General - Relative script_component.hpp includes (#9378)

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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jonpas 2023-09-12 20:58:10 +02:00 committed by GitHub
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commit 742626ff1a
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2182 changed files with 2065 additions and 2195 deletions

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg, MikeMatrix, joko // Jonas * Author: Ruthberg, MikeMatrix, joko // Jonas
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#define DEBUG_MODE_FULL #define DEBUG_MODE_FULL
#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: esteldunedain * Author: esteldunedain
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Glowbal, Ruthberg, joko // Jonas * Author: Glowbal, Ruthberg, joko // Jonas
* Handle the PFH for Bullets * Handle the PFH for Bullets

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Glowbal, Ruthberg * Author: Glowbal, Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Glowbal, Ruthberg * Author: Glowbal, Ruthberg
* Module for adjusting the advanced ballistics settings * Module for adjusting the advanced ballistics settings

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* Initializes the advanced ballistics extension with terrain data * Initializes the advanced ballistics extension with terrain data

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Ruthberg * Author: Ruthberg
* *

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#include "\z\ace\addons\advanced_ballistics\script_component.hpp"

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Adds a duty factor. * Adds a duty factor.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Creates the stamina bar. * Creates the stamina bar.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Calculates the duty of the current animation. * Calculates the duty of the current animation.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Calculates the current metabolic costs for a unit. * Calculates the current metabolic costs for a unit.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Pterolatypus * Author: Pterolatypus
* Calculates total weapon inertia, accounting for attachments. * Calculates total weapon inertia, accounting for attachments.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Handles any audible, visual and physical effects of fatigue. * Handles any audible, visual and physical effects of fatigue.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Handles switching units (once on init and afterwards via Zeus). * Handles switching units (once on init and afterwards via Zeus).

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Handles visual changes of the stamina bar. * Handles visual changes of the stamina bar.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Main looping function that updates fatigue values. * Main looping function that updates fatigue values.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Initializes the module settings. * Initializes the module settings.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: BaerMitUmlaut * Author: BaerMitUmlaut
* Removes a duty factor. * Removes a duty factor.

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#include "\z\ace\addons\advanced_fatigue\script_component.hpp"

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Checks if a throwable can be prepared. * Checks if a throwable can be prepared.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Checks if a throwable can be thrown. * Checks if a throwable can be thrown.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Zapat, Dslyecxi, Jonpas * Author: Zapat, Dslyecxi, Jonpas
* Draws throw arc. * Draws throw arc.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas, kymckay * Author: Dslyecxi, Jonpas, kymckay
* Handles drawing the currently selected or cooked throwable. * Handles drawing the currently selected or cooked throwable.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Exits throw mode. * Exits throw mode.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror * Author: PabstMirror
* Retrieve muzzle name from config. * Retrieve muzzle name from config.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Initializes the Advanced Throwing module. * Initializes the Advanced Throwing module.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Key down event. * Key down event.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Mouse button down event. * Mouse button down event.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Mouse scroll wheel changed event. * Mouse scroll wheel changed event.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Picks up a throwable from the ground. * Picks up a throwable from the ground.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Prepares throwable or selects the next. * Prepares throwable or selects the next.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Primes the throwable, creates global throwable vehicle and throws Fired XEH. * Primes the throwable, creates global throwable vehicle and throws Fired XEH.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror, Jonpas * Author: PabstMirror, Jonpas
* When interact_menu starts rendering (from "interact_keyDown" event). * When interact_menu starts rendering (from "interact_keyDown" event).

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dslyecxi, Jonpas * Author: Dslyecxi, Jonpas
* Throw selected throwable. * Throw selected throwable.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: CBA Team * Author: CBA Team
* Throws Fired XEH. * Throws Fired XEH.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Updates controls hints based on current state. * Updates controls hints based on current state.

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#include "\z\ace\addons\advanced_throwing\script_component.hpp"

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* Assigns AI first found NVG in their inventory during night time and unassigns it during day time. * Assigns AI first found NVG in their inventory during night time and unassigns it during day time.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Jonpas * Author: Jonpas
* waitAndExecute Handler for periodic NVG assignment. * waitAndExecute Handler for periodic NVG assignment.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: alganthe * Author: alganthe
* Draws AI garrison pathing while the Zeus display is open. * Draws AI garrison pathing while the Zeus display is open.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: alganthe * Author: alganthe
* Garrison function used to garrison AI inside buildings. * Garrison function used to garrison AI inside buildings.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: alganthe * Author: alganthe
* Internal function used by ace_ai_fnc_garrison to make the units move to the positions it picked. * Internal function used by ace_ai_fnc_garrison to make the units move to the positions it picked.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: mharis001 * Author: mharis001
* Initializes the Zeus display. * Initializes the Zeus display.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: alganthe * Author: alganthe
* Used to un-garrison units. * Used to un-garrison units.

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#include "\z\ace\addons\ai\script_component.hpp"

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dystopian * Author: Dystopian
* Check if Eject action can be shown. * Check if Eject action can be shown.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror * Author: PabstMirror
* Adds actions to a drone * Adds actions to a drone

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror * Author: PabstMirror
* Get drone's target location, if aimed at infinity it will return a virtual point * Get drone's target location, if aimed at infinity it will return a virtual point

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror * Author: PabstMirror
* Modify the current waypoint of a drone * Modify the current waypoint of a drone

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: PabstMirror * Author: PabstMirror
* Set new waypoint of a drone * Set new waypoint of a drone

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Dystopian * Author: Dystopian
* Add Eject action to vehicle if needed. * Add Eject action to vehicle if needed.

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#include "\z\ace\addons\aircraft\script_component.hpp"

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: johnb43 * Author: johnb43
* Adds custom action buttons. * Adds custom action buttons.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: 654wak654, johnb43 * Author: 654wak654, johnb43
* Adds a loadout to the "Default Loadouts" list. * Adds a loadout to the "Default Loadouts" list.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Dedmen, johnb43 * Author: Dedmen, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: shukari, Schwaggot, johnb43 * Author: shukari, Schwaggot, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Brett Mayson, johnb43 * Author: Brett Mayson, johnb43
* Adds a custom sorting method. * Adds a custom sorting method.

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Alganthe, johnb43, LinkIsGrim * Author: Alganthe, johnb43, LinkIsGrim
* Adds a stat to ACE Arsenal. * Adds a stat to ACE Arsenal.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, Dedmen, johnb43 * Author: Alganthe, Dedmen, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001, johnb43 * Author: mharis001, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001, johnb43 * Author: mharis001, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: mharis001 * Author: mharis001
* Handles double clicking a row in 3DEN's ace arsenal attribute listbox. * Handles double clicking a row in 3DEN's ace arsenal attribute listbox.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: mharis001 * Author: mharis001
* Initializes the objects 3DEN's ace arsenal attribute at scenario start. * Initializes the objects 3DEN's ace arsenal attribute at scenario start.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc" #include "\a3\ui_f\hpp\defineDIKCodes.inc"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: mharis001 * Author: mharis001

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Karel Moricky, johnb43 * Author: Karel Moricky, johnb43
* Returns base weapon (weapon without any attachments), but it returns it in config sensitive case. * Returns base weapon (weapon without any attachments), but it returns it in config sensitive case.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Brett Mayson * Author: Brett Mayson

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Alganthe * Author: Alganthe
* Export current loadout / default loadouts list to clipboard. * Export current loadout / default loadouts list to clipboard.

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: LinkIsGrim * Author: LinkIsGrim

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe * Author: Alganthe

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe * Author: Alganthe

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: LinkIsGrim * Author: LinkIsGrim

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe * Author: Alganthe

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Brett Mayson * Author: Brett Mayson
* Create the internal actions arrays when needed for the first time. * Create the internal actions arrays when needed for the first time.

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Brett Mayson, johnb43 * Author: Brett Mayson, johnb43
* Create the internal sort arrays when needed for the first time. * Create the internal sort arrays when needed for the first time.

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43
* Create the internal stat arrays when needed for the first time. * Create the internal stat arrays when needed for the first time.

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, johnb43 * Author: Alganthe, johnb43

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "..\script_component.hpp"
#include "..\defines.hpp" #include "..\defines.hpp"
/* /*
* Author: Alganthe, Brett Mayson, johnb43 * Author: Alganthe, Brett Mayson, johnb43

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