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Replace setDamage with setDead
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@ -85,7 +85,7 @@ if (GVAR(level) == 1) then {
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[_unit, true] call FUNC(setUnconscious);
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};
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if (_blood == 0) then {
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_unit setDamage 1;
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[_unit] call FUNC(setDead);
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};
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};
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};
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