diff --git a/addons/hot/CfgAmmo.hpp b/addons/hot/CfgAmmo.hpp index 6cd1086bc9..4a957cc551 100644 --- a/addons/hot/CfgAmmo.hpp +++ b/addons/hot/CfgAmmo.hpp @@ -72,8 +72,8 @@ class CfgAmmo { defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; - lineGainP = 3; - lineGainD = 2.3; + lineGainP = 20; + lineGainD = 18; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 30; // Angle from the shooter's view that can track the missile diff --git a/addons/hot/CfgVehicles.hpp b/addons/hot/CfgVehicles.hpp index db5b8b5262..46ac7d5136 100644 --- a/addons/hot/CfgVehicles.hpp +++ b/addons/hot/CfgVehicles.hpp @@ -4,11 +4,22 @@ class CfgVehicles { class Turrets; }; class LT_01_base_F: Tank_F { + class AnimationSources; class Turrets: Turrets { class MainTurret; }; }; class LT_01_AT_base_F: LT_01_base_F { + class AnimationSources: AnimationSources { + class Missiles_revolving { + source = "revolving"; + weapon = QGVAR(generic_launcher); + }; + class Missiles_reloadMagazine { + source = "reloadMagazine"; + weapon = QGVAR(generic_launcher); + }; + }; class Turrets: Turrets { class MainTurret: MainTurret { weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)}; diff --git a/addons/metis/CfgAmmo.hpp b/addons/metis/CfgAmmo.hpp index f041a99f30..bb22e72190 100644 --- a/addons/metis/CfgAmmo.hpp +++ b/addons/metis/CfgAmmo.hpp @@ -70,8 +70,8 @@ class CfgAmmo { defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; - lineGainP = 3; - lineGainD = 3; + lineGainP = 21; + lineGainD = 18; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 15; // Angle from the shooter's view that can track the missile diff --git a/addons/vikhr/CfgAmmo.hpp b/addons/vikhr/CfgAmmo.hpp index 2b2bb24608..a8c49e9e2c 100644 --- a/addons/vikhr/CfgAmmo.hpp +++ b/addons/vikhr/CfgAmmo.hpp @@ -26,12 +26,12 @@ class CfgAmmo { defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; - lineGainP = 3; - lineGainD = 2.4; + lineGainP = 20; + lineGainD = 22; correctionDistance = 1; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] - seekerAngle = 45; // Angle from the shooter's view that can track the missile + seekerAngle = 15; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 30;