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https://github.com/acemod/ACE3.git
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into windWeatherOverhaul
This commit is contained in:
commit
74888b4fff
@ -9,7 +9,9 @@ private["_apos", "_aposX", "_aposY", "_args", "_boundsInput", "_bpos", "_canFire
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private["_constraintLeft", "_constraintRight", "_constraintTop", "_currentTarget", "_fireDisabledEH"];
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private["_firedEH", "_fov", "_lastTick", "_lockTime", "_maxX", "_maxY", "_minX", "_minY", "_newTarget"];
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private["_offsetX", "_offsetY", "_pos", "_randomLockInterval", "_randomPosWithinBounds", "_range"];
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private["_runTime", "_soundTime", "_targetArray", "_zamerny"];
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private["_runTime", "_soundTime", "_targetArray", "_zamerny", "_currentShooter"];
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_currentShooter = (vehicle ACE_player);
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#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
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#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
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@ -128,7 +130,7 @@ FUNC(disableFire) = {
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if(_firedEH < 0 && difficulty > 0) then {
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_firedEH = [ACE_player, "DefaultAction", {true}, {
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_canFire = ACE_player getVariable["ace_missileguidance_target", nil];
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_canFire = _currentShooter getVariable["ace_missileguidance_target", nil];
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if(!isNil "_canFire") exitWith { false };
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true
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}] call EFUNC(common,addActionEventHandler);
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@ -155,7 +157,7 @@ if (isNull _newTarget) then {
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__JavelinIGUITargetingLines ctrlShow false;
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__JavelinIGUITargetingConstraints ctrlShow false;
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ACE_player setVariable ["ace_missileguidance_target",nil, false];
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_currentShooter setVariable ["ace_missileguidance_target",nil, false];
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// Disallow fire
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_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
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@ -212,7 +214,7 @@ if (isNull _newTarget) then {
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{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
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ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
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_currentShooter setVariable["ace_missileguidance_target", _currentTarget, false];
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// Allow fire
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_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
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@ -227,7 +229,7 @@ if (isNull _newTarget) then {
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__JavelinIGUITargetingConstrains ctrlShow true;
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__JavelinIGUITargetingLines ctrlShow false;
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ACE_player setVariable["ace_missileguidance_target", nil, false];
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_currentShooter setVariable["ace_missileguidance_target", nil, false];
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_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
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[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
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@ -270,7 +272,7 @@ if (isNull _newTarget) then {
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__JavelinIGUITargetingLines ctrlShow false;
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__JavelinIGUITargetingConstraints ctrlShow false;
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ACE_player setVariable ["ace_missileguidance_target",nil, false];
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_currentShooter setVariable ["ace_missileguidance_target",nil, false];
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// Disallow fire
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_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
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@ -33,7 +33,8 @@ uiNameSpace setVariable [QGVAR(arguments),
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_pfh_handle = uiNamespace getVariable ["ACE_RscOptics_javelin_PFH", nil];
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if(isNil "_pfh_handle") then {
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if(!isNil "_pfh_handle") then {
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[] call FUNC(onOpticUnload); // Unload optic if it was already loaded
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};
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_pfh_handle = [FUNC(onOpticDraw), 0, []] call CBA_fnc_addPerFrameHandler;
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uiNamespace setVariable["ACE_RscOptics_javelin_PFH", _pfh_handle];
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};
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