Merged main

This commit is contained in:
johnb432 2024-02-06 12:38:55 +01:00
commit 7586048e22
179 changed files with 766 additions and 443 deletions

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@ -191,3 +191,4 @@ YetheSamartaka
xrufix xrufix
Zakant <Zakant@gmx.de> Zakant <Zakant@gmx.de>
zGuba zGuba
Zman6258

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@ -22,7 +22,8 @@ GVAR(lastSortDirectionRight) = DESCENDING;
params ["_object"]; params ["_object"];
// If the arsenal is already open, refresh arsenal display // If the arsenal is already open, refresh arsenal display
if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then { // Deliberate == check, fail on objNull
if (!isNil QGVAR(currentBox) && {GVAR(currentBox) == _object}) then {
[true, true] call FUNC(refresh); [true, true] call FUNC(refresh);
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;

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@ -25,6 +25,11 @@ if (canSuspend) exitWith {
[{_this call FUNC(refresh)}, _this] call CBA_fnc_directCall; [{_this call FUNC(refresh)}, _this] call CBA_fnc_directCall;
}; };
private _display = findDisplay IDD_ace_arsenal;
// Exit quietly if no display found
if (isNull _display) exitWith {};
if (_updateItems) then { if (_updateItems) then {
// Update current item list // Update current item list
call FUNC(updateCurrentItemsList); call FUNC(updateCurrentItemsList);
@ -65,6 +70,4 @@ if (!_animate) then {
[{GVAR(refreshing) = false}, nil, 3] call CBA_fnc_execAfterNFrames; [{GVAR(refreshing) = false}, nil, 3] call CBA_fnc_execAfterNFrames;
}; };
private _display = findDisplay IDD_ace_arsenal;
[_display, _display displayCtrl GVAR(currentLeftPanel), _animate] call FUNC(fillLeftPanel); [_display, _display displayCtrl GVAR(currentLeftPanel), _animate] call FUNC(fillLeftPanel);

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@ -42,8 +42,14 @@ if (_global && {isMultiplayer} && {!isNil "_id"}) then {
}; };
// If the arsenal is already open and not ignoring content (see FUNC(openBox)), close arsenal display // If the arsenal is already open and not ignoring content (see FUNC(openBox)), close arsenal display
if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object} && {isNil QGVAR(ignoredVirtualItems)}) then { // Deliberate == check, fail on objNull
if (!isNil QGVAR(currentBox) && {GVAR(currentBox) == _object} && {isNil QGVAR(ignoredVirtualItems)}) then {
// Delay a frame in case this is running on display open/close
[{
private _display = findDisplay IDD_ace_arsenal;
if (isNull _display) exitWith {};
[LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText); [LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
// Delay a frame in case this is running on display open _display closeDisplay 0;
[{(findDisplay IDD_ace_arsenal) closeDisplay 0}] call CBA_fnc_execNextFrame; }] call CBA_fnc_execNextFrame;
}; };

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@ -18,7 +18,7 @@
params ["_name"]; params ["_name"];
if !(_name in GVAR(syncedEvents)) exitWith { if !(_name in GVAR(syncedEvents)) exitWith {
ERROR_1("Synced event key [%1] not found (removeSyncedEventHandler).", _name); ERROR_1("Synced event key [%1] not found (removeSyncedEventHandler)",_name);
false false
}; };

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@ -20,7 +20,7 @@
params ["_name", "_args", ["_ttl", 0]]; params ["_name", "_args", ["_ttl", 0]];
if !(_name in GVAR(syncedEvents)) exitWith { if !(_name in GVAR(syncedEvents)) exitWith {
ERROR_1("Synced event key [%1] not found (syncedEvent).", _name); ERROR_1("Synced event key [%1] not found (syncedEvent)",_name);
false false
}; };

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@ -0,0 +1 @@
z\ace\addons\compat_cup_terrains

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@ -0,0 +1,5 @@
class Extended_PostInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
};
};

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@ -0,0 +1,48 @@
class CfgVehicles {
class House;
class House_Small_F;
class Strategic;
class House_EP1: House {};
class Land_Benzina_schnell: House {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-1.5,-3.93,-1.25}, {2.35,-3.93,-1.25}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
position = "[0,-3.93,-1.25]";
distance = 5;
condition = "true";
};
};
};
class Land_A_FuelStation_Feed: Strategic {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_Ind_FuelStation_Feed_EP1: House_EP1 {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_FuelStation_Feed_PMC: Strategic {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class FuelStation: House_Small_F {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{1.25, .2, -1.1}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
position = "[1.25, .2, -1]";
distance = 5;
condition = "true";
};
};
};
};

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@ -0,0 +1,5 @@
#include "script_component.hpp"
if (["CUP_Terrains_ACE_compat"] call EFUNC(common,isModLoaded)) exitWith {
ERROR_WITH_TITLE("Duplicate CUP/ACE Compats","Compats are now part of ACE - Uninstall 'CUP ACE3 Compatibility Addon - Terrains'");
};

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@ -0,0 +1,27 @@
#include "script_component.hpp"
#include "\z\ace\addons\refuel\defines.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {
"CABuildings",
"CAStructuresHouse_A_FuelStation",
"CAStructures_E_Ind_Ind_FuelStation",
"CAStructures_PMC_FuelStation",
"CUP_Buildings_Config",
"ace_refuel" // not a sub-component because it's all this compat does
};
skipWhenMissingDependencies = 1;
author = ECSTRING(common,ACETeam);
authors[] = {"Community Upgrade Project", "Mike"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgVehicles.hpp"
#include "CfgEventHandlers.hpp"

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@ -0,0 +1,5 @@
#define COMPONENT compat_cup_terrains
#define COMPONENT_BEAUTIFIED CUP Terrains Compatibility
#include "\z\ace\addons\main\script_mod.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -31,5 +31,4 @@ if (_typeOfDamage in GVAR(damageTypeDetails)) then {
TRACE_1("Return invalid, terminating wound handling",_damageData); TRACE_1("Return invalid, terminating wound handling",_damageData);
}; };
} forEach _woundHandlers; } forEach _woundHandlers;
}; };

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@ -605,10 +605,13 @@ class ADDON {
incompatibleMedication[] = {}; incompatibleMedication[] = {};
}; };
class PainKillers { class PainKillers {
painReduce = 0.1; painReduce = 0.35;
timeInSystem = 600; hrIncreaseLow[] = {-5, -10};
hrIncreaseNormal[] = {-5, -15};
hrIncreaseHigh[] = {-5, -17};
timeInSystem = 420;
timeTillMaxEffect = 60; timeTillMaxEffect = 60;
maxDose = 10; maxDose = 6;
incompatibleMedication[] = {}; incompatibleMedication[] = {};
viscosityChange = 5; viscosityChange = 5;
}; };

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@ -141,6 +141,19 @@ class GVAR(actions) {
litter[] = {{"ACE_MedicalLitter_epinephrine"}}; litter[] = {{"ACE_MedicalLitter_epinephrine"}};
}; };
// - Generic Medication ---------------------------------------------------
class Painkillers: Morphine {
displayName = CSTRING(Administer_Painkillers);
displayNameProgress = CSTRING(Administering_Painkillers);
icon = QPATHTOEF(medical_gui,ui\painkillers.paa);
allowedSelections[] = {"Head"};
medicRequired = 0;
items[] = {"ACE_painkillers"};
treatmentTime = 4;
sounds[] = {{QPATHTO_R(sounds\Pills.ogg),1,1,50}};
litter[] = {{"Land_PainKillers_F"}}; // just use BI's model as litter
};
// - IV Bags -------------------------------------------------------------- // - IV Bags --------------------------------------------------------------
class BloodIV: BasicBandage { class BloodIV: BasicBandage {
displayName = CSTRING(Actions_Blood4_1000); displayName = CSTRING(Actions_Blood4_1000);

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@ -284,6 +284,16 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_bodyBag,1); MACRO_ADDITEM(ACE_bodyBag,1);
}; };
}; };
class ACE_painkillersItem: Item_Base_F {
scope = 2;
scopeCurator = 2;
displayName = CSTRING(painkillers_Display);
author = "Alganthe";
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_painkillers,1);
};
};
// Medical supply crates // Medical supply crates
class ThingX; class ThingX;
@ -305,6 +315,7 @@ class CfgVehicles {
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
class TransportItems { class TransportItems {
MACRO_ADDITEM(ACE_fieldDressing,50); MACRO_ADDITEM(ACE_fieldDressing,50);
MACRO_ADDITEM(ACE_painkillers,25);
MACRO_ADDITEM(ACE_morphine,25); MACRO_ADDITEM(ACE_morphine,25);
MACRO_ADDITEM(ACE_epinephrine,25); MACRO_ADDITEM(ACE_epinephrine,25);
MACRO_ADDITEM(ACE_bloodIV,15); MACRO_ADDITEM(ACE_bloodIV,15);
@ -352,6 +363,7 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_elasticBandage,25); MACRO_ADDITEM(ACE_elasticBandage,25);
MACRO_ADDITEM(ACE_tourniquet,15); MACRO_ADDITEM(ACE_tourniquet,15);
MACRO_ADDITEM(ACE_splint,15); MACRO_ADDITEM(ACE_splint,15);
MACRO_ADDITEM(ACE_painkillers,15);
MACRO_ADDITEM(ACE_morphine,15); MACRO_ADDITEM(ACE_morphine,15);
MACRO_ADDITEM(ACE_adenosine,15); MACRO_ADDITEM(ACE_adenosine,15);
MACRO_ADDITEM(ACE_epinephrine,15); MACRO_ADDITEM(ACE_epinephrine,15);

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@ -310,4 +310,17 @@ class CfgWeapons {
hiddenSelectionsTextures[] = {QPATHTOF(data\bodybagItem_white_co.paa)}; hiddenSelectionsTextures[] = {QPATHTOF(data\bodybagItem_white_co.paa)};
GVAR(bodyBagObject) = "ACE_bodyBagObject_white"; GVAR(bodyBagObject) = "ACE_bodyBagObject_white";
}; };
class ACE_painkillers: ACE_ItemCore {
scope = 2;
author = "Alganthe";
displayName = CSTRING(painkillers_Display);
model = "\A3\Structures_F_EPA\Items\Medical\PainKillers_F.p3d";
picture = QPATHTOF(ui\painkillers_ca.paa);
descriptionShort = CSTRING(painkillers_Desc_Short);
descriptionUse = CSTRING(painkillers_Desc_Use);
ACE_isMedicalItem = 1;
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 1;
};
};
}; };

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@ -11,8 +11,8 @@ ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME; name = COMPONENT_NAME;
units[] = {"ACE_fieldDressingItem","ACE_packingBandageItem","ACE_elasticBandageItem","ACE_tourniquetItem","ACE_splintItem","ACE_morphineItem","ACE_adenosineItem","ACE_epinephrineItem","ACE_plasmaIVItem","ACE_bloodIVItem","ACE_salineIVItem","ACE_quikClotItem","ACE_personalAidKitItem","ACE_surgicalKitItem","ACE_sutureItem","ACE_bodyBagItem","ACE_medicalSupplyCrate","ACE_medicalSupplyCrate_advanced"}; units[] = {"ACE_fieldDressingItem","ACE_packingBandageItem","ACE_elasticBandageItem","ACE_tourniquetItem","ACE_splintItem","ACE_painkillersItem","ACE_morphineItem","ACE_adenosineItem","ACE_epinephrineItem","ACE_plasmaIVItem","ACE_bloodIVItem","ACE_salineIVItem","ACE_quikClotItem","ACE_personalAidKitItem","ACE_surgicalKitItem","ACE_sutureItem","ACE_bodyBagItem","ACE_medicalSupplyCrate","ACE_medicalSupplyCrate_advanced"};
weapons[] = {"ACE_fieldDressing","ACE_packingBandage","ACE_elasticBandage","ACE_tourniquet","ACE_splint","ACE_morphine","ACE_adenosine","ACE_epinephrine","ACE_plasmaIV","ACE_plasmaIV_500","ACE_plasmaIV_250","ACE_bloodIV","ACE_bloodIV_500","ACE_bloodIV_250","ACE_salineIV","ACE_salineIV_500","ACE_salineIV_250","ACE_quikclot","ACE_personalAidKit","ACE_surgicalKit","ACE_suture","ACE_bodyBag","ACE_bodyBag_blue","ACE_bodyBag_white"}; weapons[] = {"ACE_fieldDressing","ACE_packingBandage","ACE_elasticBandage","ACE_tourniquet","ACE_splint","ACE_painkillers","ACE_morphine","ACE_adenosine","ACE_epinephrine","ACE_plasmaIV","ACE_plasmaIV_500","ACE_plasmaIV_250","ACE_bloodIV","ACE_bloodIV_500","ACE_bloodIV_250","ACE_salineIV","ACE_salineIV_500","ACE_salineIV_250","ACE_quikclot","ACE_personalAidKit","ACE_surgicalKit","ACE_suture","ACE_bodyBag","ACE_bodyBag_blue","ACE_bodyBag_white"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_medical_status", "ace_medical_damage", "ace_apl"}; requiredAddons[] = {"ace_medical_status", "ace_medical_damage", "ace_apl"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);

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@ -4933,5 +4933,33 @@
<Japanese>Zeus操作中は、すべての治療時間にこの係数を掛けます。</Japanese> <Japanese>Zeus操作中は、すべての治療時間にこの係数を掛けます。</Japanese>
<Korean>제우스일 때 모든 치료 시간에 이 계수를 곱합니다.</Korean> <Korean>제우스일 때 모든 치료 시간에 이 계수를 곱합니다.</Korean>
</Key> </Key>
<Key ID="STR_ACE_Medical_Treatment_painkillers_Display">
<English>Painkillers</English>
<Czech>Léky proti bolesti</Czech>
<German>Schmerztabellen</German>
<Russian>Болеутоляющее</Russian>
<Polish>Środki przeciwbólowe</Polish>
<Italian>Antidolorifici</Italian>
<Spanish>Analgésicos</Spanish>
<French>Analgésiques</French>
<Chinese>止痛藥</Chinese>
<Japanese>鎮痛剤</Japanese>
<Korean>진통제</Korean>
<Portuguese>Analgésicos</Portuguese>
<Chinesesimp>止痛药</Chinesesimp>
<Turkish>Ağrı kesici</Turkish>
</Key>
<Key ID="STR_ACE_Medical_Treatment_Administer_Painkillers">
<English>Administer Painkillers</English>
</Key>
<Key ID="STR_ACE_Medical_Treatment_Administering_Painkillers">
<English>Administering Painkillers...</English>
</Key>
<Key ID="STR_ACE_Medical_Treatment_painkillers_Desc_Short">
<English>Over-the-counter analgesic used to combat light to moderate pain experiences.</English>
</Key>
<Key ID="STR_ACE_Medical_Treatment_painkillers_Desc_Use">
<English>Over-the-counter analgesic used to combat light to moderate pain experiences.</English>
</Key>
</Package> </Package>
</Project> </Project>

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@ -1,56 +1,27 @@
#define TOW_ACTION \ #define CONCAT(a,b) a##b
#define TOW_ACTION(length) \
class GVAR(CONCAT(startTow,length)) {\
displayName = CSTRING(CONCAT(start,length));\
condition = QUOTE([ARR_2(_player,'CONCAT(ACE_rope,length)')] call DEFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'CONCAT(ACE_rope,length)')] call DFUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
}
#define TOW_ACTIONS \
class ACE_Actions {\ class ACE_Actions {\
class ACE_MainActions {\ class ACE_MainActions {\
class ADDON {\ class ADDON {\
displayName = CSTRING(displayName);\ displayName = CSTRING(displayName);\
distance = TOW_ACTION_DISTANCE;\ distance = TOW_ACTION_DISTANCE;\
condition = QUOTE([ARR_1(_target)] call FUNC(isSuitableSimulation));\ condition = QUOTE(alive _target && {_target call DFUNC(isSuitableSimulation)});\
statement = "";\
exceptions[] = { INTERACTION_EXCEPTIONS };\ exceptions[] = { INTERACTION_EXCEPTIONS };\
showDisabled = 0;\ insertChildren = QUOTE(_target call DFUNC(getDetachActions));\
icon = "";\ TOW_ACTION(3);\
class GVAR(startTow3) {\ TOW_ACTION(6);\
displayName = CSTRING(start3);\ TOW_ACTION(12);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope3')] call EFUNC(common,hasItem));\ TOW_ACTION(15);\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope3')] call FUNC(startTow));\ TOW_ACTION(18);\
exceptions[] = { INTERACTION_EXCEPTIONS };\ TOW_ACTION(27);\
};\ TOW_ACTION(36);\
class GVAR(startTow6) {\
displayName = CSTRING(start6);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope6')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope6')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow12) {\
displayName = CSTRING(start12);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope12')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope12')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow15) {\
displayName = CSTRING(start15);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope15')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope15')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow18) {\
displayName = CSTRING(start18);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope18')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope18')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow27) {\
displayName = CSTRING(start27);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope27')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope27')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow36) {\
displayName = CSTRING(start36);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope36')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope36')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
};\ };\
};\ };\
} }
@ -58,27 +29,33 @@ class ACE_Actions {\
class CfgVehicles { class CfgVehicles {
class LandVehicle; class LandVehicle;
class Car: LandVehicle { class Car: LandVehicle {
TOW_ACTION; TOW_ACTIONS;
}; };
class Tank: LandVehicle { class Tank: LandVehicle {
TOW_ACTION; TOW_ACTIONS;
};
class Ship;
class Ship_F: Ship {
TOW_ACTIONS;
}; };
class ThingX; class ThingX;
class GVAR(hook): ThingX { class GVAR(helper): ThingX {
displayName = "hook"; // not publicly visible, no stringtable needed displayName = "helper"; // not publicly visible, no stringtable needed
scope = 1; scope = 1;
scopeCurator = 1; scopeCurator = 1;
model = "\a3\Structures_F_Orange\VR\Helpers\Sign_sphere10cm_Geometry_F.p3d"; model = "\A3\Weapons_f\empty";
destrType = "DestructNo"; destrType = "DestructNo";
};
class GVAR(hook): GVAR(helper) {
displayName = "hook";
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
displayName = CSTRING(detach); displayName = CSTRING(detach);
condition = "true"; statement = QUOTE([ARR_2(_player,_target)] call DFUNC(detachRope));
statement = QUOTE(private _parent = _target getVariable [ARR_2(QQGVAR(parent),objNull)]; private _child = _target getVariable [ARR_2(QQGVAR(child),objNull)]; [ARR_3(_player,_parent,_child)] call FUNC(detach)); distance = TOW_ACTION_DISTANCE;
distance = 2;
}; };
}; };
}; };

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@ -1,7 +1,9 @@
PREP(addRopeToVehicle); PREP(addRopeToVehicle);
PREP(attachRopePFH); PREP(attachRopePFH);
PREP(canStartTow); PREP(attachVehicles);
PREP(detach); PREP(detachChild);
PREP(detachRope);
PREP(getDetachActions);
PREP(isSuitableSimulation); PREP(isSuitableSimulation);
PREP(onMouseButtonDown); PREP(onMouseButtonDown);
PREP(onMouseButtonUp); PREP(onMouseButtonUp);

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@ -1,14 +1,40 @@
#include "script_component.hpp" #include "script_component.hpp"
["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
["MouseButtonUp", LINKFUNC(onMouseButtonUp)] call CBA_fnc_addDisplayHandler; ["MouseButtonUp", LINKFUNC(onMouseButtonUp)] call CBA_fnc_addDisplayHandler;
GVAR(mouseLeft) = false; GVAR(mouseLeft) = false;
GVAR(mouseRight) = false; GVAR(mouseRight) = false;
GVAR(blockFireEHID) = -1; GVAR(blockFireEHID) = -1;
GVAR(cancel) = false; [QGVAR(ropeAttachTo), {
GVAR(canAttach) = false; params ["_child", "_relativeAttachPos", "_rope", "_helper"];
TRACE_4("ropeAttachTo",_child,_relativeAttachPos,_rope,_helper);
[QGVAR(setTowParent), { _helper ropeDetach _rope;
params ["_parent", "_child"]; [_child, _relativeAttachPos] ropeAttachTo _rope;
_child setTowParent _parent; deleteVehicle _helper;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
[QGVAR(attachVehicles), LINKFUNC(attachVehicles)] call CBA_fnc_addEventHandler;
[QGVAR(detachChild), LINKFUNC(detachChild)] call CBA_fnc_addEventHandler;
if (!isServer) exitWith {};
[QGVAR(cleanupParent), {
params ["_parent"];
TRACE_1("cleanupParent",_parent);
_parent removeEventHandler ["RopeBreak", _parent getVariable [QGVAR(RopeBreakEHID), -1]];
_parent setVariable [QGVAR(RopeBreakEHID), -1];
private _parentParentHooks = _parent getVariable [QGVAR(parentHooks), []];
if (_parentParentHooks isEqualTo []) then {
TRACE_1("remove Deleted EH",_parent);
_parent removeEventHandler ["Deleted", _parent getVariable [QGVAR(DeletedEHID), -1]];
_parent setVariable [QGVAR(DeletedEHID), -1];
};
}] call CBA_fnc_addEventHandler;
addMissionEventHandler ["PlayerConnected", {
if (GVAR(allChildren) isEqualTo []) exitWith {};
params ["", "", "", "_jip", "_owner"];
if (!_jip) exitWith {};
TRACE_2("pushing children",_owner,GVAR(allChildren));
[QGVAR(setTowParentAllChildren), [GVAR(allChildren)], _owner] call CBA_fnc_ownerEvent;
}];

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@ -8,4 +8,20 @@ PREP_RECOMPILE_END;
#include "initSettings.inc.sqf" #include "initSettings.inc.sqf"
// handle JIP
if (isServer) then {
GVAR(allChildren) = [];
} else {
// can't use CBA EH in postInit because too late for server PlayerConnected EH
[QGVAR(setTowParentAllChildren), {
params ["_children"];
TRACE_1("setTowParentAllChildren",_children);
{
private _parent = _x getVariable QGVAR(parent);
TRACE_2("setTowParent",_x,_parent);
_x setTowParent _parent;
} forEach _children;
}] call CBA_fnc_addEventHandler;
};
ADDON = true; ADDON = true;

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@ -40,13 +40,32 @@ if (_intersections isNotEqualTo []) then {
_intersectionToUse params ["_intersectPosition", "", "_intersectObject"]; _intersectionToUse params ["_intersectPosition", "", "_intersectObject"];
GVAR(canAttach) =
_intersectObject isNotEqualTo _ignoreParent
&& {
// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child // if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
GVAR(canAttach) = (_intersectObject isNotEqualTo _ignoreParent) && { (!isNull _target && { _intersectObject isEqualTo _target }) || { isNull _target && { [_intersectObject] call FUNC(isSuitableSimulation) }}} && { !(_intersectObject getVariable [QGVAR(towing), false]) }; if (!isNull _target) then {
_intersectObject isEqualTo _target
} else {
[_intersectObject] call FUNC(isSuitableSimulation)
&& { // ignore _intersectObject which has parent != _ignoreParent
private _intersectObjectParent = _intersectObject getVariable [QGVAR(parent), objNull];
isNull _intersectObjectParent || {_intersectObjectParent == _ignoreParent}
} && { // arma prevents making rings (ropeAttachTo silently fails)
private _ancestor = _ignoreParent getVariable [QGVAR(parent), objNull];
while {!isNull _ancestor && {_ancestor != _intersectObject}} do {
_ancestor = _ancestor getVariable [QGVAR(parent), objNull];
};
isNull _ancestor
}
}
}
;
if (GVAR(canAttach)) then { if (GVAR(canAttach)) then {
TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope); // TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
GVAR(attachHelper) setPosASL _intersectPosition; GVAR(attachHelper) setPosASL _intersectPosition;
_hintLMB = localize LSTRING(attach); _hintLMB = LLSTRING(attach);
GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject]; GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject];
}; };
@ -76,4 +95,3 @@ if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
_unit setVariable [QGVAR(hint), _hint]; _unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint); _hint call EFUNC(interaction,showMouseHint);
}; };

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@ -0,0 +1,65 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Attaches child to parent vehicle.
* Run globally.
*
* Arguments:
* 0: Vehicle to tow from <OBJECT>
* 1: Vehicle to tow <OBJECT>
* 2: Rope End Position <ARRAY>
* 3: Rope <OBJECT>
* 4: Attached Helper Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [parent, cursorObject, [0,0,0], ropes parent select 0] call ace_towing_fnc_attachVehicles
*
* Public: No
*/
params ["_parent", "_child", "_relativeAttachPos", "_rope", "_helper"];
TRACE_5("attachVehicles",_parent,_child,_relativeAttachPos,_rope,_helper);
if (local _parent) then {
_helper ropeDetach _rope;
[_child, _relativeAttachPos] ropeAttachTo _rope;
deleteVehicle _helper;
};
_child setTowParent _parent;
if (!isServer) exitWith {};
_child setVariable [QGVAR(parent), _parent, true];
GVAR(allChildren) pushBack _child;
{
if (-1 == _x getVariable [QGVAR(DeletedEHID), -1]) then {
_x setVariable [QGVAR(DeletedEHID), _x addEventHandler ["Deleted", {
params ["_entity"];
private _childHooks = _entity getVariable [QGVAR(childHooks), []];
private _parentHooks = _entity getVariable [QGVAR(parentHooks), []];
TRACE_3("Deleted EH",_entity,_childHooks,_parentHooks);
{
[objNull, _x, _entity] call FUNC(detachRope);
} forEach (_childHooks + _parentHooks);
if (_childHooks isNotEqualTo []) then { // only for parent
// because deleting lasts for several frames we have to delete RB EH to fix double cleanup
_entity removeEventHandler ["RopeBreak", _entity getVariable QGVAR(RopeBreakEHID)];
};
}]];
};
} forEach [_parent, _child];
if (-1 == _parent getVariable [QGVAR(RopeBreakEHID), -1]) then {
_parent setVariable [QGVAR(RopeBreakEHID), _parent addEventHandler ["RopeBreak", {
params ["_parent", "_rope", "_child"];
if (isNull _rope) exitWith {}; // happens
private _hook = _rope getVariable [QGVAR(hook), objNull];
private _hookChild = _hook getVariable [QGVAR(vars), []] param [1, objNull];
if (isNull _hook || {_child != _hookChild}) exitWith {}; // handle helper detach
TRACE_4("RopeBreak EH",_parent,_rope,_child,_hook);
[objNull, _hook] call FUNC(detachRope);
}]];
};

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@ -1,21 +0,0 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Condition for whether or not we can tow from this object
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
*
* Return Value:
* Whether or not we can start towing <BOOLEAN>
*
* Example:
* [player, cursorObject] call ace_towing_fnc_canStartTow
*
* Public: No
*/
params ["_unit", "_target"];
private _isTowing = _target getVariable [QGVAR(towing), false];
TRACE_1("is towing",_isTowing);
!_isTowing

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@ -1,48 +0,0 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Detaches child from parent, and gives rope item back
*
* Arguments:
* 0: Parent <OBJECT>
* 1: Child <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_detach
*
* Public: No
*/
params ["_unit", "_parent", "_child"];
TRACE_3("detach",_unit,_parent,_child);
private _hook = _child getVariable [QGVAR(hook), objNull];
_parent removeEventHandler ["Deleted", _hook getVariable QGVAR(parentDeleteEventHandler)];
_hook setVariable [QGVAR(parentDeleteEventHandler), -1];
_child removeEventHandler ["Deleted", _hook getVariable QGVAR(childDeleteEventHandler)];
_hook setVariable [QGVAR(childDeleteEventHandler), -1];
_parent removeEventHandler ["RopeBreak", _parent getVariable QGVAR(ropeBreakEventHandler)];
_parent setVariable [QGVAR(ropeBreakEventHandler), -1];
private _rope = _child getVariable [QGVAR(rope), objNull];
ropeDestroy _rope;
private _ropeClass = _hook getVariable [QGVAR(ropeClass), ""];
deleteVehicle _hook;
TRACE_1("rope",_ropeClass);
if (_ropeClass isNotEqualTo "") then {
[_unit, _ropeClass, true] call CBA_fnc_addItem;
};
[QGVAR(setTowParent), [objNull, _child], _child] call CBA_fnc_targetEvent;
_child setVariable [QGVAR(towing), false, true];
_parent setVariable [QGVAR(towing), false, true];

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@ -0,0 +1,33 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Detaches child.
* Run globally.
*
* Arguments:
* 0: Child <OBJECT>
*
* Return Value:
* None
*
* Example:
* cursorObject call ace_towing_fnc_detachChild
*
* Public: No
*/
params ["_child"];
TRACE_1("detachChild",_child);
_child setTowParent objNull;
if (!isServer) exitWith {};
_child setVariable [QGVAR(parent), objNull, true];
GVAR(allChildren) = GVAR(allChildren) - [_child];
private _childChildHooks = _child getVariable [QGVAR(childHooks), []];
if (_childChildHooks isEqualTo []) then {
TRACE_1("remove Deleted EH",_child);
_child removeEventHandler ["Deleted", _child getVariable [QGVAR(DeletedEHID), -1]];
_child setVariable [QGVAR(DeletedEHID), -1];
};

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@ -0,0 +1,60 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Detaches rope of given hook and gives rope item back.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Rope Hook <OBJECT>
* 2: Deleted object <OBJECT> (default: objNull)
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_detachRope
*
* Public: No
*/
params ["_unit", "_hook", ["_deletedObject", objNull]];
private _hookVars = _hook getVariable QGVAR(vars);
if (isNil "_hookVars") then { // this is hookParent
_hook = _hook getVariable QGVAR(hook);
_hookVars = _hook getVariable QGVAR(vars);
};
_hookVars params ["_parent", "_child", "_rope", "_ropeClass", "_hookParent"];
TRACE_8("detachRope",_unit,_parent,_child,_hook,_hookParent,_rope,_ropeClass,_deletedObject);
ropeDestroy _rope; // can run on client
if (!isNull _unit && {_ropeClass isNotEqualTo ""}) then {
[_unit, _ropeClass, true] call CBA_fnc_addItem;
};
{
detach _x;
deleteVehicle _x;
} forEach [_hook, _hookParent];
// cleanup object variables and EHs only if function isn't called from Deleted EH
if (isNull _deletedObject || {_parent isNotEqualTo _deletedObject}) then {
private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
_parentChildHooks = _parentChildHooks - [_hook];
_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
if (_parentChildHooks isEqualTo []) then {
[QGVAR(cleanupParent), _parent] call CBA_fnc_serverEvent;
};
};
if (isNull _deletedObject || {_child isNotEqualTo _deletedObject}) then {
private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
_childParentHooks = _childParentHooks - [_hook];
_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
if (_childParentHooks isEqualTo []) then {
[QGVAR(detachChild), _child] call CBA_fnc_globalEvent;
};
};

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@ -0,0 +1,40 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Creates vehicle detach actions for attached ropes.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* Detach actions <ARRAY>
*
* Example:
* cursorObject call ace_towing_fnc_getDetachActions
*
* Public: No
*/
params ["_vehicle"];
private _statement = {
params ["", "_player", "_hook"];
[_player, _hook] call FUNC(detachRope);
};
private _parentHooks = _vehicle getVariable [QGVAR(parentHooks), []];
private _childHooks = _vehicle getVariable [QGVAR(childHooks), []];
(_parentHooks + _childHooks) apply {
private _hook = _x;
_hook getVariable QGVAR(vars) params ["_hookParent", "_hookChild"];
private _partner = [_hookParent, _hookChild] select (_vehicle == _hookParent);
private _partnerName = getText (configOf _partner >> "displayName");
private _partnerOwnerName = [_partner, true] call EFUNC(common,getName);
if (_partnerOwnerName != "") then {
_partnerName = format ["%1, %2", _partnerName, _partnerOwnerName];
};
private _name = format ["%1 (%2)", LLSTRING(detach), _partnerName];
private _icon = [_partner] call EFUNC(common,getVehicleIcon);
private _action = [format ["%1", _hook], _name, _icon, _statement, {true}, {}, _hook] call EFUNC(interact_menu,createAction);
[_action, [], _vehicle]
}

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@ -19,8 +19,7 @@ params ["_target"];
// need toLower since apparently this isn't case sensitive // need toLower since apparently this isn't case sensitive
private _simulationType = getText ((configOf _target) >> "simulation"); private _simulationType = getText ((configOf _target) >> "simulation");
TRACE_1("sim type",_simulationType); // TRACE_1("sim type",_simulationType);
// Biki lies, you can both tow and tow as either TankX or CarX // Biki lies, you can both tow and tow as either TankX or CarX
(toLower _simulationType) in ["tankx", "carx"] (toLower _simulationType) in ["tankx", "carx", "shipx"]

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@ -32,5 +32,6 @@ GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
GVAR(putWeaponAwayNextFrame) = false; GVAR(putWeaponAwayNextFrame) = false;
GVAR(cancel) = false; GVAR(cancel) = false;
GVAR(canAttach) = false; GVAR(canAttach) = false;
GVAR(onMouseButtonDownEHID) = ["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
[LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler; [LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler;
[QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent; [QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent;

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@ -1,7 +1,7 @@
#include "..\script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: tcvm * Author: tcvm
* Called per frame. Handles current unit state for attaching a rope to two vehicles * Called per frame. Handles current unit state for attaching a rope to two vehicles.
* *
* Arguments: * Arguments:
* 0: PFEH Args <ARRAY> * 0: PFEH Args <ARRAY>
@ -62,14 +62,16 @@ if (_exitCondition && {_state < TOW_STATE_CANCEL}) then {
switch (_state) do { switch (_state) do {
case TOW_STATE_ATTACH_PARENT: { case TOW_STATE_ATTACH_PARENT: {
TRACE_2("state attach parent",_unit,_parent); // TRACE_2("state attach parent",_unit,_parent);
[_unit, _parent, objNull, objNull, [0, 0, 0], _length] call FUNC(attachRopePFH); [_unit, _parent, objNull, objNull, [0, 0, 0], _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then { if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
_args set [0, TOW_STATE_ATTACH_CHILD]; _args set [0, TOW_STATE_ATTACH_CHILD];
_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), _length]; // can't use unit hand because rope doesn't change position when hand moving
[GVAR(attachHelper), [0, 0, 0]] ropeAttachTo _rope; // can't use createVehicleLocal because rope can be non-local (like parent) and it must be attached to global vehicle
GVAR(helper) = createVehicle [QGVAR(helper), [0, 0, 0], [], 0, "CAN_COLLIDE"];
GVAR(helper) attachTo [_unit, [0, 0, 0], "LeftHand", true];
_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), GVAR(helper), [0, 0, 0], _length];
_args set [3, _rope]; _args set [3, _rope];
}; };
@ -79,7 +81,7 @@ switch (_state) do {
}; };
}; };
case TOW_STATE_ATTACH_CHILD: { case TOW_STATE_ATTACH_CHILD: {
TRACE_3("state attach child",_unit,_parent,_rope); // TRACE_3("state attach child",_unit,_parent,_rope);
[_unit, objNull, _parent, _rope, getPosASLVisual _rope, _length] call FUNC(attachRopePFH); [_unit, objNull, _parent, _rope, getPosASLVisual _rope, _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then { if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
@ -108,60 +110,42 @@ switch (_state) do {
GVAR(cancel) = false; GVAR(cancel) = false;
}; };
[QGVAR(setTowParent), [_parent, _child], _parent] call CBA_fnc_targetEvent; detach GVAR(helper);
// can't delete GVAR(helper) without ropeDetach which requires local rope (==parent), so pass it to owner
if (isNull (_child getVariable [QGVAR(parent), objNull])) then {
[QGVAR(attachVehicles), [_parent, _child, _relativeAttachPos, _rope, GVAR(helper)]] call CBA_fnc_globalEvent;
} else {
[QGVAR(ropeAttachTo), [_child, _relativeAttachPos, _rope, GVAR(helper)], _parent] call CBA_fnc_targetEvent;
};
GVAR(attachHelper) ropeDetach _rope; private _hookParent = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
[_child, _relativeAttachPos] ropeAttachTo _rope; _hookParent attachTo [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual _rope];
private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "NONE"]; private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
_hook attachTo [_child, _relativeAttachPos]; _hook attachTo [_child, _relativeAttachPos];
_hook setVariable [QGVAR(parent), _parent, true]; // use array to decrease public setVar count
_hook setVariable [QGVAR(child), _child, true]; private _hookVars = [_parent, _child, _rope, _ropeClass, _hookParent];
_child setVariable [QGVAR(rope), _rope, true]; _hook setVariable [QGVAR(vars), _hookVars, true];
_child setVariable [QGVAR(hook), _hook, true];
_parent setVariable [QGVAR(hook), _hook, true]; _hookParent setVariable [QGVAR(hook), _hook, true];
_rope setVariable [QGVAR(hook), _hook, true];
_hook setVariable [QGVAR(ropeClass), _ropeClass, true]; private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
_childParentHooks pushBack _hook;
_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
_child setVariable [QGVAR(towing), true, true]; private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
_parent setVariable [QGVAR(towing), true, true]; _parentChildHooks pushBack _hook;
_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
_hook setVariable [QGVAR(parentDeleteEventHandler), _parent addEventHandler ["Deleted", {
params ["_entity"];
private _hook = _entity getVariable [QGVAR(hook), objNull];
private _child = _hook getVariable [QGVAR(child), objNull];
private _parent = _hook getVariable [QGVAR(parent), objNull];
[objNull, _parent, _child] call FUNC(detach);
}], true];
_hook setVariable [QGVAR(childDeleteEventHandler), _child addEventHandler ["Deleted", {
params ["_entity"];
private _hook = _entity getVariable [QGVAR(hook), objNull];
private _child = _hook getVariable [QGVAR(child), objNull];
private _parent = _hook getVariable [QGVAR(parent), objNull];
[objNull, _parent, _child] call FUNC(detach);
}], true];
_parent setVariable [QGVAR(ropeBreakEventHandler), _parent addEventHandler ["RopeBreak", {
params ["_parent", "_rope", "_child"];
[objNull, _parent, _child] call FUNC(detach);
_parent removeEventHandler ["RopeBreak", _parent getVariable QGVAR(ropeBreakEventHandler)];
_parent setVariable [QGVAR(ropeBreakEventHandler), -1];
}], true];
_args set [0, TOW_STATE_CLEANUP]; _args set [0, TOW_STATE_CLEANUP];
}; };
case TOW_STATE_CANCEL: { case TOW_STATE_CANCEL: {
TRACE_1("state cancel",_rope); TRACE_1("state cancel",_rope);
if !(isNull _rope) then { if !(isNull _rope) then {
detach GVAR(helper);
deleteVehicle GVAR(helper);
ropeDestroy _rope; ropeDestroy _rope;
}; };
[_unit, _ropeClass, true] call CBA_fnc_addItem; [_unit, _ropeClass, true] call CBA_fnc_addItem;
@ -174,6 +158,7 @@ switch (_state) do {
TRACE_2("state cleanup",GVAR(attachHelper),_handle); TRACE_2("state cleanup",GVAR(attachHelper),_handle);
deleteVehicle GVAR(attachHelper); deleteVehicle GVAR(attachHelper);
[_handle] call CBA_fnc_removePerFrameHandler; [_handle] call CBA_fnc_removePerFrameHandler;
["MouseButtonDown", GVAR(onMouseButtonDownEHID)] call CBA_fnc_removeDisplayHandler;
_unit setVariable [QGVAR(hint), []]; _unit setVariable [QGVAR(hint), []];
call EFUNC(interaction,hideMouseHint); call EFUNC(interaction,hideMouseHint);
if (GVAR(blockFireEHID) != -1) then { if (GVAR(blockFireEHID) != -1) then {

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@ -7,7 +7,8 @@
{ {
if !(_this && {isServer} && {isNil QGVAR(addRopeToVehicleInventory_initialized)}) exitWith {}; if !(_this && {isServer} && {isNil QGVAR(addRopeToVehicleInventory_initialized)}) exitWith {};
GVAR(addRopeToVehicleInventory_initialized) = true; GVAR(addRopeToVehicleInventory_initialized) = true;
["Tank", "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler; {
["Car", "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler; [_x, "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler;
} forEach ["Car", "Ship", "Tank"];
} }
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;

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@ -24,4 +24,3 @@
#define TOW_STATE_ATTACH 2 #define TOW_STATE_ATTACH 2
#define TOW_STATE_CANCEL 3 #define TOW_STATE_CANCEL 3
#define TOW_STATE_CLEANUP 4 #define TOW_STATE_CLEANUP 4