mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
cleanup/improve parseConfigForinjuries
This commit is contained in:
parent
cae5196656
commit
7470d1f0f5
@ -93,10 +93,10 @@ if (_show) then {
|
||||
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
|
||||
if (_amountOf >= 1) then {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6, ceil _amountOf], [1,1,1,1]];
|
||||
_allInjuryTexts pushback [format["%2x %1", (EGVAR(medical_damage,woundsData) select _x1) select 6, ceil _amountOf], [1,1,1,1]];
|
||||
} else {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6], [1,1,1,1]];
|
||||
_allInjuryTexts pushback [format["Partial %1", (EGVAR(medical_damage,woundsData) select _x1) select 6], [1,1,1,1]];
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -114,10 +114,10 @@ if (_show) then {
|
||||
if (_amountOf > 0) then {
|
||||
if (_amountOf >= 1) then {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [0.88,0.7,0.65,1]];
|
||||
_allInjuryTexts pushback [format["[B] %2x %1", (EGVAR(medical_damage,woundsData) select (_x select 1)) select 6, ceil _amountOf], [0.88,0.7,0.65,1]];
|
||||
} else {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
|
||||
_allInjuryTexts pushback [format["[B] Partial %1", (EGVAR(medical_damage,woundsData) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,9 +1,10 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Author: Glowbal, commy2
|
||||
* Parse the ACE_Medical_Advanced config for all injury types.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
@ -11,183 +12,170 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private _injuriesRootConfig = (configFile >> "ACE_Medical_Injuries");
|
||||
private _allFoundDamageTypes = [];
|
||||
private _configDamageTypes = (_injuriesRootConfig >> "damageTypes");
|
||||
|
||||
// minimum lethal damage collection, mapped to damageTypes
|
||||
private _defaultMinLethalDamage = getNumber (_configDamageTypes >> "lethalDamage");
|
||||
GVAR(minLethalDamages) = [];
|
||||
// Collect all available damage types from the config
|
||||
for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do {
|
||||
// Only get the subclasses in damageType class
|
||||
if (isClass(_configDamageTypes select _i)) then {
|
||||
_allFoundDamageTypes pushBack (configName (_configDamageTypes select _i));
|
||||
private _minLethalDamage = if (isNumber((_configDamageTypes select _i) >> "lethalDamage")) then {
|
||||
getNumber((_configDamageTypes select _i) >> "lethalDamage");
|
||||
} else {
|
||||
_defaultMinLethalDamage
|
||||
};
|
||||
|
||||
GVAR(minLethalDamages) pushBack _minLethalDamage;
|
||||
};
|
||||
};
|
||||
GVAR(allAvailableDamageTypes) = _allFoundDamageTypes;
|
||||
GVAR(woundClassNames) = [];
|
||||
GVAR(fractureClassNames) = [];
|
||||
|
||||
private _getIfInConfig = {
|
||||
private _fnc_getAnyFromConfig = {
|
||||
params ["_config", "_default"];
|
||||
|
||||
if (_default isEqualType []) exitWith {
|
||||
if (isArray(_config)) then { getArray(_config)} else { _default };
|
||||
GET_ARRAY(_config,_default)
|
||||
};
|
||||
|
||||
if (_default isEqualType 0) exitWith {
|
||||
if (isNumber(_config)) then { getNumber(_config)} else { _default };
|
||||
GET_NUMBER(_config,_default)
|
||||
};
|
||||
|
||||
if (_default isEqualType "") exitWith {
|
||||
if (isText(_config)) then { getText(_config)} else { _default };
|
||||
};
|
||||
_default;
|
||||
GET_STRING(_config,_default)
|
||||
};
|
||||
|
||||
// Parsing the wounds
|
||||
// function for parsing a sublcass of an injury
|
||||
private _parseForSubClassWounds = {
|
||||
_default
|
||||
};
|
||||
|
||||
private _fnc_parseSubClassWounds = {
|
||||
params ["_subClass"];
|
||||
if (isClass (_entry >> _subClass)) exitWith {
|
||||
private _subClassConfig = (_entry >> _subClass);
|
||||
private _subClassselections = [_subClassConfig >> "selections", _selections] call _getIfInConfig;
|
||||
private _subClasscauses = [_subClassConfig >> "causes", _causes] call _getIfInConfig;
|
||||
|
||||
if (count _subClassselections > 0 && {count _subClasscauses > 0}) then {
|
||||
private _subClassConfig = _entry >> _subClass;
|
||||
|
||||
if (isClass _subClassConfig) exitWith {
|
||||
private _subClassSelections = [_subClassConfig >> "selections", _selections] call _fnc_getAnyFromConfig;
|
||||
private _subClassCauses = [_subClassConfig >> "causes", _causes] call _fnc_getAnyFromConfig;
|
||||
|
||||
if (count _subClassSelections > 0 && {count _subClassCauses > 0}) then {
|
||||
// constructs a type name, such as: 'woundMinor'
|
||||
GVAR(woundClassNames) pushBack (_classType + (configName _subClassConfig));
|
||||
_allWoundClasses pushBack [
|
||||
GVAR(woundClassNames) pushBack (_className + configName _subClassConfig);
|
||||
GVAR(woundsData) pushBack [
|
||||
_classID,
|
||||
_subClassselections,
|
||||
[_subClassConfig >> "bleedingRate", _bloodLoss] call _getIfInConfig,
|
||||
[_subClassConfig >> "pain", _pain] call _getIfInConfig,
|
||||
[[_subClassConfig >> "minDamage", _minDamage] call _getIfInConfig, [_subClassConfig >> "maxDamage", _maxDamage] call _getIfInConfig],
|
||||
_subClasscauses,
|
||||
[_subClassConfig >> "name", (_classDisplayName + " " + _subClass)] call _getIfInConfig
|
||||
_subClassSelections,
|
||||
[_subClassConfig >> "bleedingRate", _bleedingRate] call _fnc_getAnyFromConfig,
|
||||
[_subClassConfig >> "pain", _pain] call _fnc_getAnyFromConfig,
|
||||
[[_subClassConfig >> "minDamage", _minDamage] call _fnc_getAnyFromConfig, [_subClassConfig >> "maxDamage", _maxDamage] call _fnc_getAnyFromConfig],
|
||||
_subClassCauses,
|
||||
[_subClassConfig >> "name", _displayName + " " + _subClass] call _fnc_getAnyFromConfig
|
||||
];
|
||||
|
||||
_classID = _classID + 1;
|
||||
};
|
||||
true;
|
||||
};
|
||||
false;
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
// TODO classTypes are strings currently. Convert them to unqiue IDs instead.
|
||||
private _woundsConfig = (_injuriesRootConfig >> "wounds");
|
||||
private _allWoundClasses = [];
|
||||
false
|
||||
};
|
||||
|
||||
private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
|
||||
|
||||
// --- parse wounds
|
||||
GVAR(woundClassNames) = [];
|
||||
GVAR(woundsData) = []; // @todo classTypes are strings currently. Convert them to unqiue IDs instead.
|
||||
|
||||
private _woundsConfig = _injuriesConfigRoot >> "wounds";
|
||||
private _classID = 0;
|
||||
if (isClass _woundsConfig) then {
|
||||
private _amountOf = count _woundsConfig;
|
||||
for "_i" from 0 to (_amountOf -1) /* step +1 */ do {
|
||||
private _entry = _woundsConfig select _i;
|
||||
if (isClass _entry) then {
|
||||
private _classType = (ConfigName _entry);
|
||||
private _selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]};
|
||||
private _bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0};
|
||||
private _pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0};
|
||||
private _minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0};
|
||||
private _maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1};
|
||||
private _causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]};
|
||||
private _classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType};
|
||||
|
||||
{
|
||||
private _entry = _x;
|
||||
private _className = configName _entry;
|
||||
|
||||
private _selections = GET_ARRAY(_entry >> "selections",[]);
|
||||
private _bleedingRate = GET_NUMBER(_entry >> "bleedingRate",0);
|
||||
private _pain = GET_NUMBER(_entry >> "pain",0);
|
||||
private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
|
||||
private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
|
||||
private _causes = GET_ARRAY(_entry >> "causes",[]);
|
||||
private _displayName = GET_STRING(_entry >> "name",_className);
|
||||
|
||||
// TODO instead of hardcoding minor, medium and large just go through all sub classes recursively until none are found
|
||||
if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitWith {}; // continue to the next one
|
||||
if ("Minor" call _fnc_parseSubClassWounds || "Medium" call _fnc_parseSubClassWounds || "Large" call _fnc_parseSubClassWounds) exitWith {}; // continue to the next one
|
||||
|
||||
// There were no subclasses, so we will add this one instead.
|
||||
if (count _selections > 0 && count _causes > 0) then {
|
||||
GVAR(woundClassNames) pushBack _classType;
|
||||
_allWoundClasses pushBack [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName];
|
||||
GVAR(woundClassNames) pushBack _className;
|
||||
GVAR(woundsData) pushBack [_classID, _selections, _bleedingRate, _pain, [_minDamage, _maxDamage], _causes, _displayName];
|
||||
_classID = _classID + 1;
|
||||
};
|
||||
true;
|
||||
};
|
||||
};
|
||||
};
|
||||
GVAR(AllWoundInjuryTypes) = _allWoundClasses;
|
||||
} forEach configProperties [_woundsConfig, "isClass _x"];
|
||||
|
||||
// Linking injuries to the woundInjuryType variables.
|
||||
private _damageTypesConfig = (_injuriesRootConfig >> "damageTypes");
|
||||
private _thresholds = getArray(_damageTypesConfig >> "thresholds");
|
||||
private _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
|
||||
{
|
||||
private _varName = format[QGVAR(woundInjuryType_%1),_x];
|
||||
private _woundTypes = [];
|
||||
private _type = _x;
|
||||
// --- parse fractures
|
||||
//GVAR(fractureClassNames) = []; // unused
|
||||
|
||||
// --- parse damage types
|
||||
GVAR(allDamageTypes) = []; // @todo, currently unused by handle damage (was GVAR(allAvailableDamageTypes))
|
||||
GVAR(lethalDamages) = []; // @todo, currently unused by handle damage (was GVAR(minLethalDamages))
|
||||
GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace;
|
||||
|
||||
// minimum lethal damage collection, mapped to damageTypes
|
||||
private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes";
|
||||
private _lethalDamageDefault = getNumber (_damageTypesConfig >> "lethalDamage");
|
||||
private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds");
|
||||
private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific");
|
||||
|
||||
// Collect all available damage types from the config
|
||||
{
|
||||
private _entry = _x;
|
||||
private _className = configName _entry;
|
||||
|
||||
GVAR(allDamageTypes) pushBack _className;
|
||||
GVAR(lethalDamages) pushBack GET_NUMBER(_entry >> "lethalDamage",_lethalDamageDefault);
|
||||
|
||||
// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
|
||||
if (_type in (_x select 5)) then {
|
||||
private _woundTypes = [];
|
||||
{
|
||||
if (_className in (_x select 5)) then {
|
||||
_woundTypes pushBack _x;
|
||||
};
|
||||
} forEach _allWoundClasses;
|
||||
private _typeThresholds = _thresholds;
|
||||
private _selectionSpecificType = _selectionSpecific;
|
||||
if (isClass(_damageTypesConfig >> _x)) then {
|
||||
if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");};
|
||||
if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");};
|
||||
};
|
||||
} forEach GVAR(woundsData);
|
||||
|
||||
// TODO use CBA namespace
|
||||
missionNamespace setVariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
|
||||
private _damageTypeSubClassConfig = _damageTypesConfig >> _className;
|
||||
|
||||
private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault);
|
||||
private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault);
|
||||
|
||||
GVAR(allDamageTypesData) setVariable [_className, [_thresholds, _selectionSpecific > 0, _woundTypes]];
|
||||
|
||||
// extension loading
|
||||
private _minDamageThresholds = "";
|
||||
private _amountThresholds = "";
|
||||
{
|
||||
_minDamageThresholds = _minDamageThresholds + str(_x select 0);
|
||||
_amountThresholds = _amountThresholds + str(_x select 1);
|
||||
if (_forEachIndex < (count _typeThresholds) - 1) then {
|
||||
_minDamageThresholds = _minDamageThresholds + ":";
|
||||
_amountThresholds = _amountThresholds + ":";
|
||||
};
|
||||
} forEach _typeThresholds;
|
||||
private _minDamageThresholds = (_thresholds apply {str (_x select 0)}) joinString ":";
|
||||
private _amountThresholds = (_thresholds apply {str (_x select 1)}) joinString ":";
|
||||
|
||||
// load in the damage types into the medical extension
|
||||
private _extensionRes = "ace_medical" callExtension format ["addDamageType,%1,%2,%3,%4,%5",
|
||||
_type,
|
||||
GVAR(minLethalDamages) select _forEachIndex,
|
||||
private _extensionRes = "ace_medical" callExtension format [
|
||||
"addDamageType,%1,%2,%3,%4,%5",
|
||||
_className,
|
||||
GVAR(lethalDamages) select _forEachIndex,
|
||||
_minDamageThresholds,
|
||||
_amountThresholds,
|
||||
_selectionSpecificType
|
||||
_selectionSpecific
|
||||
];
|
||||
TRACE_1("",_extensionRes);
|
||||
} forEach _allFoundDamageTypes;
|
||||
} forEach configProperties [_damageTypesConfig, "isClass _x"];
|
||||
|
||||
// Extension loading
|
||||
{
|
||||
_x params ["_classID", "_selections", "_bloodLoss", "_pain", "_damage", "_causesArray", "_classDisplayName"];
|
||||
_damage params ["_minDamage", "_maxDamage"];
|
||||
_x params ["_classID", "_selections", "_bleedingRate", "_pain", "_damageExtrema", "_causes", "_displayName"];
|
||||
_damageExtrema params ["_minDamage", "_maxDamage"];
|
||||
|
||||
private _className = GVAR(woundClassNames) select _forEachIndex;
|
||||
if (_classDisplayName == "") then {_classDisplayName = _className; }; // fall back
|
||||
|
||||
private _allowedSelections = "";
|
||||
{
|
||||
_allowedSelections = _allowedSelections + _x;
|
||||
if (_forEachIndex < (count _selections) - 1) then {
|
||||
_allowedSelections = _allowedSelections + ":";
|
||||
if (_displayName isEqualTo "") then {
|
||||
_displayName = _className;
|
||||
};
|
||||
} forEach _selections;
|
||||
|
||||
private _causes = "";
|
||||
{
|
||||
_causes = _causes + _x;
|
||||
if (_forEachIndex < (count _causesArray) - 1) then {
|
||||
_causes = _causes + ":";
|
||||
};
|
||||
} forEach _causesArray;
|
||||
private _selections = _selections joinString ":";
|
||||
private _causes = _causes joinString ":";
|
||||
|
||||
private _extensionArgs = format ["addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _allowedSelections, _bloodLoss, _pain, _minDamage, _maxDamage, _causes, _classDisplayName];
|
||||
private _extensionArgs = format [
|
||||
"addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9",
|
||||
_classID,
|
||||
_className,
|
||||
_selections,
|
||||
_bleedingRate,
|
||||
_pain,
|
||||
_minDamage,
|
||||
_maxDamage,
|
||||
_causes,
|
||||
_displayName
|
||||
];
|
||||
TRACE_1("",_extensionArgs);
|
||||
|
||||
private _extensionRes = "ace_medical" callExtension _extensionArgs;
|
||||
TRACE_1("",_extensionRes);
|
||||
|
||||
} forEach _allWoundClasses;
|
||||
} forEach GVAR(woundsData);
|
||||
|
||||
"ace_medical" callExtension "ConfigComplete";
|
||||
|
@ -29,7 +29,7 @@ if (_bodyPartn < 0) exitWith {};
|
||||
if (_typeOfDamage == "") then {_typeOfDamage = "unknown";};
|
||||
|
||||
// Get the injury type information. Format: [typeDamage thresholds, selectionSpecific, woundTypes]
|
||||
_injuryTypeInfo = missionNamespace getVariable [format[QGVAR(woundInjuryType_%1), _typeOfDamage],[[], false, []]];
|
||||
_injuryTypeInfo = [GVAR(allDamageTypesData) getVariable _typeOfDamage] param [0, [[], false, []]];
|
||||
|
||||
// This are the available injuries for this damage type. Format [[classtype, selections, bloodloss, minimalDamage, pain], ..]
|
||||
_allInjuriesForDamageType = _injuryTypeInfo select 2;
|
||||
|
@ -16,3 +16,7 @@
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
|
||||
#define GET_STRING(config,default) (if (isText (config)) then {getText (config)} else {default})
|
||||
#define GET_ARRAY(config,default) (if (isArray (config)) then {getArray (config)} else {default})
|
||||
|
@ -22,7 +22,7 @@ private ["_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxD
|
||||
params ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage"];
|
||||
|
||||
private _classID = _injury select 1;
|
||||
private _className = EGVAR(medical,woundClassNames) select _classID;
|
||||
private _className = EGVAR(medical_damage,woundClassNames) select _classID;
|
||||
|
||||
// default, just in case..
|
||||
private _reopeningChance = 0.1;
|
||||
|
@ -50,7 +50,7 @@ private _exit = false;
|
||||
private _woundEffectiveness = _effectiveness;
|
||||
|
||||
// Select the classname from the wound classname storage
|
||||
private _className = EGVAR(medical,woundClassNames) select _classID;
|
||||
private _className = EGVAR(medical_damage,woundClassNames) select _classID;
|
||||
|
||||
// Check if this wound type has attributes specified for the used bandage
|
||||
if (isClass (_config >> _className)) then {
|
||||
|
Loading…
Reference in New Issue
Block a user