General - Relative script_component.hpp includes (#9378)

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
This commit is contained in:
jonpas 2023-09-12 20:58:10 +02:00 committed by GitHub
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commit 742626ff1a
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2182 changed files with 2065 additions and 2195 deletions

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg, MikeMatrix, joko // Jonas
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#define DEBUG_MODE_FULL
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: esteldunedain
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Glowbal, Ruthberg, joko // Jonas
* Handle the PFH for Bullets

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Glowbal, Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Glowbal, Ruthberg
* Module for adjusting the advanced ballistics settings

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
* Initializes the advanced ballistics extension with terrain data

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Ruthberg
*

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#include "\z\ace\addons\advanced_ballistics\script_component.hpp"

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Adds a duty factor.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Creates the stamina bar.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Calculates the duty of the current animation.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Calculates the current metabolic costs for a unit.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Pterolatypus
* Calculates total weapon inertia, accounting for attachments.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles any audible, visual and physical effects of fatigue.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles switching units (once on init and afterwards via Zeus).

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles visual changes of the stamina bar.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Main looping function that updates fatigue values.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Initializes the module settings.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Removes a duty factor.

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#include "\z\ace\addons\advanced_fatigue\script_component.hpp"

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Checks if a throwable can be prepared.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Checks if a throwable can be thrown.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Zapat, Dslyecxi, Jonpas
* Draws throw arc.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas, kymckay
* Handles drawing the currently selected or cooked throwable.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Exits throw mode.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Retrieve muzzle name from config.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Initializes the Advanced Throwing module.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Key down event.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Mouse button down event.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Mouse scroll wheel changed event.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Picks up a throwable from the ground.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Prepares throwable or selects the next.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Primes the throwable, creates global throwable vehicle and throws Fired XEH.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror, Jonpas
* When interact_menu starts rendering (from "interact_keyDown" event).

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dslyecxi, Jonpas
* Throw selected throwable.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: CBA Team
* Throws Fired XEH.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Updates controls hints based on current state.

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#include "\z\ace\addons\advanced_throwing\script_component.hpp"

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* Assigns AI first found NVG in their inventory during night time and unassigns it during day time.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Jonpas
* waitAndExecute Handler for periodic NVG assignment.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: alganthe
* Draws AI garrison pathing while the Zeus display is open.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: alganthe
* Garrison function used to garrison AI inside buildings.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: alganthe
* Internal function used by ace_ai_fnc_garrison to make the units move to the positions it picked.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: mharis001
* Initializes the Zeus display.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: alganthe
* Used to un-garrison units.

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#include "\z\ace\addons\ai\script_component.hpp"

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Check if Eject action can be shown.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Adds actions to a drone

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Get drone's target location, if aimed at infinity it will return a virtual point

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Modify the current waypoint of a drone

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Set new waypoint of a drone

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Add Eject action to vehicle if needed.

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#include "\z\ace\addons\aircraft\script_component.hpp"

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: johnb43
* Adds custom action buttons.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: 654wak654, johnb43
* Adds a loadout to the "Default Loadouts" list.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Dedmen, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: shukari, Schwaggot, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Brett Mayson, johnb43
* Adds a custom sorting method.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Alganthe, johnb43, LinkIsGrim
* Adds a stat to ACE Arsenal.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, Dedmen, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: mharis001
* Handles double clicking a row in 3DEN's ace arsenal attribute listbox.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: mharis001
* Initializes the objects 3DEN's ace arsenal attribute at scenario start.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Karel Moricky, johnb43
* Returns base weapon (weapon without any attachments), but it returns it in config sensitive case.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Brett Mayson

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Alganthe
* Export current loadout / default loadouts list to clipboard.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: LinkIsGrim

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: LinkIsGrim

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Brett Mayson
* Create the internal actions arrays when needed for the first time.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Brett Mayson, johnb43
* Create the internal sort arrays when needed for the first time.

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#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Alganthe, johnb43
* Create the internal stat arrays when needed for the first time.

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43

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#include "script_component.hpp"
#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, Brett Mayson, johnb43

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