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Update fnc_addEarPlugs.sqf
Do not automatically add earplugs to units if combat deafness is disabled.
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@ -15,6 +15,8 @@
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*/
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#include "script_component.hpp"
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if (!GVAR(enableCombatDeafness)) exitWith {};
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private ["_unit", "_launcher"];
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_unit = _this select 0;
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