mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #2736 from acemod/mapEffectsTrippleHead
Map effects / flashlights for TrippleHead
This commit is contained in:
commit
733c695c41
@ -22,7 +22,7 @@ _hmd = hmd ACE_player;
|
||||
_flashlight = GVAR(flashlightInUse);
|
||||
|
||||
//map width (on screen) in pixels
|
||||
_screenSize = 640 * safeZoneW;
|
||||
_screenSize = 640 * safeZoneWAbs;
|
||||
|
||||
//resolution params (every frame in case resolution change)
|
||||
getResolution params ["_resX", "_resY", "_viewPortX", "_viewPortY", "", "_uiScale"];
|
||||
@ -58,7 +58,7 @@ if (_flashlight == "") then {
|
||||
if !(_colour in ["white", "red", "green", "blue", "yellow"]) then {_colour = "white"};
|
||||
_size = getNumber (configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Size");
|
||||
_flashTex = format[QUOTE(PATHTOF_SYS(ace,flashlights,UI\Flashlight_Beam_%1_ca.paa)), _colour];
|
||||
_beamSize = _screenSize / _size;
|
||||
_beamSize = (safeZoneW/safeZoneWAbs) * _screenSize / _size;
|
||||
|
||||
//after 5x zoom, it's simulated to be fixed (it actually gets bigger relative to zoom)
|
||||
if (_mapScale < 0.2) then {_beamSize = _beamSize / (_mapScale * (1 / 0.2))};
|
||||
|
Loading…
Reference in New Issue
Block a user