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General - Relative script_component.hpp
includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
This commit is contained in:
parent
a34d9455d2
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg, MikeMatrix, joko // Jonas
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: esteldunedain
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Glowbal, Ruthberg, joko // Jonas
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* Handle the PFH for Bullets
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Glowbal, Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Glowbal, Ruthberg
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* Module for adjusting the advanced ballistics settings
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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* Initializes the advanced ballistics extension with terrain data
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ruthberg
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*
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#include "\z\ace\addons\advanced_ballistics\script_component.hpp"
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Adds a duty factor.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Creates the stamina bar.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Calculates the duty of the current animation.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Calculates the current metabolic costs for a unit.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Pterolatypus
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* Calculates total weapon inertia, accounting for attachments.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles any audible, visual and physical effects of fatigue.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles switching units (once on init and afterwards via Zeus).
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles visual changes of the stamina bar.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Main looping function that updates fatigue values.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Initializes the module settings.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Removes a duty factor.
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#include "\z\ace\addons\advanced_fatigue\script_component.hpp"
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if a throwable can be prepared.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if a throwable can be thrown.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Zapat, Dslyecxi, Jonpas
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* Draws throw arc.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas, kymckay
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* Handles drawing the currently selected or cooked throwable.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Exits throw mode.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Retrieve muzzle name from config.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Initializes the Advanced Throwing module.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Key down event.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Mouse button down event.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Mouse scroll wheel changed event.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Picks up a throwable from the ground.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Prepares throwable or selects the next.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Primes the throwable, creates global throwable vehicle and throws Fired XEH.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror, Jonpas
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* When interact_menu starts rendering (from "interact_keyDown" event).
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Throw selected throwable.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: CBA Team
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* Throws Fired XEH.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Updates controls hints based on current state.
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#include "\z\ace\addons\advanced_throwing\script_component.hpp"
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Assigns AI first found NVG in their inventory during night time and unassigns it during day time.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* waitAndExecute Handler for periodic NVG assignment.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: alganthe
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* Draws AI garrison pathing while the Zeus display is open.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: alganthe
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* Garrison function used to garrison AI inside buildings.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: alganthe
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* Internal function used by ace_ai_fnc_garrison to make the units move to the positions it picked.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Initializes the Zeus display.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: alganthe
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* Used to un-garrison units.
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#include "\z\ace\addons\ai\script_component.hpp"
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dystopian
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* Check if Eject action can be shown.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Adds actions to a drone
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Get drone's target location, if aimed at infinity it will return a virtual point
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Modify the current waypoint of a drone
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Set new waypoint of a drone
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dystopian
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* Add Eject action to vehicle if needed.
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#include "\z\ace\addons\aircraft\script_component.hpp"
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: johnb43
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* Adds custom action buttons.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: 654wak654, johnb43
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* Adds a loadout to the "Default Loadouts" list.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Dedmen, johnb43
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: shukari, Schwaggot, johnb43
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Brett Mayson, johnb43
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* Adds a custom sorting method.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Alganthe, johnb43, LinkIsGrim
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* Adds a stat to ACE Arsenal.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, Dedmen, johnb43
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001, johnb43
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001, johnb43
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Handles double clicking a row in 3DEN's ace arsenal attribute listbox.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Initializes the objects 3DEN's ace arsenal attribute at scenario start.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Karel Moricky, johnb43
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* Returns base weapon (weapon without any attachments), but it returns it in config sensitive case.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Brett Mayson
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
* Export current loadout / default loadouts list to clipboard.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: LinkIsGrim
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: LinkIsGrim
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Brett Mayson
|
||||
* Create the internal actions arrays when needed for the first time.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Brett Mayson, johnb43
|
||||
* Create the internal sort arrays when needed for the first time.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
* Create the internal stat arrays when needed for the first time.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, Brett Mayson, johnb43
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user