Replace setDamage with setDead

This commit is contained in:
KoffeinFlummi 2015-03-21 14:40:23 +01:00
parent a060e4bea5
commit 75517f7ce4

View File

@ -85,7 +85,7 @@ if (GVAR(level) == 1) then {
[_unit, true] call FUNC(setUnconscious);
};
if (_blood == 0) then {
_unit setDamage 1;
[_unit] call FUNC(setDead);
};
};
};