGogglesVisible);
|
||||
PREP(isInRotorWash);
|
||||
|
||||
PREP(onEachFrame);
|
||||
PREP(rainEffect);
|
||||
|
||||
PREP(applyRainEffect);
|
||||
PREP(applyRotorWashEffect);
|
||||
PREP(removeDirtEffect);
|
||||
PREP(removeDustEffect);
|
||||
PREP(removeGlassesEffect);
|
||||
PREP(removeRainEffect);
|
||||
|
||||
// public
|
||||
PREP(externalCamera);
|
||||
PREP(isDivingGoggles);
|
||||
PREP(isGogglesVisible);
|
||||
PREP(isInRotorWash);
|
||||
|
||||
// general
|
||||
PREP(clearGlasses);
|
||||
PREP(getExplosionIndex);
|
||||
|
||||
// eventhandlers
|
||||
PREP(handleExplosion);
|
||||
PREP(handleFired);
|
||||
PREP(handleKilled);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -1,128 +1,133 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
@ -9,23 +9,29 @@
|
||||
* Succeeded <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _applied = call ace_goggles_fnc_ApplyDirtEffect;
|
||||
* _applied = call ace_goggles_fnc_applyDirtEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false};
|
||||
private ["_dirtImage", "_applied", "_effects"];
|
||||
_effects = GETGLASSES(ace_player);
|
||||
if (GVAR(showInThirdPerson)) exitWith {false};
|
||||
if (call FUNC(externalCamera)) exitWith {false};
|
||||
|
||||
private ["_unit", "_effects"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
_effects = GETGLASSES(_unit);
|
||||
_effects set [DIRT, true];
|
||||
SETGLASSES(ace_player,_effects);
|
||||
|
||||
if ([ace_player] call FUNC(isGogglesVisible)) then{
|
||||
_dirtImage = getText(ConfigFile >> "CfgGlasses" >> (goggles ace_player) >> "ACE_OverlayDirt");
|
||||
SETGLASSES(_unit,_effects);
|
||||
|
||||
if ([_unit] call FUNC(isGogglesVisible)) then {
|
||||
local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
|
||||
|
||||
if (_dirtImage != "") then {
|
||||
100 cutRsc["RscACE_GogglesEffects", "PLAIN",0.1, false];
|
||||
|
||||
GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false];
|
||||
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage;
|
||||
};
|
||||
};
|
||||
|
@ -1,60 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Applies dust to screen.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_ApplyDust;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (call FUNC(ExternalCamera)) exitWith {};
|
||||
if ([ace_player] call FUNC(isGogglesVisible)) exitWith {
|
||||
100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
|
||||
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1];
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
|
||||
SETDUST(DBULLETS,0);
|
||||
};
|
||||
|
||||
if (GETVAR(ace_player,ACE_EyesDamaged,false)) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2));
|
||||
|
||||
private "_amount";
|
||||
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 1;
|
||||
GVAR(PostProcessEyes) ppEffectEnable true;
|
||||
SETDUST(DBULLETS,0);
|
||||
|
||||
if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA
|
||||
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
GVAR(DustHandler) = [{
|
||||
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
|
||||
private "_amount";
|
||||
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
if !(ace_player getVariable ["ACE_EyesDamaged", false]) then {
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0.5;
|
||||
};
|
||||
if (GETDUSTT(DAMOUNT) <= 0) then {
|
||||
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 2;
|
||||
[{GVAR(PostProcessEyes) ppEffectEnable false;}, [], 2, 0.5] call EFUNC(common,waitAndExecute);
|
||||
SETDUST(DACTIVE,false);
|
||||
SETDUST(DBULLETS,0);
|
||||
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
};
|
||||
},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
|
81
addons/goggles/functions/fnc_applyDustEffect.sqf
Normal file
81
addons/goggles/functions/fnc_applyDustEffect.sqf
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Applies dust to screen.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_applyDustEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (GVAR(showInThirdPerson)) exitWith {};
|
||||
if (call FUNC(ExternalCamera)) exitWith {};
|
||||
|
||||
private ["_unit", "_amount"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
if ([_unit] call FUNC(isGogglesVisible)) exitWith {
|
||||
GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 2, false];
|
||||
|
||||
((GETUVAR(GVAR(DisplayEffects),displayNull)) displayCtrl 10662) ctrlSetText format [getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_DustPath"), GETDUSTT(DAMOUNT) + 1];
|
||||
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,1));
|
||||
SETDUST(DBULLETS,0);
|
||||
};
|
||||
|
||||
if (GETVAR(_unit,ACE_EyesDamaged,false)) exitWith {
|
||||
SETDUST(DACTIVE,false);
|
||||
SETDUST(DBULLETS,0);
|
||||
SETDUST(DAMOUNT,0);
|
||||
};
|
||||
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,2));
|
||||
|
||||
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 1;
|
||||
GVAR(PostProcessEyes) ppEffectEnable true;
|
||||
|
||||
SETDUST(DBULLETS,0);
|
||||
|
||||
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(DustHandler) = -1;
|
||||
|
||||
GVAR(DustHandler) = [{
|
||||
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
|
||||
|
||||
local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
|
||||
if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0.5;
|
||||
};
|
||||
|
||||
if (GETDUSTT(DAMOUNT) <= 0) then {
|
||||
SETDUST(DACTIVE,false);
|
||||
SETDUST(DBULLETS,0);
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 2;
|
||||
|
||||
[{
|
||||
if (GVAR(DustHandler) == -1) then {
|
||||
GVAR(PostProcessEyes) ppEffectEnable false
|
||||
};
|
||||
}, [], 2] call EFUNC(common,waitAndExecute);
|
||||
|
||||
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
};
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
@ -11,20 +11,23 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect;
|
||||
* [goggles ace_player] call ace_goggles_fnc_applyGlassesEffect
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
|
||||
|
||||
_glassesClassname = _this select 0;
|
||||
_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color");
|
||||
_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount");
|
||||
params ["_glasses"];
|
||||
|
||||
// remove old effect
|
||||
call FUNC(removeGlassesEffect);
|
||||
GVAR(EffectsActive) = true;
|
||||
|
||||
private ["_config", "_postProcessColour", "_postProcessTintAmount", "_imagePath"];
|
||||
|
||||
_config = configFile >> "CfgGlasses" >> _glasses;
|
||||
|
||||
_postProcessColour = getArray (_config >> "ACE_Color");
|
||||
_postProcessTintAmount = getNumber (_config >> "ACE_TintAmount");
|
||||
|
||||
if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
|
||||
_postProcessColour set [3, _postProcessTintAmount/100];
|
||||
@ -36,20 +39,20 @@ if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
|
||||
GVAR(PostProcess) ppEffectCommit 30;
|
||||
};
|
||||
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay");
|
||||
if GETBROKEN then {
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked");
|
||||
};
|
||||
if (_glassImagePath != "") then {
|
||||
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath;
|
||||
_imagePath = getText (_config >> ["ACE_Overlay", "ACE_OverlayCracked"] select GETBROKEN);
|
||||
|
||||
if (_imagePath != "") then {
|
||||
GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false];
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath;
|
||||
};
|
||||
|
||||
if GETDIRT then {
|
||||
if (GETDIRT) then {
|
||||
call FUNC(applyDirtEffect);
|
||||
};
|
||||
|
||||
if GETDUSTT(DACTIVE) then {
|
||||
if (GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
|
||||
call FUNC(applyDust);
|
||||
call FUNC(applyDustEffect);
|
||||
};
|
||||
|
||||
GVAR(EffectsActive) = true;
|
||||
|
68
addons/goggles/functions/fnc_applyRainEffect.sqf
Normal file
68
addons/goggles/functions/fnc_applyRainEffect.sqf
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Handles rain effects being created on glasses.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_applyRainEffect;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_fnc_underCover"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
if (!alive _unit) exitWith {};
|
||||
|
||||
_fnc_underCover = {
|
||||
params ["_unit"];
|
||||
|
||||
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
|
||||
|
||||
// looking up and no roof over head
|
||||
local _position = eyePos _unit;
|
||||
positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return
|
||||
};
|
||||
|
||||
if (!isNull findDisplay 312) exitWith {
|
||||
if (GVAR(RainActive)) then {
|
||||
call FUNC(removeRainEffect);
|
||||
};
|
||||
};
|
||||
|
||||
// Ignore if unit is under water
|
||||
if !(GVAR(EffectsActive) || {underwater _unit}) exitWith {
|
||||
call FUNC(RemoveRainEffect);
|
||||
};
|
||||
|
||||
if (GVAR(RainLastLevel) != rain) then {
|
||||
call FUNC(RemoveRainEffect);
|
||||
|
||||
GVAR(RainLastLevel) = rain;
|
||||
|
||||
// Rain is happening
|
||||
if (GVAR(RainLastLevel) > 0.05 && {!([_unit] call _fnc_underCover)}) then {
|
||||
GVAR(RainActive) = true;
|
||||
GVAR(RainDrops) = "#particlesource" createVehicleLocal position _unit;
|
||||
GVAR(RainDrops) setParticleClass "ACERainEffect";
|
||||
GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
|
||||
GVAR(RainDrops) attachTo [vehicle _unit, [0,0,0]];
|
||||
};
|
||||
} else {
|
||||
if (GVAR(RainLastLevel) > 0.05) then {
|
||||
if (GVAR(RainActive) && {[_unit] call _fnc_underCover}) exitWith {
|
||||
call FUNC(RemoveRainEffect);
|
||||
};
|
||||
|
||||
if !(GVAR(RainActive)) then {
|
||||
GVAR(RainLastLevel) = -1;
|
||||
};
|
||||
};
|
||||
};
|
108
addons/goggles/functions/fnc_applyRotorWashEffect.sqf
Normal file
108
addons/goggles/functions/fnc_applyRotorWashEffect.sqf
Normal file
@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Handles the rotor wash effects.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_applyRotorWashEffect;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_fnc_underCover"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
if (!alive _unit) exitWith {};
|
||||
|
||||
// idk. chaching magic? ends with isInRotorWash check.
|
||||
GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
|
||||
|
||||
if (GVAR(FrameEvent) select 0) exitWith {
|
||||
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {
|
||||
(GVAR(FrameEvent) select 1) set [0, false];
|
||||
};
|
||||
|
||||
GVAR(FrameEvent) set [1, ([_unit] call FUNC(isInRotorWash))];
|
||||
};
|
||||
|
||||
// check if the unit is affected by rotor wash
|
||||
private ["_rotorWash", "_safe"];
|
||||
|
||||
_rotorWash = GVAR(FrameEvent) select 1;
|
||||
_safe = false;
|
||||
|
||||
// no rotor wash? remove effects.
|
||||
if !(_rotorWash select 0) exitWith {
|
||||
if (GVAR(PostProcessEyes_Enabled)) then {
|
||||
GVAR(PostProcessEyes_Enabled) = false;
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 2;
|
||||
|
||||
[{
|
||||
if (GVAR(DustHandler) == -1) then {
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
}
|
||||
}, [], 2] call EFUNC(common,waitAndExecute);
|
||||
|
||||
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
};
|
||||
|
||||
// check protection of helmet
|
||||
if (headgear _unit != "") then {
|
||||
_safe = getNumber (configFile >> "CfgWeapons" >> headgear _unit >> "ACE_Protection") == 1;
|
||||
};
|
||||
|
||||
// check protection of goggles
|
||||
if !(_safe) then {
|
||||
if !([_unit] call FUNC(isGogglesVisible)) exitWith {};
|
||||
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
if !(GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
|
||||
call FUNC(applyDustEffect);
|
||||
} else {
|
||||
if (_rotorWash select 1 > 0.5) then {
|
||||
call FUNC(applyDustEffect);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_safe = getNumber (ConfigFile >> "CfgGlasses" >> goggles _unit >> "ACE_Protection") == 1;
|
||||
};
|
||||
|
||||
// quit if protected by goggles or helmet
|
||||
if (_safe) exitWith {};
|
||||
|
||||
// apply rotor wash effect
|
||||
if (_rotorWash select 1 > 0) then {
|
||||
local _scale = 0.7;
|
||||
|
||||
if (_rotorWash select 1 > 0) then {
|
||||
_scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3);
|
||||
} else {
|
||||
_scale = 0.1;
|
||||
};
|
||||
|
||||
_scale = 1 - _scale;
|
||||
|
||||
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(DustHandler) = -1;
|
||||
|
||||
if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
|
||||
GVAR(PostProcessEyes_Enabled) = true;
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_scale, _scale, _scale, _scale], [1, 1, 1, 0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0.5;
|
||||
GVAR(PostProcessEyes) ppEffectEnable true;
|
||||
};
|
||||
};
|
@ -1,46 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Performs rain checks and checks to see whether glasses effects have been applied or not.
|
||||
* Checks for external camera and removes effects.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!alive ace_player) exitWith {};
|
||||
if (true) then {
|
||||
// Detect if curator interface is open and disable effects
|
||||
if !(isNull curatorCamera) exitWith {
|
||||
if (GVAR(EffectsActive)) then {
|
||||
call FUNC(removeGlassesEffect);
|
||||
};
|
||||
};
|
||||
call FUNC(checkGlasses);
|
||||
if !([ace_player] call FUNC(isGogglesVisible)) exitWith {
|
||||
if (GVAR(EffectsActive)) then {
|
||||
call FUNC(removeGlassesEffect);
|
||||
};
|
||||
};
|
||||
if (call FUNC(externalCamera)) exitWith {
|
||||
if (GVAR(EffectsActive)) then {
|
||||
call FUNC(removeGlassesEffect);
|
||||
};
|
||||
};
|
||||
if !(GVAR(EffectsActive)) then {
|
||||
[goggles ace_player] call FUNC(applyGlassesEffect);
|
||||
} else {
|
||||
if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then {
|
||||
call FUNC(removeRainEffect);
|
||||
call FUNC(removeDirtEffect);
|
||||
call FUNC(removeDustEffect);
|
||||
};
|
||||
};
|
||||
};
|
@ -10,27 +10,31 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_ClearGlasses;
|
||||
* call ace_goggles_fnc_clearGlasses
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_broken", "_effects"];
|
||||
private ["_unit", "_broken", "_effects"];
|
||||
|
||||
_unit = ACE_player;
|
||||
|
||||
_broken = GETBROKEN;
|
||||
_effects = GLASSESDEFAULT;
|
||||
_effects set [BROKEN, _broken];
|
||||
SETGLASSES(ace_player,_effects);
|
||||
|
||||
if ((stance ace_player) != "PRONE") then {
|
||||
ace_player playActionNow "gestureWipeFace";
|
||||
SETGLASSES(_unit,_effects);
|
||||
|
||||
if (stance _unit != "PRONE") then {
|
||||
_unit playActionNow "gestureWipeFace";
|
||||
};
|
||||
|
||||
[{
|
||||
if (cameraView == "INTERNAL") then {
|
||||
addCamShake [5, 1.75, 2];
|
||||
};
|
||||
}, [], 0.3, 0] call EFUNC(common,waitAndExecute);
|
||||
}, [], 0.3] call EFUNC(common,waitAndExecute);
|
||||
|
||||
call FUNC(removeDirtEffect);
|
||||
call FUNC(removeRainEffect);
|
||||
|
@ -1,73 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Weapon <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
*ace_player addEventHandler ["Fired", {[_this select 0, _this select 1] call ace_goggles_fnc_dustHandler;}];
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_bullets", "_position", "_surface", "_weapon", "_cloudType", "_unit"];
|
||||
EXPLODE_2_PVT(_this,_unit,_weapon);
|
||||
if (_unit != ace_player) exitWith {true};
|
||||
_cloudType = "";
|
||||
|
||||
if (rain > 0.1) exitWith {true};
|
||||
if ((stance _unit) != "PRONE") exitWith {true};
|
||||
|
||||
if (isClass(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "FirstEffect")) then {
|
||||
_cloudType = getText(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "FirstEffect" >> "effectName");
|
||||
} else {
|
||||
if (isClass(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "effect1")) then {
|
||||
_cloudType = getText(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "effect1" >> "effectName");
|
||||
};
|
||||
};
|
||||
|
||||
if (_cloudType == "") exitWith {true};
|
||||
|
||||
_position = getPosATL _unit;
|
||||
|
||||
if (surfaceIsWater _position) exitWith {};
|
||||
if ((_position select 2) > 0.2) exitWith {};
|
||||
|
||||
_surface = surfaceType _position;
|
||||
|
||||
if (_surface != GVAR(surfaceCache)) then {
|
||||
GVAR(surfaceCache) = _surface;
|
||||
_surface = ([_surface, "#"] call CBA_fnc_split) select 1;
|
||||
GVAR(surfaceCacheIsDust) = getNumber (ConfigFile >> "CfgSurfaces" >> _surface >> "dust") >= 0.1;
|
||||
};
|
||||
|
||||
if (!GVAR(surfaceCacheIsDust)) exitWith {};
|
||||
|
||||
_bullets = GETDUSTT(DBULLETS);
|
||||
|
||||
if ((ACE_diagTime - GETDUSTT(DTIME)) > 1) then {
|
||||
_bullets = 0;
|
||||
};
|
||||
|
||||
_bullets = _bullets + 1;
|
||||
SETDUST(DBULLETS,_bullets);
|
||||
SETDUST(DTIME,ACE_diagTime);
|
||||
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
private "_bulletsRequired";
|
||||
_bulletsRequired = 100;
|
||||
if (isNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount")) then {
|
||||
_bulletsRequired = getNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount");
|
||||
};
|
||||
|
||||
if (_bulletsRequired <= _bullets) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call FUNC(applyDust);
|
||||
};
|
||||
};
|
||||
true
|
@ -6,15 +6,13 @@
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* Whether the camera is in external view or not. If the "showInThirdPerson" option is checked, this will always return false. <BOOL>
|
||||
* Whether the camera is in external view or not. <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeRainEffect;
|
||||
* call ace_goggles_fnc_externalCamera;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (GVAR(showInThirdPerson)) exitWith { false };
|
||||
|
||||
(cameraView in ["EXTERNAL", "GROUP"] || {call EFUNC(common,isFeatureCameraActive)})
|
||||
cameraView in ["EXTERNAL", "GROUP"] || EFUNC(common,isFeatureCameraActive) // return
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Turns 0-1 damage of explosion Event into a rating system of 0-3
|
||||
*
|
||||
* Arguments:
|
||||
@ -13,13 +13,12 @@
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
private ["_effectIndex"];
|
||||
#include "script_component.hpp"
|
||||
|
||||
_effectIndex = switch true do {
|
||||
case (_this <= 0.04): {0};
|
||||
case (_this <= 0.06): {1};
|
||||
case (_this <= 0.09): {2};
|
||||
default {3};
|
||||
};
|
||||
params ["_damage"];
|
||||
|
||||
_effectIndex
|
||||
if (_damage <= 0.04) exitWith {0};
|
||||
if (_damage <= 0.06) exitWith {1};
|
||||
if (_damage <= 0.09) exitWith {2};
|
||||
|
||||
3
|
||||
|
51
addons/goggles/functions/fnc_handleExplosion.sqf
Normal file
51
addons/goggles/functions/fnc_handleExplosion.sqf
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Handles explosions.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Function is handled? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit != ACE_player) exitWith {true};
|
||||
|
||||
call FUNC(applyDirtEffect);
|
||||
|
||||
if (GETBROKEN) exitWith {true};
|
||||
|
||||
private ["_config", "_effects"];
|
||||
|
||||
_config = configFile >> "CfgGlasses" >> goggles _unit;
|
||||
|
||||
if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true};
|
||||
|
||||
if !([_unit] call FUNC(isGogglesVisible)) exitWith {
|
||||
["GlassesCracked", [_unit]] call EFUNC(common,localEvent);
|
||||
true
|
||||
};
|
||||
|
||||
_effects = GETGLASSES(_unit);
|
||||
_effects set [BROKEN, true];
|
||||
|
||||
SETGLASSES(_unit,_effects);
|
||||
|
||||
if (getText (_config >> "ACE_OverlayCracked") != "") then {
|
||||
if (GVAR(showInThirdPerson)) exitWith {};
|
||||
if (call FUNC(ExternalCamera)) exitWith {};
|
||||
|
||||
if (isNull (GLASSDISPLAY)) then {
|
||||
GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false];
|
||||
};
|
||||
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked");
|
||||
};
|
||||
|
||||
["GlassesCracked", [_unit]] call EFUNC(common,localEvent);
|
||||
true
|
88
addons/goggles/functions/fnc_handleFired.sqf
Normal file
88
addons/goggles/functions/fnc_handleFired.sqf
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Weapon <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Function is handled? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_weapon"];
|
||||
|
||||
if (_unit != ACE_player) exitWith {true};
|
||||
|
||||
// no dust in rain
|
||||
if (rain > 0.1) exitWith {true};
|
||||
|
||||
// effect only aplies when lying on the ground
|
||||
if (stance _unit != "PRONE") exitWith {true};
|
||||
|
||||
private ["_position", "_particleConfig", "_cloudType", "_surface", "_bullets"];
|
||||
|
||||
// check if the unit really is on the ground and not in a building
|
||||
_position = getPosATL _unit;
|
||||
|
||||
if (_position select 2 > 0.2) exitWith {true};
|
||||
|
||||
// get weapon dust effect
|
||||
_particleConfig = configFile >> "CfgWeapons" >> _weapon >> "GunParticles";
|
||||
|
||||
_cloudType = "";
|
||||
|
||||
if (isClass (_particleConfig >> "FirstEffect")) then { // @todo read this with custom / non-standard config classnames
|
||||
_cloudType = getText (_particleConfig >> "FirstEffect" >> "effectName");
|
||||
} else {
|
||||
if (isClass (_particleConfig >> "effect1")) then {
|
||||
_cloudType = getText (_particleConfig >> "effect1" >> "effectName");
|
||||
};
|
||||
};
|
||||
|
||||
// quit if the weapon causes no dust effect
|
||||
if (_cloudType == "") exitWith {true};
|
||||
|
||||
// get if the surface is dusty
|
||||
if (surfaceIsWater _position) exitWith {true};
|
||||
|
||||
_surface = surfaceType _position select [1]; // cuts of the leading #
|
||||
|
||||
if (_surface != GVAR(surfaceCache)) then {
|
||||
GVAR(surfaceCache) = _surface;
|
||||
GVAR(surfaceCacheIsDust) = getNumber (configFile >> "CfgSurfaces" >> _surface >> "dust") >= 0.1;
|
||||
};
|
||||
|
||||
// quit if surface isn't dusty
|
||||
if (!GVAR(surfaceCacheIsDust)) exitWith {true};
|
||||
|
||||
// increment dust value with type bullet
|
||||
_bullets = GETDUSTT(DBULLETS);
|
||||
|
||||
if (ACE_diagTime - GETDUSTT(DTIME) > 1) then {
|
||||
_bullets = 0;
|
||||
};
|
||||
|
||||
_bullets = _bullets + 1;
|
||||
|
||||
SETDUST(DBULLETS,_bullets);
|
||||
SETDUST(DTIME,ACE_diagTime);
|
||||
|
||||
// apply dust effect if the amount of fired bullets is over the threshold
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
local _bulletsRequired = 100;
|
||||
|
||||
if (isNumber (configFile >> _cloudType >> QGVAR(BulletCount))) then {
|
||||
_bulletsRequired = getNumber (configFile >> _cloudType >> QGVAR(BulletCount));
|
||||
};
|
||||
|
||||
if (_bullets > _bulletsRequired) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call FUNC(applyDustEffect);
|
||||
};
|
||||
};
|
||||
|
||||
true
|
32
addons/goggles/functions/fnc_handleKilled.sqf
Normal file
32
addons/goggles/functions/fnc_handleKilled.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Handles the player dying.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Function is handled? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit != ACE_player) exitWith {true};
|
||||
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
|
||||
SETGLASSES(_unit,GLASSESDEFAULT);
|
||||
|
||||
call FUNC(removeGlassesEffect);
|
||||
|
||||
GVAR(EffectsActive) = false;
|
||||
|
||||
_unit setVariable ["ACE_EyesDamaged", false];
|
||||
|
||||
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(DustHandler) = -1;
|
||||
|
||||
true
|
@ -1,22 +1,24 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Author: commy2
|
||||
* Determines whether passed goggles is diving goggles or a variant of them.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Glasses classname <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Whether diving goggles are worn <BOOL>
|
||||
* Check if these goggles are diving goggles <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [(goggles ace_player)] call ace_goggles_fnc_isDivingGoggles;
|
||||
* [goggles ace_player] call ace_goggles_fnc_isDivingGoggles;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_result", "_glasses"];
|
||||
_glasses = _this select 0;
|
||||
_result = _glasses == "G_Diving";
|
||||
if (_result) exitWith {true};
|
||||
_result = [configFile >> "CfgGlasses" >> _glasses, configFile >> "CfgGlasses" >> "G_Diving"] call CBA_fnc_inheritsFrom;
|
||||
_result
|
||||
|
||||
params ["_glasses"];
|
||||
|
||||
local _config = configFile >> "CfgGlasses" >> _glasses;
|
||||
|
||||
if (!isClass _config) exitWith {false};
|
||||
|
||||
getNumber (_config >> "mode") == 1 // return
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER)
|
||||
* Determines if goggles are visible on passed unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
@ -16,20 +16,17 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
private ["_currentGlasses", "_result", "_position", "_visible"];
|
||||
|
||||
private ["_currentGlasses", "_position"];
|
||||
|
||||
_currentGlasses = goggles _unit;
|
||||
_result = false;
|
||||
|
||||
if (_currentGlasses != "") then {
|
||||
_position = getPosASLW _unit;
|
||||
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
|
||||
_result = ([_currentGlasses] call FUNC(isDivingGoggles));
|
||||
};
|
||||
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {
|
||||
_result = false;
|
||||
};
|
||||
_result = !([_currentGlasses] call FUNC(isDivingGoggles));
|
||||
};
|
||||
if (_currentGlasses == "") exitWith {false};
|
||||
|
||||
_result
|
||||
// requires ACE_Resistance config entry. Returns false for balaclavas and bandanas.
|
||||
if (getNumber (configFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {false};
|
||||
|
||||
// check if in water and has diving goggles or on land and not diving goggles
|
||||
_position = getPosASLW _unit;
|
||||
|
||||
(surfaceIsWater _position && {_position select 2 < 0.25}) isEqualTo (_currentGlasses call FUNC(isDivingGoggles)) // return
|
||||
|
@ -1,10 +1,10 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Author: Garth 'L-H' de Wet, commy2
|
||||
* Checks for nearby running helicopters (within 15m)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Radius to check for helicopter Default: 15 (optional) <NUMBER>
|
||||
* 1: Radius to check for helicopter (default: 15) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* <ARRAY>:
|
||||
@ -12,35 +12,31 @@
|
||||
* 1: Amount of rotor wash. <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* if (([ace_player, 10] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
* if (([ace_player] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
* if ([ace_player, 10] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };
|
||||
* if ([ace_player] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_heli", "_unit", "_result", "_radius"];
|
||||
_unit = _this select 0;
|
||||
_radius = 15;
|
||||
if (count _this > 1) then {
|
||||
_radius = _this select 1;
|
||||
};
|
||||
_result = [false, _radius + 2];
|
||||
|
||||
_heli = (getPosATL _unit) nearEntities [["Helicopter"], _radius];
|
||||
params ["_unit", ["_radius", 15]];
|
||||
|
||||
local _rotorWash = [false, 0];
|
||||
|
||||
{
|
||||
if !(_x isKindOf "ParachuteBase") then {
|
||||
if (isEngineOn _x) then {
|
||||
private "_distance";
|
||||
_distance = (_radius - (_unit distance _x));
|
||||
if (_distance != 0) then {
|
||||
_distance = _distance / _radius;
|
||||
};
|
||||
if (_distance < (_result select 1)) then {
|
||||
_result = [true, _distance];
|
||||
};
|
||||
if (isEngineOn _x) then {
|
||||
local _distance = _unit distance _x;
|
||||
|
||||
// convert distance to 0...1 range, where 0 is the maximum radius
|
||||
_distance = 1 - _distance / _radius;
|
||||
|
||||
// use highest amount of rotor wash as return value in case of multiple helicopters
|
||||
if (_distance > _rotorWash select 1) then {
|
||||
_rotorWash set [0, true];
|
||||
_rotorWash set [1, _distance];
|
||||
};
|
||||
};
|
||||
false
|
||||
} count _heli;
|
||||
} count (position _unit nearEntities [["Helicopter"], _radius]);
|
||||
|
||||
_result
|
||||
_rotorWash
|
||||
|
@ -1,78 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Checks whether the player is in the downwash of a helicopter and handles applying effects of that.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["ACE_Goggles_RotorWash", "OnEachFrame", "call ace_goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (isNull(ace_player)) exitWith {};
|
||||
GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
|
||||
if (GVAR(FrameEvent) select 0) exitWith {
|
||||
if (vehicle ace_player != ace_player && {!isTurnedOut ACE_player}) exitWith {(GVAR(FrameEvent) select 1) set [0, false]; };
|
||||
GVAR(FrameEvent) set [1, ([ace_player] call FUNC(isInRotorWash))];
|
||||
};
|
||||
private ["_rotorWash","_safe"];
|
||||
_rotorWash = GVAR(FrameEvent) select 1;
|
||||
_safe = false;
|
||||
if !(_rotorWash select 0) exitWith {
|
||||
if (GVAR(PostProcessEyes_Enabled)) then {
|
||||
GVAR(PostProcessEyes_Enabled) = false;
|
||||
if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA
|
||||
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 2;
|
||||
GVAR(DustHandler) = [{
|
||||
GVAR(PostProcessEyes) ppEffectEnable false;
|
||||
GVAR(DustHandler) = -1;
|
||||
}, [], 2, 0.5] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
if ((headgear ace_player) != "") then {
|
||||
_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear ace_player) >> "ACE_Protection") == 1);
|
||||
};
|
||||
if !(_safe) then {
|
||||
if !([ace_player] call FUNC(isGogglesVisible)) exitWith{};
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
if (!GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call FUNC(ApplyDust);
|
||||
} else {
|
||||
if ((_rotorWash select 1) > 0.5) then {
|
||||
call FUNC(ApplyDust);
|
||||
};
|
||||
};
|
||||
};
|
||||
_safe = (getNumber (ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Protection") == 1);
|
||||
};
|
||||
if (_safe) exitWith {};
|
||||
if ((_rotorWash select 1) <= 15) then {
|
||||
private "_scale";
|
||||
_scale = 0.7;
|
||||
if ((_rotorWash select 1) != 0) then {
|
||||
_scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3);
|
||||
} else {
|
||||
_scale = 0.1;
|
||||
};
|
||||
_scale = 1 - _scale;
|
||||
if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA
|
||||
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
||||
GVAR(DustHandler) = -1;
|
||||
};
|
||||
if !(ace_player getVariable ["ACE_EyesDamaged", false]) then {
|
||||
GVAR(PostProcessEyes_Enabled) = true;
|
||||
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]];
|
||||
GVAR(PostProcessEyes) ppEffectCommit 0.5;
|
||||
GVAR(PostProcessEyes) ppEffectEnable true;
|
||||
};
|
||||
};
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Handles rain effects being created on glasses.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_rainEffect;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_fnc_underCover"];
|
||||
if (isNull(ace_player) || {!(alive ace_player)}) exitWith {};
|
||||
_fnc_underCover = {
|
||||
private ["_pos", "_unit"];
|
||||
_unit = (_this select 0);
|
||||
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
|
||||
_pos = eyePos _unit;
|
||||
((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
|
||||
};
|
||||
if (!isNull(findDisplay 312)) exitWith {
|
||||
if (GVAR(RainActive)) then {
|
||||
call FUNC(RemoveRainEffect);
|
||||
};
|
||||
};
|
||||
// Ignore if ace_player is under water
|
||||
if (!GVAR(EffectsActive) || {underwater ace_player}) exitWith{call FUNC(RemoveRainEffect);};
|
||||
if (GVAR(RainLastLevel) != rain) then {
|
||||
call FUNC(RemoveRainEffect);
|
||||
GVAR(RainLastLevel) = rain;
|
||||
// Rain is happening
|
||||
if (GVAR(RainLastLevel) > 0.05 && {!([ace_player] call _fnc_underCover)}) then {
|
||||
GVAR(RainActive) = true;
|
||||
GVAR(RainDrops) = "#particlesource" createVehicleLocal GetPos ace_player;
|
||||
GVAR(RainDrops) setParticleClass "ACERainEffect";
|
||||
GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
|
||||
GVAR(RainDrops) attachTo [vehicle ace_player,[0,0,0]];
|
||||
};
|
||||
}else{
|
||||
if (GVAR(RainLastLevel) > 0.05) then {
|
||||
if (GVAR(RainActive) && {[ace_player] call _fnc_underCover}) exitWith {
|
||||
call FUNC(RemoveRainEffect);
|
||||
};
|
||||
if (!GVAR(RainActive)) then {
|
||||
GVAR(RainLastLevel) = -1;
|
||||
};
|
||||
};
|
||||
};
|
@ -9,11 +9,12 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeDirtEffect;
|
||||
* call ace_goggles_fnc_removeDirtEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
|
||||
if (!isNull (GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText "";
|
||||
};
|
||||
|
@ -9,11 +9,12 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeDustEffect;
|
||||
* call ace_goggles_fnc_removeDustEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
|
||||
if (!isNull (GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10662) ctrlSetText "";
|
||||
};
|
||||
|
@ -1,7 +1,6 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Removes the glasses effect from the screen, removes dirt effect, removes rain effect,
|
||||
* removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)
|
||||
* Removes the glasses effect from the screen, removes dirt effect, removes rain effect, removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
@ -10,15 +9,16 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeGlassesEffect;
|
||||
* call ace_goggles_fnc_removeGlassesEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
GVAR(EffectsActive) = false;
|
||||
GVAR(PostProcess) ppEffectEnable false;
|
||||
|
||||
if (!isNull(GLASSDISPLAY)) then {
|
||||
if (!isNull (GLASSDISPLAY)) then {
|
||||
GLASSDISPLAY closeDisplay 0;
|
||||
};
|
||||
|
||||
|
@ -9,13 +9,15 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeRainEffect;
|
||||
* call ace_goggles_fnc_removeRainEffect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull (GVAR(RainDrops))) then {
|
||||
deleteVehicle (GVAR(RainDrops));
|
||||
|
||||
if (!isNull GVAR(RainDrops)) then {
|
||||
deleteVehicle GVAR(RainDrops);
|
||||
};
|
||||
|
||||
GVAR(RainActive) = false;
|
||||
GVAR(RainLastLevel) = 0;
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
class CfgAmmo {
|
||||
class FlareCore;
|
||||
class FlareBase: FlareCore {
|
||||
|
@ -1,19 +1,20 @@
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_postInit) );
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) );
|
||||
firedBIS = QUOTE(_this call FUNC(throwGrenade));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,9 +1,6 @@
|
||||
|
||||
class CfgVehicles {
|
||||
class NATO_Box_Base;
|
||||
class EAST_Box_Base;
|
||||
class IND_Box_Base;
|
||||
class Box_NATO_Support_F;
|
||||
|
||||
class Box_NATO_Grenades_F: NATO_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_HandFlare_White,12);
|
||||
@ -12,6 +9,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
|
||||
class EAST_Box_Base;
|
||||
class Box_East_Grenades_F: EAST_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_HandFlare_Yellow,12);
|
||||
@ -20,6 +18,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
|
||||
class IND_Box_Base;
|
||||
class Box_IND_Grenades_F: IND_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_HandFlare_Yellow,12);
|
||||
@ -28,6 +27,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
|
||||
class Box_NATO_Support_F;
|
||||
class ACE_Box_Misc: Box_NATO_Support_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_HandFlare_White,12);
|
||||
|
@ -1,21 +1,26 @@
|
||||
|
||||
class CfgWeapons {
|
||||
class GrenadeLauncher;
|
||||
|
||||
class Throw: GrenadeLauncher {
|
||||
muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"};
|
||||
muzzles[] += {"ACE_HandFlare_WhiteMuzzle","ACE_HandFlare_RedMuzzle","ACE_HandFlare_GreenMuzzle","ACE_HandFlare_YellowMuzzle","ACE_M84Muzzle"};
|
||||
|
||||
class ThrowMuzzle;
|
||||
class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle {
|
||||
magazines[] = {"ACE_HandFlare_White"};
|
||||
};
|
||||
|
||||
class ACE_HandFlare_RedMuzzle: ThrowMuzzle {
|
||||
magazines[] = {"ACE_HandFlare_Red"};
|
||||
};
|
||||
|
||||
class ACE_HandFlare_GreenMuzzle: ThrowMuzzle {
|
||||
magazines[] = {"ACE_HandFlare_Green"};
|
||||
};
|
||||
|
||||
class ACE_HandFlare_YellowMuzzle: ThrowMuzzle {
|
||||
magazines[] = {"ACE_HandFlare_Yellow"};
|
||||
};
|
||||
|
||||
class ACE_M84Muzzle: ThrowMuzzle {
|
||||
magazines[] = {"ACE_M84"};
|
||||
};
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
["flashbangExplosion", DFUNC(flashbangExplosionEH)] call EFUNC(common,addEventHandler);
|
||||
["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
@ -21,4 +21,4 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
|
||||
[] call FUNC(nextMode);
|
||||
},
|
||||
{false},
|
||||
[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
|
||||
[9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
|
||||
|
@ -15,13 +15,14 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_affected", "_strength", "_posGrenade", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
|
||||
params ["_grenade"];
|
||||
|
||||
private ["_affected", "_strength", "_posGrenade", "_eyePos", "_losCount", "_eyeDir", "_dirToUnitVector", "_angleDiff", "_light"];
|
||||
|
||||
_affected = _grenade nearEntities ["CAManBase", 20];
|
||||
|
||||
{
|
||||
if ((local _x) && {alive _x}) then {
|
||||
if (local _x && {alive _x}) then {
|
||||
|
||||
_strength = 1 - ((_x distance _grenade) min 15) / 15;
|
||||
|
||||
@ -30,16 +31,19 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
if (_x != ACE_player) then {
|
||||
//must be AI
|
||||
[_x, true] call EFUNC(common,disableAI);
|
||||
_x setSkill ((skill _x) / 50);
|
||||
|
||||
_x setSkill (skill _x / 50);
|
||||
|
||||
[{
|
||||
params ["_unit"];
|
||||
|
||||
//Make sure we don't enable AI for unconscious units
|
||||
if (!(_unit getVariable ["ace_isunconscious", false])) then {
|
||||
if !(_unit getVariable ["ace_isUnconscious", false]) then {
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
};
|
||||
|
||||
_unit setSkill (skill _unit * 50);
|
||||
}, [_x], (7 * _strength)] call EFUNC(common,waitAndExecute);
|
||||
}, [_x], 7 * _strength] call EFUNC(common,waitAndExecute);
|
||||
} else {
|
||||
//Do effects for player
|
||||
// is there line of sight to the grenade?
|
||||
@ -49,7 +53,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
|
||||
//Check for line of sight (check 4 points in case grenade is stuck in an object or underground)
|
||||
_losCount = {
|
||||
(!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player])
|
||||
!lineIntersects [_posGrenade vectorAdd _x, _eyePos, _grenade, ACE_player]
|
||||
} count [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]];
|
||||
|
||||
TRACE_1("Line of sight count (out of 4)",_losCount);
|
||||
@ -57,9 +61,9 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
_strength = _strength / 10;
|
||||
};
|
||||
|
||||
//Add ace_hearing ear ringing sound effect
|
||||
if ((isClass (configFile >> "CfgPatches" >> "ACE_Hearing")) && {_strength > 0}) then {
|
||||
[_x, (20 * _strength)] call EFUNC(hearing,earRinging);
|
||||
// add ace_hearing ear ringing sound effect
|
||||
if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") && {_strength > 0}) then {
|
||||
[_x, 20 * _strength] call EFUNC(hearing,earRinging);
|
||||
};
|
||||
|
||||
// account for people looking away by slightly
|
||||
@ -68,16 +72,16 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
_dirToUnitVector = _eyePos vectorFromTo _posGrenade;
|
||||
_angleDiff = acos (_eyeDir vectorDotProduct _dirToUnitVector);
|
||||
|
||||
//From 0-45deg, full effect
|
||||
// from 0-45deg, full effect
|
||||
if (_angleDiff > 45) then {
|
||||
_strength = _strength - _strength * ((_angleDiff - 45) / 120);
|
||||
};
|
||||
|
||||
TRACE_1("Final strength for player",_strength);
|
||||
|
||||
//Add ace_medical pain effect:
|
||||
if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0.1}) then {
|
||||
[ACE_player, (_strength / 2)] call EFUNC(medical,adjustPainLevel);
|
||||
// add ace_medical pain effect:
|
||||
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {_strength > 0.1}) then {
|
||||
[ACE_player, _strength / 2] call EFUNC(medical,adjustPainLevel);
|
||||
};
|
||||
|
||||
// create flash to illuminate environment
|
||||
@ -87,14 +91,14 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
_light setLightColor [1,1,1];
|
||||
_light setLightDayLight true;
|
||||
|
||||
//Delete the light after 0.1 seconds
|
||||
// delete the light after 0.1 seconds
|
||||
[{
|
||||
params ["_light"];
|
||||
deleteVehicle _light;
|
||||
}, [_light], 0.1] call EFUNC(common,waitAndExecute);
|
||||
|
||||
// blind player
|
||||
if (_strength > 0.1 && hasInterface) then {
|
||||
if (hasInterface && {_strength > 0.1}) then {
|
||||
GVAR(flashbangPPEffectCC) ppEffectEnable true;
|
||||
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
|
||||
GVAR(flashbangPPEffectCC) ppEffectCommit 0.01;
|
||||
@ -102,14 +106,15 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
//PARTIALRECOVERY - start decreasing effect over ACE_time
|
||||
[{
|
||||
params ["_strength"];
|
||||
|
||||
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
|
||||
GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength);
|
||||
}, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute);
|
||||
}, [_strength], 7 * _strength] call EFUNC(common,waitAndExecute);
|
||||
|
||||
//FULLRECOVERY - end effect
|
||||
[{
|
||||
GVAR(flashbangPPEffectCC) ppEffectEnable false;
|
||||
}, [], (17 * _strength)] call EFUNC(common,waitAndExecute);
|
||||
}, [], 17 * _strength] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -14,6 +14,7 @@
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_projectile"];
|
||||
|
||||
if (alive _projectile) then {
|
||||
@ -21,5 +22,6 @@ if (alive _projectile) then {
|
||||
|
||||
private "_affected";
|
||||
_affected = _projectile nearEntities ["CAManBase", 50];
|
||||
|
||||
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
@ -138,6 +138,7 @@
|
||||
<German>Aktiviere Taubheit im Gefecht?</German>
|
||||
<Czech>Povolit ztrátu sluchu?</Czech>
|
||||
<Portuguese>Ativar surdez em combate?</Portuguese>
|
||||
<Russian>Уменьшает возможность игрока слышать звуки при повреждении органов слуха</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Hearing_Module_Description">
|
||||
<English>Controls combat deafness and ear ringing. When activated, players can be deafened when a gun is fired in their vicinity or an explosion takes place without hearing protection</English>
|
||||
@ -165,4 +166,4 @@
|
||||
<Spanish>Permitir a las unidades por control remoto de zeus que puedan tener daños auditivos.</Spanish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
@ -1,3 +1,4 @@
|
||||
|
||||
class ACE_Settings {
|
||||
class GVAR(minDamageToTrigger) {
|
||||
//Minimum mamage needed to trigger falling down while moving. Set to -1 to disable completely.
|
||||
|
@ -1,39 +1,52 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Adds reactions to a unit that was hit. EH only runs where to unit is local. Adds screams, falling down, falling from ladders, ejecting from static weapons and camshake for players
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <OBJECT>
|
||||
* 1: firer <OBJECT>
|
||||
* 2: damage taken <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_firer", "_damage"];
|
||||
|
||||
// exit if system is disabled
|
||||
if (GVAR(minDamageToTrigger) == -1) exitWith {};
|
||||
|
||||
// don't fall after minor damage
|
||||
if (_damage < GVAR(minDamageToTrigger)) exitWith {};
|
||||
|
||||
// don't fall on collision damage
|
||||
if (_unit == _firer) exitWith {};
|
||||
|
||||
//Exit if system disabled:
|
||||
if (GVAR(minDamageToTrigger) == -1) exitWith {};
|
||||
|
||||
// cam shake for player
|
||||
// camshake for player
|
||||
if (_unit == ACE_player) then {
|
||||
addCamShake [3, 5, _damage + random 10];
|
||||
};
|
||||
|
||||
// play scream sound
|
||||
if (!isNil QUOTE(EFUNC(medical,playInjuredSound))) then {
|
||||
[_unit] call EFUNC(medical,playInjuredSound);
|
||||
};
|
||||
|
||||
private "_vehicle";
|
||||
_vehicle = vehicle _unit;
|
||||
|
||||
// handle static weapons
|
||||
if (_vehicle isKindOf "StaticWeapon") exitwith {
|
||||
if (_vehicle isKindOf "StaticWeapon") exitWith {
|
||||
if (!alive _unit) then {
|
||||
_unit action ["Eject", _vehicle];
|
||||
unassignVehicle _unit;
|
||||
};
|
||||
};
|
||||
|
||||
// don't fall after minor damage
|
||||
if (_damage < GVAR(minDamageToTrigger)) exitWith {};
|
||||
|
||||
// play sound
|
||||
if (!isNil QUOTE(EFUNC(medical,playInjuredSound))) then {
|
||||
[_unit] call EFUNC(medical,playInjuredSound);
|
||||
};
|
||||
|
||||
//Don't do animations if in a vehicle (looks weird and animations never reset):
|
||||
// don't do animations if in a vehicle (looks weird and animations never reset):
|
||||
if (_vehicle != _unit) exitWith {};
|
||||
|
||||
// this checks most things, so it doesn't mess with being inside vehicles or while dragging etc.
|
||||
@ -54,40 +67,52 @@ _velocity = vectorMagnitude velocity _unit;
|
||||
if (_velocity < 2) exitWith {};
|
||||
|
||||
// get correct animation by weapon
|
||||
private ["_isPlayer", "_isRunning", "_anim"];
|
||||
private "_anim";
|
||||
|
||||
_isPlayer = [_unit] call EFUNC(common,isPlayer);
|
||||
_isRunning = _velocity > 4;
|
||||
call {
|
||||
private "_weapon";
|
||||
_weapon = currentWeapon _unit;
|
||||
|
||||
_anim = switch (currentWeapon _unit) do {
|
||||
case (""): {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon"};
|
||||
case (primaryWeapon _unit): {
|
||||
if !(_isPlayer) exitWith {"AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"};
|
||||
|
||||
[
|
||||
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
|
||||
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
|
||||
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft",
|
||||
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright"
|
||||
] select floor random 4;
|
||||
if (_weapon == "") exitWith {
|
||||
_anim = "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon"
|
||||
};
|
||||
case (handgunWeapon _unit): {
|
||||
if !(_isPlayer) exitWith {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon"};
|
||||
|
||||
[
|
||||
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
|
||||
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
|
||||
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft",
|
||||
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright"
|
||||
] select floor random 4;
|
||||
if (_weapon == primaryWeapon _unit) exitWith {
|
||||
if ([_unit] call EFUNC(common,isPlayer)) then {
|
||||
private "_isRunning";
|
||||
_isRunning = _velocity > 4;
|
||||
|
||||
_anim = [
|
||||
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
|
||||
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
|
||||
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft",
|
||||
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright"
|
||||
] select floor random 4;
|
||||
} else {
|
||||
_anim = "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon";
|
||||
};
|
||||
};
|
||||
default {""};
|
||||
|
||||
if (_weapon == handgunWeapon _unit) exitWith {
|
||||
if ([_unit] call EFUNC(common,isPlayer)) then {
|
||||
_anim = [
|
||||
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
|
||||
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
|
||||
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft",
|
||||
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright"
|
||||
] select floor random 4;
|
||||
} else {
|
||||
_anim = "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon";
|
||||
};
|
||||
};
|
||||
|
||||
_anim = "";
|
||||
};
|
||||
|
||||
// exit if no animation for this weapon exists, i.E. binocular or rocket launcher
|
||||
// exit if no animation for this weapon exists, i.e. binocular or rocket launcher
|
||||
if (_anim == "") exitWith {};
|
||||
|
||||
// don't mess with transitions. don't fall then.
|
||||
if ([_unit] call EFUNC(common,inTransitionAnim)) exitWith {};
|
||||
|
||||
[_unit, _anim, 2] call EFUNC(common,doAnimation);
|
||||
if !([_unit] call EFUNC(common,inTransitionAnim)) then {
|
||||
[_unit, _anim, 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
@ -8,17 +8,19 @@ GVAR(cachedBuildingActionPairs) = [];
|
||||
|
||||
GVAR(ParsedTextCached) = [];
|
||||
|
||||
//Setup text/shadow/size/color settings matrix
|
||||
[] call FUNC(setupTextColors);
|
||||
["SettingChanged", {
|
||||
PARAMS_1(_name);
|
||||
if (_name in [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) then {
|
||||
params ["_name"];
|
||||
if (({_x == _name} count [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) == 1) then {
|
||||
[] call FUNC(setupTextColors);
|
||||
};
|
||||
}] call EFUNC(common,addEventhandler);
|
||||
|
||||
// Install the render EH on the main display
|
||||
addMissionEventHandler ["Draw3D", DFUNC(render)];
|
||||
["SettingsInitialized", {
|
||||
//Setup text/shadow/size/color settings matrix
|
||||
[] call FUNC(setupTextColors);
|
||||
// Install the render EH on the main display
|
||||
addMissionEventHandler ["Draw3D", DFUNC(render)];
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
//Add Actions to Houses:
|
||||
["interactMenuOpened", {_this call FUNC(userActions_addHouseActions)}] call EFUNC(common,addEventHandler);
|
||||
@ -54,7 +56,7 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
|
||||
// If no menu is open just quit
|
||||
if (GVAR(openedMenuType) < 0) exitWith {};
|
||||
|
||||
EXPLODE_2_PVT(_this,_unit,_isUnconscious);
|
||||
params ["_unit", "_isUnconscious"];
|
||||
|
||||
if (_unit != ACE_player || !_isUnconscious) exitWith {};
|
||||
|
||||
|
@ -14,13 +14,14 @@
|
||||
|
||||
BEGIN_COUNTER(fnc_render);
|
||||
|
||||
private ["_cursorPos1", "_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
|
||||
_foundTarget = false;
|
||||
_cursorPos1 = positionCameraToWorld [0, 0, 0];
|
||||
_cursorPos2 = positionCameraToWorld [0, 0, 2];
|
||||
private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
|
||||
|
||||
_foundTarget = false;
|
||||
|
||||
if (GVAR(openedMenuType) >= 0) then {
|
||||
// _cursorPos1 = positionCameraToWorld [0, 0, 2];
|
||||
_cursorPos2 = positionCameraToWorld [0, 0, 2];
|
||||
|
||||
// Render all available nearby interactions
|
||||
call FUNC(renderActionPoints);
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
class ACE_Settings {
|
||||
class GVAR(EnableTeamManagement) {
|
||||
value = 1;
|
||||
|
@ -1,6 +1,5 @@
|
||||
|
||||
class ACE_ZeusActions {
|
||||
// _target = curatorLogic
|
||||
// curatorSelected = [objects,groups,waypoints,markers]
|
||||
class ZeusUnits {
|
||||
displayName = "$STR_A3_RscDisplayCurator_ModeUnits_tooltip";
|
||||
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeUnits_ca.paa";
|
||||
@ -29,12 +28,14 @@ class ACE_ZeusActions {
|
||||
statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);";
|
||||
};
|
||||
};
|
||||
|
||||
class remoteControl {
|
||||
displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
|
||||
icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
|
||||
statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,''];";
|
||||
};
|
||||
};
|
||||
|
||||
class ZeusGroups {
|
||||
displayName = "$STR_A3_RscDisplayCurator_ModeGroups_tooltip";
|
||||
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa";
|
||||
@ -67,6 +68,7 @@ class ACE_ZeusActions {
|
||||
statement = "{ _x setBehaviour 'STEALTH'; } forEach (curatorSelected select 1);";
|
||||
};
|
||||
};
|
||||
|
||||
class speed {
|
||||
displayName = "$STR_HC_Menu_Speed";
|
||||
|
||||
@ -86,6 +88,7 @@ class ACE_ZeusActions {
|
||||
statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);";
|
||||
};
|
||||
};
|
||||
|
||||
class formation {
|
||||
displayName = "$STR_Formation";
|
||||
|
||||
@ -136,6 +139,7 @@ class ACE_ZeusActions {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ZeusWaypoints {
|
||||
displayName = "Waypoints";
|
||||
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeRecent_ca.paa";
|
||||
@ -168,6 +172,7 @@ class ACE_ZeusActions {
|
||||
statement = "{ _x setWaypointBehaviour 'STEALTH'; } forEach (curatorSelected select 2);";
|
||||
};
|
||||
};
|
||||
|
||||
class speed {
|
||||
displayName = "$STR_HC_Menu_Speed";
|
||||
|
||||
@ -187,6 +192,7 @@ class ACE_ZeusActions {
|
||||
statement = "{ _x setWaypointSpeed 'FULL'; } forEach (curatorSelected select 2);";
|
||||
};
|
||||
};
|
||||
|
||||
class formation {
|
||||
displayName = "$STR_Formation";
|
||||
|
||||
@ -237,6 +243,7 @@ class ACE_ZeusActions {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ZeusMarkers {
|
||||
displayName = "$STR_A3_RscDisplayCurator_ModeMarkers_tooltip";
|
||||
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeMarkers_ca.paa";
|
||||
|
@ -1,6 +1,7 @@
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
@ -9,3 +10,11 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Respawn_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
respawn = QUOTE((_this select 0) setVariable [ARR_3(QUOTE(QGVAR(assignedFireTeam)),(_this select 0) getVariable [ARR_2(QUOTE(QGVAR(assignedFireTeam)),'MAIN')],true)]);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,25 +1,28 @@
|
||||
|
||||
class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class ACE_ModuleInteraction: ACE_Module {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
category = "ACE";
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
function = "ACE_Interaction_fnc_moduleInteraction";
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
|
||||
class Arguments {
|
||||
class EnableTeamManagement {
|
||||
displayName = CSTRING(EnableTeamManagement_DisplayName);
|
||||
description = CSTRING(EnableTeamManagement_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class ACE_Module;
|
||||
class ACE_ModuleInteraction: ACE_Module {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
category = "ACE";
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
function = "ACE_Interaction_fnc_moduleInteraction";
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
|
||||
|
||||
class Arguments {
|
||||
class EnableTeamManagement {
|
||||
displayName = CSTRING(EnableTeamManagement_DisplayName);
|
||||
description = CSTRING(EnableTeamManagement_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
};
|
||||
};
|
||||
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
@ -77,7 +80,6 @@ class CfgVehicles {
|
||||
priority = 2.1;
|
||||
hotkey = "Y";
|
||||
};
|
||||
|
||||
class ACE_UnassignTeam {
|
||||
displayName = CSTRING(LeaveTeam);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'});
|
||||
@ -98,29 +100,29 @@ class CfgVehicles {
|
||||
icon = PATHTOF(UI\team\team_management_ca.paa);
|
||||
hotkey = "J";
|
||||
};
|
||||
|
||||
class ACE_GetDown {
|
||||
displayName = CSTRING(GetDown);
|
||||
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
|
||||
statement = QUOTE([_target] call DFUNC(getDown));
|
||||
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(getDown));
|
||||
showDisabled = 0;
|
||||
priority = 2.2;
|
||||
};
|
||||
class ACE_SendAway {
|
||||
displayName = CSTRING(SendAway);
|
||||
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
|
||||
statement = QUOTE([_target] call DFUNC(sendAway));
|
||||
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(sendAway));
|
||||
showDisabled = 0;
|
||||
priority = 2.0;
|
||||
};
|
||||
class ACE_Pardon {
|
||||
displayName = CSTRING(Pardon);
|
||||
condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
|
||||
statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
|
||||
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canPardon));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(pardon));
|
||||
showDisabled = 0;
|
||||
priority = 2.5;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Torso {
|
||||
displayName = CSTRING(Torso);
|
||||
selection = "spine3";
|
||||
@ -165,12 +167,11 @@ class CfgVehicles {
|
||||
};
|
||||
class ACE_Weapon {
|
||||
displayName = CSTRING(Weapon);
|
||||
position = QUOTE(call FUNC(getWeaponPos));
|
||||
position = QUOTE(call DFUNC(getWeaponPos));
|
||||
distance = 1.50;
|
||||
condition = "";
|
||||
statement = "";
|
||||
};
|
||||
|
||||
class ACE_TapShoulderRight {
|
||||
displayName = CSTRING(TapShoulder);
|
||||
selection = "rightshoulder";
|
||||
@ -238,7 +239,6 @@ class CfgVehicles {
|
||||
icon = PATHTOF(UI\team\team_yellow_ca.paa);
|
||||
hotkey = "Y";
|
||||
};
|
||||
|
||||
class ACE_LeaveTeam {
|
||||
displayName = CSTRING(LeaveTeam);
|
||||
condition = QUOTE(assignedTeam _player != 'MAIN');
|
||||
@ -405,6 +405,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -414,6 +415,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Tank: LandVehicle {
|
||||
class ACE_Actions {
|
||||
class ACE_MainActions {
|
||||
@ -429,6 +431,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -455,6 +458,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -464,6 +468,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Plane: Air {
|
||||
class ACE_Actions {
|
||||
class ACE_MainActions {
|
||||
@ -479,6 +484,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -501,7 +507,7 @@ class CfgVehicles {
|
||||
class ACE_Push {
|
||||
displayName = CSTRING(Push);
|
||||
distance = 6;
|
||||
condition = QUOTE(((getMass _target) <= 2600) && {alive _target} && {(vectorMagnitude (velocity _target)) < 3});
|
||||
condition = QUOTE(getMass _target <= 2600 && {alive _target} && {vectorMagnitude velocity _target < 3});
|
||||
statement = QUOTE(_this call FUNC(push));
|
||||
showDisabled = 0;
|
||||
priority = -1;
|
||||
@ -514,6 +520,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -539,6 +546,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_Passengers {
|
||||
displayName = CSTRING(Passengers);
|
||||
@ -551,26 +559,29 @@ class CfgVehicles {
|
||||
|
||||
class StaticMGWeapon: StaticWeapon {};
|
||||
class HMG_01_base_F: StaticMGWeapon {};
|
||||
|
||||
class HMG_01_high_base_F: HMG_01_base_F {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[-0.172852,0.164063,-0.476091]";
|
||||
};
|
||||
};
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[-0.172852,0.164063,-0.476091]";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class AA_01_base_F: StaticMGWeapon {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class AT_01_base_F: StaticMGWeapon {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class thingX;
|
||||
@ -581,6 +592,7 @@ class CfgVehicles {
|
||||
selection = "";
|
||||
distance = 2;
|
||||
condition = "true";
|
||||
|
||||
class ACE_OpenBox {
|
||||
displayName = CSTRING(OpenBox);
|
||||
condition = QUOTE(alive _target);
|
||||
@ -590,6 +602,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
@ -602,6 +615,7 @@ class CfgVehicles {
|
||||
condition = "true";
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
#define HSPACE 0.5-2.0/16/2
|
||||
#define VSPACE 0.5-0.3/9/2
|
||||
|
||||
@ -44,13 +45,15 @@ class ACE_Interaction_Button_Base {
|
||||
class RscListbox;
|
||||
class IGUIBack;
|
||||
class RscText;
|
||||
|
||||
#define X_OFFSET 0.2
|
||||
|
||||
class RscACE_SelectAnItem {
|
||||
idd = 8854;
|
||||
movingEnable = 0;
|
||||
|
||||
class controls {
|
||||
class back:IGUIBack {
|
||||
class back: IGUIBack {
|
||||
x = X_OFFSET;
|
||||
y = 0;
|
||||
w = 0.6;
|
||||
@ -66,7 +69,7 @@ class RscACE_SelectAnItem {
|
||||
style = 0x02;
|
||||
text = "";
|
||||
};
|
||||
class itemList:RscListBox {
|
||||
class itemList: RscListBox {
|
||||
onMouseButtonDblClick = "_this call ACE_Interaction_fnc_onSelectMenuDblClick";
|
||||
idc = 8866;
|
||||
x = X_OFFSET + 0.005;
|
||||
@ -139,18 +142,21 @@ class RscInteractionIcon: RscPicture {
|
||||
w = 2*GUI_GRID_H;
|
||||
h = 2*GUI_GRID_H;
|
||||
};
|
||||
|
||||
class RscInteractionHelperIcon: RscInteractionIcon {
|
||||
x = 20 * GUI_GRID_W;
|
||||
y = 16 * GUI_GRID_H;
|
||||
w = GUI_GRID_H;
|
||||
h = GUI_GRID_H;
|
||||
};
|
||||
|
||||
class RscInteractionText: RscText{
|
||||
x = 21 * GUI_GRID_W;
|
||||
y = 16 * GUI_GRID_H;
|
||||
w = 8 * GUI_GRID_W;
|
||||
w = 24 * GUI_GRID_W;
|
||||
h = 1.5 * GUI_GRID_H;
|
||||
};
|
||||
|
||||
class RscTitles {
|
||||
class GVAR(InteractionHelper) {
|
||||
idd = 9930;
|
@ -1,37 +1,52 @@
|
||||
// by commy2 and esteldunedain
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
ACE_Modifier = 0;
|
||||
|
||||
//SelectLeader Event Handler for BecomeLeader action:
|
||||
[QGVAR(selectLeader), {
|
||||
PARAMS_2(_group,_leader);
|
||||
_group selectLeader _leader;
|
||||
["pardon", {(_this select 0) addRating -rating (_this select 0)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
["getDown", {
|
||||
params ["_target"];
|
||||
|
||||
_target setUnitPos "DOWN";
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
//Pushing boats from FUNC(push)
|
||||
[QGVAR(pushBoat), {
|
||||
params ["_boat", "_newVelocity"];
|
||||
_boat setVelocity _newVelocity;
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
["sendAway", {
|
||||
params ["_unit", "_position"];
|
||||
|
||||
_unit setUnitPos "AUTO";
|
||||
_unit doMove _position;
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
GVAR(isOpeningDoor) = false;
|
||||
|
||||
[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler);
|
||||
|
||||
["tapShoulder", {
|
||||
params ["_unit", "_shoulderNum"];
|
||||
|
||||
if (_unit == ACE_player) then {
|
||||
addCamShake [4, 0.5, 5];
|
||||
};
|
||||
|
||||
private "_message";
|
||||
_message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
|
||||
|
||||
["displayTextStructured", _message] call EFUNC(common,targetEvent);
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
// restore global fire teams for JIP
|
||||
private ["_team"];
|
||||
private "_team";
|
||||
{
|
||||
_team = _x getVariable [QGVAR(assignedFireTeam), ""];
|
||||
if (_team != "") then {_x assignTeam _team};
|
||||
} forEach allUnits;
|
||||
false
|
||||
} count allUnits;
|
||||
|
||||
|
||||
// Add keybinds
|
||||
["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor),
|
||||
{
|
||||
// add keybinds
|
||||
["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -40,18 +55,16 @@ private ["_team"];
|
||||
// Statement
|
||||
call EFUNC(interaction,openDoor);
|
||||
true
|
||||
},
|
||||
{
|
||||
}, {
|
||||
//Probably don't want any condidtions here, so variable never gets locked down
|
||||
// Statement
|
||||
GVAR(isOpeningDoor) = false;
|
||||
true
|
||||
},
|
||||
[57, [false, true, false]], false] call cba_fnc_addKeybind; //Key CTRL+Space
|
||||
[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space
|
||||
|
||||
|
||||
["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder),
|
||||
{
|
||||
["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -62,24 +75,7 @@ private ["_team"];
|
||||
true
|
||||
},
|
||||
{false},
|
||||
[20, [true, false, false]], false] call cba_fnc_addKeybind;
|
||||
|
||||
["ACE3 Common", QGVAR(modifierKey), localize LSTRING(ModifierKey),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
//if !([ACE_player, objNull, ["isNotDragging"]] call EFUNC(common,canInteractWith)) exitWith {false}; // not needed
|
||||
|
||||
// Statement
|
||||
ACE_Modifier = 1;
|
||||
// Return false so it doesn't block other actions
|
||||
false
|
||||
},
|
||||
{
|
||||
//Probably don't want any condidtions here, so variable never gets locked down
|
||||
ACE_Modifier = 0;
|
||||
false;
|
||||
},
|
||||
[29, [false, false, false]], false] call cba_fnc_addKeybind;
|
||||
[20, [true, false, false]], false] call CBA_fnc_addKeybind;
|
||||
|
||||
["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
|
||||
["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);
|
||||
|
@ -2,37 +2,38 @@
|
||||
|
||||
ADDON = false;
|
||||
|
||||
// interaction menu
|
||||
PREP(addPassengerActions);
|
||||
PREP(addPassengersActions);
|
||||
PREP(addSelectableItem);
|
||||
PREP(applyButtons);
|
||||
PREP(canBecomeLeader);
|
||||
PREP(getWeaponPos);
|
||||
PREP(moduleInteraction);
|
||||
PREP(removeTag);
|
||||
|
||||
// scroll wheel hint
|
||||
PREP(showMouseHint);
|
||||
PREP(hideMouseHint);
|
||||
|
||||
// interaction with units
|
||||
PREP(canInteractWithCivilian);
|
||||
PREP(getDown);
|
||||
PREP(sendAway);
|
||||
PREP(canJoinGroup);
|
||||
PREP(canJoinTeam);
|
||||
PREP(canTapShoulder);
|
||||
PREP(joinTeam);
|
||||
PREP(canBecomeLeader);
|
||||
PREP(doBecomeLeader);
|
||||
PREP(canTapShoulder);
|
||||
PREP(tapShoulder);
|
||||
PREP(canPardon);
|
||||
PREP(pardon);
|
||||
|
||||
// interaction with doors
|
||||
PREP(getDoor);
|
||||
PREP(getDoorAnimations);
|
||||
PREP(getDown);
|
||||
PREP(getSelectedButton);
|
||||
PREP(getWeaponPos);
|
||||
PREP(hideMenu);
|
||||
PREP(hideMouseHint);
|
||||
PREP(isInRange);
|
||||
PREP(joinTeam);
|
||||
PREP(moduleInteraction);
|
||||
PREP(moveDown);
|
||||
PREP(onSelectMenuDblClick);
|
||||
PREP(handleScrollWheel);
|
||||
PREP(openDoor);
|
||||
PREP(openMenuSelectUI);
|
||||
PREP(openSelectMenu);
|
||||
PREP(prepareSelectMenu);
|
||||
|
||||
// interaction with boats
|
||||
PREP(push);
|
||||
PREP(removeTag);
|
||||
PREP(sendAway);
|
||||
PREP(showMouseHint);
|
||||
PREP(sortOptionsByPriority);
|
||||
PREP(tapShoulder);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -14,6 +14,6 @@ class CfgPatches {
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "Menu_Config.hpp"
|
||||
#include "RscTitles.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "ACE_ZeusActions.hpp"
|
||||
|
@ -1,13 +1,13 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Mount unit actions inside passenger submenu
|
||||
* Mount unit actions inside passenger submenu.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 3: Parameters <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
@ -17,8 +17,8 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
|
||||
EXPLODE_1_PVT(_parameters,_unit);
|
||||
params ["", "", "_parameters"];
|
||||
_parameters params ["_unit"];
|
||||
|
||||
private ["_varName", "_actionTrees", "_actions"];
|
||||
|
||||
@ -26,11 +26,13 @@ _varName = format [QEGVAR(interact_menu,Act_%1), typeOf _unit];
|
||||
_actionTrees = missionNamespace getVariable [_varName, []];
|
||||
|
||||
_actions = [];
|
||||
// Mount unit MainActions menu
|
||||
|
||||
// Mount unit MainActions menu
|
||||
{
|
||||
EXPLODE_2_PVT(_x,_actionData,_children);
|
||||
_actions pushBack [_actionData, _children, _unit];
|
||||
} forEach ((_actionTrees select 0) select 1);
|
||||
_x params ["_actionData", "_children"];
|
||||
|
||||
_actions pushBack [_actionData, _children, _unit];
|
||||
false
|
||||
} count (_actionTrees select 0 select 1);
|
||||
|
||||
_actions
|
||||
|
@ -1,13 +1,13 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Create one action per passenger
|
||||
* Create one action per passenger.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 3: Parameters <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
@ -17,39 +17,43 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
|
||||
params ["_vehicle", "_player"];
|
||||
|
||||
private ["_actions"];
|
||||
private "_actions";
|
||||
_actions = [];
|
||||
|
||||
{
|
||||
private ["_unit", "_icon"];
|
||||
|
||||
_unit = _x;
|
||||
if ((_unit != _player) && {(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"}) then {
|
||||
_icon = switch _unit do {
|
||||
case (driver _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa) };
|
||||
case (gunner _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa) };
|
||||
case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
|
||||
default { "" };
|
||||
};
|
||||
|
||||
if (_unit != _player && {getText (configFile >> "CfgVehicles" >> typeOf _unit >> "simulation") != "UAVPilot"}) then {
|
||||
_icon = [
|
||||
"",
|
||||
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
|
||||
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
|
||||
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
|
||||
] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1);
|
||||
|
||||
if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
|
||||
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
|
||||
};
|
||||
_actions pushBack
|
||||
|
||||
_actions pushBack [
|
||||
[
|
||||
[
|
||||
str(_unit),
|
||||
[_unit, true] call EFUNC(common,getName),
|
||||
_icon,
|
||||
{},
|
||||
{true},
|
||||
{_this call FUNC(addPassengerActions);},
|
||||
[_unit]
|
||||
] call EFUNC(interact_menu,createAction),
|
||||
[],
|
||||
_unit
|
||||
];
|
||||
format ["%1", _unit],
|
||||
[_unit, true] call EFUNC(common,getName),
|
||||
_icon,
|
||||
{},
|
||||
{true},
|
||||
{_this call FUNC(addPassengerActions)},
|
||||
[_unit]
|
||||
] call EFUNC(interact_menu,createAction),
|
||||
[],
|
||||
_unit
|
||||
];
|
||||
};
|
||||
} forEach crew _vehicle;
|
||||
false
|
||||
} count crew _vehicle;
|
||||
|
||||
_actions
|
||||
|
@ -1,32 +0,0 @@
|
||||
/*
|
||||
* Author: Garth de Wet (LH)
|
||||
* Adds an item to the select menu
|
||||
*
|
||||
* Arguments:
|
||||
* 0: List container <ARRAY/NUMBER>
|
||||
* 1: Display name <STRING>
|
||||
* 2: Picture <STRING>
|
||||
* 3: Data <STRING/CODE>
|
||||
*
|
||||
* Return value:
|
||||
* Container <ARRAY/NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_4(_container,_displayName,_picture,_data);
|
||||
|
||||
if (_picture == "" || _picture == "PictureThing") then {
|
||||
_picture = QUOTE(PATHTOF(UI\dot_ca.paa));
|
||||
};
|
||||
|
||||
private ["_index"];
|
||||
_index = lbAdd [_container, _displayName];
|
||||
lbSetData [_container, _index, str _data];
|
||||
lbSetPicture [_container, _index, _picture];
|
||||
|
||||
_container
|
@ -1,66 +0,0 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Applies buttons
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_applyButtons
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon", "_a", "_action", "_count"];
|
||||
|
||||
_object = GVAR(Target);
|
||||
_actions = GVAR(Buttons);
|
||||
|
||||
|
||||
disableSerialization;
|
||||
_dlgInteractionDialog = uiNamespace getVariable QGVAR(Dialog);
|
||||
|
||||
/*
|
||||
for "_a" from 0 to (_count - 1) do {
|
||||
_action = GVAR(Buttons) select _a;
|
||||
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _a);
|
||||
_ctrlInteractionDialog ctrlShow true;
|
||||
_ctrlInteractionDialog ctrlSetText (_action select 0);
|
||||
_ctrlInteractionDialog ctrlEnable (call (_action select 2));
|
||||
};
|
||||
*/
|
||||
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl 3;
|
||||
|
||||
GVAR(MainButton) = "(findDisplay 1713999) closeDisplay 1;";
|
||||
|
||||
if (_object isKindOf "Man") then {
|
||||
_ctrlInteractionDialog ctrlSetText (if (alive _object) then {name _object} else {_object getVariable ["ACE_Name", "Unknown"]});
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText (getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"));
|
||||
};
|
||||
|
||||
for "_index" from 0 to 9 do {
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _index);
|
||||
_ctrlInteractionDialog ctrlShow true;
|
||||
|
||||
_ctrlInteractionDialogIcon = _dlgInteractionDialog displayCtrl (20 + _index);
|
||||
|
||||
if (_index < _count) then {
|
||||
_action = GVAR(Buttons) select _index;
|
||||
_ctrlInteractionDialog ctrlSetText (_action select 0);
|
||||
_ctrlInteractionDialog ctrlEnable (call (_action select 2));
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText (_action select 5);
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText "";
|
||||
_ctrlInteractionDialog ctrlEnable false;
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText "";
|
||||
};
|
||||
};
|
@ -1,21 +1,20 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Test if can Become Leader of group
|
||||
* Test if can Become Leader of group.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Able to become leader of group <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [player, player] call ace_interaction_fnc_canBecomeLeader
|
||||
* [player] call ace_interaction_fnc_canBecomeLeader
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_target,_player);
|
||||
params ["_unit"];
|
||||
|
||||
(count (units group _player) > 1) && {leader group _player != _player}
|
||||
count units group _unit > 1 && {leader group _unit != _unit}
|
||||
|
@ -1,11 +1,13 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can interact with civilian
|
||||
* Checks if the unit can interact with civilian
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
* 2: Target has to be on the civilian side (default: true) <BOOL>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* Able to interact with civilian <BOOL>
|
||||
*
|
||||
* Example:
|
||||
@ -15,10 +17,6 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_unit,_isCivilian);
|
||||
params ["_unit", "_target", ["_isCivilian", true]];
|
||||
|
||||
if (isNil "_isCivilian") then {_isCivilian = true};
|
||||
|
||||
alive _unit
|
||||
&& [side _unit != side ACE_player, side group _unit == civilian] select _isCivilian
|
||||
//&& {count (weapons _unit) == 0}
|
||||
alive _target && [side _target != side _unit, side group _target == civilian] select _isCivilian // return
|
||||
|
@ -1,12 +1,12 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can join a group
|
||||
* Checks if the unit can join a group
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* Able to join a group <BOOL>
|
||||
*
|
||||
* Example:
|
||||
@ -16,9 +16,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_unit,_target);
|
||||
params ["_unit", "_target"];
|
||||
|
||||
alive _target
|
||||
&& {!(_target getVariable ["ACE_isUnconscious", false])}
|
||||
&& {side group _unit == side group _target}
|
||||
&& {group _unit != group _target}
|
||||
&& {group _unit != group _target} // return
|
||||
|
20
addons/interaction/functions/fnc_canPardon.sqf
Normal file
20
addons/interaction/functions/fnc_canPardon.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the unit can pardon the target.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Unit can pardon target <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_target"];
|
||||
|
||||
alive _target
|
||||
&& {rating _target < -2000}
|
||||
&& {side group _unit == side group _target}
|
@ -1,12 +1,12 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can tap a shoulder
|
||||
* Checks if the player can tap a shoulder.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* Able to tap a shoulder <BOOL>
|
||||
*
|
||||
* Example:
|
||||
@ -16,9 +16,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_unit,_target);
|
||||
params ["_unit", "_target"];
|
||||
|
||||
_target isKindOf "CAManBase" &&
|
||||
{alive _target} &&
|
||||
{_unit distance _target < 4} &&
|
||||
{!(_target getVariable ["ACE_isUnconscious", false])}
|
||||
{!(_target getVariable ["ACE_isUnconscious", false])} // return
|
||||
|
@ -1,21 +1,20 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Become Leader of group
|
||||
* Become Leader of group.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, player] call ace_interaction_fnc_doBecomeLeader
|
||||
* [player] call ace_interaction_fnc_doBecomeLeader
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_target,_player);
|
||||
params ["_unit"];
|
||||
|
||||
[QGVAR(selectLeader), (units group _player), [(group _player), _player]] call EFUNC(common,targetEvent);
|
||||
["selectLeader", units group _unit, [group _unit, _unit]] call EFUNC(common,targetEvent);
|
||||
|
@ -1,11 +1,11 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Get door
|
||||
* Find door.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Distance <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* Return Value:
|
||||
* House objects and door <ARRAY>
|
||||
* 0: House <OBJECT>
|
||||
* 1: Door Name <STRING>
|
||||
@ -17,19 +17,18 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_distance);
|
||||
params ["_distance"];
|
||||
|
||||
private ["_position0", "_position1", "_intersections", "_count", "_house", "_door"];
|
||||
private ["_position0", "_position1", "_intersections", "_house", "_door"];
|
||||
|
||||
_position0 = positionCameraToWorld [0, 0, 0];
|
||||
_position1 = positionCameraToWorld [0, 0, _distance];
|
||||
|
||||
_intersections = lineIntersectsWith [ATLToASL _position0, ATLToASL _position1, objNull, objNull, true];
|
||||
_intersections = lineIntersectsSurfaces [AGLToASL _position0, AGLToASL _position1, cameraOn, objNull, true, 1, "GEOM"];
|
||||
|
||||
_count = count _intersections;
|
||||
if (_count == 0) exitWith {[objNull, ""]};
|
||||
if (_intersections isEqualTo []) exitWith {[objNull, ""]};
|
||||
|
||||
_house = _intersections select (_count - 1);
|
||||
_house = _intersections select 0 select 2;
|
||||
|
||||
// shithouse is bugged
|
||||
if (typeOf _house == "") exitWith {[objNull, ""]};
|
||||
@ -37,6 +36,7 @@ if (typeOf _house == "") exitWith {[objNull, ""]};
|
||||
_intersections = [_house, "GEOM"] intersect [_position0, _position1];
|
||||
|
||||
_door = _intersections select 0 select 0;
|
||||
|
||||
if (isNil "_door") exitWith {[_house, ""]};
|
||||
|
||||
[_house, _door]
|
||||
|
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Reference in New Issue
Block a user